588 lines
19 KiB
TypeScript
588 lines
19 KiB
TypeScript
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class RenderPathBase {
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static taaFrame = 0;
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static superSample = 1.0;
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static lastX = -1.0;
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static lastY = -1.0;
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static bloomMipmaps: render_target_t[];
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static bloomCurrentMip = 0;
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static bloomSampleScale: f32;
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///if arm_voxels
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static voxelsRes = 256;
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static voxelsCreated = false;
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///end
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static init = () => {
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RenderPathBase.superSample = Config.raw.rp_supersample;
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}
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///if arm_voxels
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static initVoxels = (targetName = "voxels") => {
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if (Config.raw.rp_gi != true || RenderPathBase.voxelsCreated) return;
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RenderPathBase.voxelsCreated = true;
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{
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let t = render_target_create();
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t.name = targetName;
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t.format = "R8";
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t.width = RenderPathBase.voxelsRes;
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t.height = RenderPathBase.voxelsRes;
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t.depth = RenderPathBase.voxelsRes;
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t.is_image = true;
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t.mipmaps = true;
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render_path_create_render_target(t);
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}
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}
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///end
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static applyConfig = () => {
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if (RenderPathBase.superSample != Config.raw.rp_supersample) {
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RenderPathBase.superSample = Config.raw.rp_supersample;
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for (let rt of render_path_render_targets.values()) {
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if (rt.width == 0 && rt.scale != null) {
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rt.scale = RenderPathBase.superSample;
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}
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}
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render_path_resize();
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}
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///if arm_voxels
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if (!RenderPathBase.voxelsCreated) RenderPathBase.initVoxels();
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///end
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}
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static getSuperSampling = (): f32 => {
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return RenderPathBase.superSample;
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}
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static drawCompass = () => {
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if (Context.raw.showCompass) {
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let cam = scene_camera;
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let compass: mesh_object_t = scene_get_child(".Compass").ext;
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let _visible = compass.base.visible;
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let _parent = compass.base.parent;
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let _loc = compass.base.transform.loc;
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let _rot = compass.base.transform.rot;
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let crot = cam.base.transform.rot;
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let ratio = app_w() / app_h();
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let _P = cam.p;
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cam.p = mat4_ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
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compass.base.visible = true;
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compass.base.parent = cam.base;
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compass.base.transform.loc = vec4_create(7.4 * ratio, 7.0, -1);
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compass.base.transform.rot = quat_create(-crot.x, -crot.y, -crot.z, crot.w);
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vec4_set(compass.base.transform.scale, 0.4, 0.4, 0.4);
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transform_build_matrix(compass.base.transform);
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compass.frustum_culling = false;
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mesh_object_render(compass, "overlay", []);
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cam.p = _P;
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compass.base.visible = _visible;
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compass.base.parent = _parent;
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compass.base.transform.loc = _loc;
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compass.base.transform.rot = _rot;
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transform_build_matrix(compass.base.transform);
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}
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}
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static begin = () => {
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// Begin split
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if (Context.raw.splitView && !Context.raw.paint2dView) {
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if (Context.raw.viewIndexLast == -1 && Context.raw.viewIndex == -1) {
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// Begin split, draw right viewport first
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Context.raw.viewIndex = 1;
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}
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else {
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// Set current viewport
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Context.raw.viewIndex = mouse_view_x() > Base.w() / 2 ? 1 : 0;
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}
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let cam = scene_camera;
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if (Context.raw.viewIndexLast > -1) {
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// Save current viewport camera
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mat4_set_from(Camera.views[Context.raw.viewIndexLast], cam.base.transform.local);
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}
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let decal = Context.raw.tool == WorkspaceTool.ToolDecal || Context.raw.tool == WorkspaceTool.ToolText;
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if (Context.raw.viewIndexLast != Context.raw.viewIndex || decal || !Config.raw.brush_3d) {
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// Redraw on current viewport change
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Context.raw.ddirty = 1;
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}
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transform_set_matrix(cam.base.transform, Camera.views[Context.raw.viewIndex]);
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camera_object_build_mat(cam);
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camera_object_build_proj(cam);
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}
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// Match projection matrix jitter
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let skipTaa = Context.raw.splitView || ((Context.raw.tool == WorkspaceTool.ToolClone || Context.raw.tool == WorkspaceTool.ToolBlur || Context.raw.tool == WorkspaceTool.ToolSmudge) && Context.raw.pdirty > 0);
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scene_camera.frame = skipTaa ? 0 : RenderPathBase.taaFrame;
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camera_object_proj_jitter(scene_camera);
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camera_object_build_mat(scene_camera);
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}
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static end = () => {
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// End split
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Context.raw.viewIndexLast = Context.raw.viewIndex;
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Context.raw.viewIndex = -1;
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if (Context.raw.foregroundEvent && !mouse_down()) {
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Context.raw.foregroundEvent = false;
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Context.raw.pdirty = 0;
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}
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RenderPathBase.taaFrame++;
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}
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static ssaa4 = (): bool => {
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return Config.raw.rp_supersample == 4;
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}
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static isCached = (): bool => {
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if (sys_width() == 0 || sys_height() == 0) return true;
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let mx = RenderPathBase.lastX;
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let my = RenderPathBase.lastY;
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RenderPathBase.lastX = mouse_view_x();
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RenderPathBase.lastY = mouse_view_y();
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if (Context.raw.ddirty <= 0 && Context.raw.rdirty <= 0 && Context.raw.pdirty <= 0) {
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if (mx != RenderPathBase.lastX || my != RenderPathBase.lastY || mouse_locked) Context.raw.ddirty = 0;
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///if (krom_metal || krom_android)
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if (Context.raw.ddirty > -6) {
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///else
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if (Context.raw.ddirty > -2) {
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///end
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render_path_set_target("");
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render_path_bind_target("taa", "tex");
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RenderPathBase.ssaa4() ?
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render_path_draw_shader("shader_datas/supersample_resolve/supersample_resolve") :
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render_path_draw_shader("shader_datas/copy_pass/copy_pass");
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RenderPathPaint.commandsCursor();
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if (Context.raw.ddirty <= 0) Context.raw.ddirty--;
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}
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RenderPathBase.end();
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return true;
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}
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return false;
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}
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static commands = (drawCommands: ()=>void) => {
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if (RenderPathBase.isCached()) return;
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RenderPathBase.begin();
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RenderPathPaint.begin();
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RenderPathBase.drawSplit(drawCommands);
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RenderPathBase.drawGbuffer();
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RenderPathPaint.draw();
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///if (krom_direct3d12 || krom_vulkan || krom_metal)
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if (Context.raw.viewportMode == ViewportMode.ViewPathTrace) {
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///if is_paint
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let useLiveLayer = Context.raw.tool == WorkspaceTool.ToolMaterial;
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///else
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let useLiveLayer = false;
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///end
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RenderPathRaytrace.draw(useLiveLayer);
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return;
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}
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///end
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drawCommands();
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RenderPathPaint.end();
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RenderPathBase.end();
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}
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static drawBloom = (tex = "tex") => {
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if (Config.raw.rp_bloom != false) {
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if (RenderPathBase.bloomMipmaps == null) {
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RenderPathBase.bloomMipmaps = [];
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let prevScale = 1.0;
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for (let i = 0; i < 10; ++i) {
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let t = render_target_create();
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t.name = "bloom_mip_" + i;
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t.width = 0;
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t.height = 0;
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t.scale = (prevScale *= 0.5);
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t.format = "RGBA64";
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RenderPathBase.bloomMipmaps.push(render_path_create_render_target(t));
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}
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render_path_load_shader("shader_datas/bloom_pass/bloom_downsample_pass");
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render_path_load_shader("shader_datas/bloom_pass/bloom_upsample_pass");
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}
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let bloomRadius = 6.5;
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let minDim = Math.min(render_path_current_w,render_path_current_h);
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let logMinDim = Math.max(1.0, Math.log2(minDim) + (bloomRadius - 8.0));
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let numMips = Math.floor(logMinDim);
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RenderPathBase.bloomSampleScale = 0.5 + logMinDim - numMips;
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for (let i = 0; i < numMips; ++i) {
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RenderPathBase.bloomCurrentMip = i;
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render_path_set_target(RenderPathBase.bloomMipmaps[i].name);
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render_path_clear_target();
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render_path_bind_target(i == 0 ? tex : RenderPathBase.bloomMipmaps[i - 1].name, "tex");
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render_path_draw_shader("shader_datas/bloom_pass/bloom_downsample_pass");
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}
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for (let i = 0; i < numMips; ++i) {
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let mipLevel = numMips - 1 - i;
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RenderPathBase.bloomCurrentMip = mipLevel;
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render_path_set_target(mipLevel == 0 ? tex : RenderPathBase.bloomMipmaps[mipLevel - 1].name);
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render_path_bind_target(RenderPathBase.bloomMipmaps[mipLevel].name, "tex");
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render_path_draw_shader("shader_datas/bloom_pass/bloom_upsample_pass");
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}
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}
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}
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static drawSplit = (drawCommands: ()=>void) => {
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if (Context.raw.splitView && !Context.raw.paint2dView) {
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Context.raw.ddirty = 2;
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let cam = scene_camera;
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Context.raw.viewIndex = Context.raw.viewIndex == 0 ? 1 : 0;
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transform_set_matrix(cam.base.transform, Camera.views[Context.raw.viewIndex]);
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camera_object_build_mat(cam);
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camera_object_build_proj(cam);
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RenderPathBase.drawGbuffer();
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///if (krom_direct3d12 || krom_vulkan || krom_metal)
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///if is_paint
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let useLiveLayer = Context.raw.tool == WorkspaceTool.ToolMaterial;
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///else
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let useLiveLayer = false;
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///end
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Context.raw.viewportMode == ViewportMode.ViewPathTrace ? RenderPathRaytrace.draw(useLiveLayer) : drawCommands();
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///else
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drawCommands();
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///end
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Context.raw.viewIndex = Context.raw.viewIndex == 0 ? 1 : 0;
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transform_set_matrix(cam.base.transform, Camera.views[Context.raw.viewIndex]);
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camera_object_build_mat(cam);
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camera_object_build_proj(cam);
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}
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}
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///if arm_voxels
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static drawVoxels = () => {
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if (Config.raw.rp_gi != false) {
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let voxelize = Context.raw.ddirty > 0 && RenderPathBase.taaFrame > 0;
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if (voxelize) {
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render_path_clear_image("voxels", 0x00000000);
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render_path_set_target("");
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render_path_set_viewport(RenderPathBase.voxelsRes, RenderPathBase.voxelsRes);
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render_path_bind_target("voxels", "voxels");
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if (MakeMaterial.heightUsed) {
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let tid = 0; // Project.layers[0].id;
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render_path_bind_target("texpaint_pack" + tid, "texpaint_pack");
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}
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render_path_draw_meshes("voxel");
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render_path_gen_mipmaps("voxels");
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}
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}
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}
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///end
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static initSSAO = () => {
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{
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let t = render_target_create();
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t.name = "singlea";
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t.width = 0;
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t.height = 0;
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t.format = "R8";
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t.scale = RenderPathBase.getSuperSampling();
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render_path_create_render_target(t);
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}
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{
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let t = render_target_create();
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t.name = "singleb";
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t.width = 0;
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t.height = 0;
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t.format = "R8";
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t.scale = RenderPathBase.getSuperSampling();
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render_path_create_render_target(t);
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}
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render_path_load_shader("shader_datas/ssao_pass/ssao_pass");
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render_path_load_shader("shader_datas/ssao_blur_pass/ssao_blur_pass_x");
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render_path_load_shader("shader_datas/ssao_blur_pass/ssao_blur_pass_y");
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}
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static drawSSAO = () => {
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let ssao = Config.raw.rp_ssao != false && Context.raw.cameraType == CameraType.CameraPerspective;
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if (ssao && Context.raw.ddirty > 0 && RenderPathBase.taaFrame > 0) {
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if (render_path_render_targets.get("singlea") == null) {
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RenderPathBase.initSSAO();
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}
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render_path_set_target("singlea");
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render_path_bind_target("_main", "gbufferD");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_draw_shader("shader_datas/ssao_pass/ssao_pass");
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render_path_set_target("singleb");
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render_path_bind_target("singlea", "tex");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_draw_shader("shader_datas/ssao_blur_pass/ssao_blur_pass_x");
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render_path_set_target("singlea");
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render_path_bind_target("singleb", "tex");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_draw_shader("shader_datas/ssao_blur_pass/ssao_blur_pass_y");
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}
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}
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static drawDeferredLight = () => {
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render_path_set_target("tex");
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render_path_bind_target("_main", "gbufferD");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_bind_target("gbuffer1", "gbuffer1");
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let ssao = Config.raw.rp_ssao != false && Context.raw.cameraType == CameraType.CameraPerspective;
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if (ssao && RenderPathBase.taaFrame > 0) {
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render_path_bind_target("singlea", "ssaotex");
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}
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else {
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render_path_bind_target("empty_white", "ssaotex");
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}
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let voxelao_pass = false;
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///if arm_voxels
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if (Config.raw.rp_gi != false) {
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voxelao_pass = true;
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render_path_bind_target("voxels", "voxels");
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}
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///end
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voxelao_pass ?
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render_path_draw_shader("shader_datas/deferred_light/deferred_light_voxel") :
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render_path_draw_shader("shader_datas/deferred_light/deferred_light");
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///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
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render_path_set_depth_from("tex", "gbuffer0"); // Bind depth for world pass
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///end
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render_path_set_target("tex");
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render_path_draw_skydome("shader_datas/world_pass/world_pass");
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///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
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render_path_set_depth_from("tex", "gbuffer1"); // Unbind depth
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///end
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}
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static drawSSR = () => {
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if (Config.raw.rp_ssr != false) {
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if (_render_path_cached_shader_contexts.get("shader_datas/ssr_pass/ssr_pass") == null) {
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{
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let t = render_target_create();
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t.name = "bufb";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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render_path_create_render_target(t);
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}
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render_path_load_shader("shader_datas/ssr_pass/ssr_pass");
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render_path_load_shader("shader_datas/ssr_blur_pass/ssr_blur_pass_x");
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render_path_load_shader("shader_datas/ssr_blur_pass/ssr_blur_pass_y3_blend");
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}
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let targeta = "bufb";
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let targetb = "gbuffer1";
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render_path_set_target(targeta);
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render_path_bind_target("tex", "tex");
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render_path_bind_target("_main", "gbufferD");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_bind_target("gbuffer1", "gbuffer1");
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render_path_draw_shader("shader_datas/ssr_pass/ssr_pass");
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render_path_set_target(targetb);
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render_path_bind_target(targeta, "tex");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_draw_shader("shader_datas/ssr_blur_pass/ssr_blur_pass_x");
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render_path_set_target("tex");
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render_path_bind_target(targetb, "tex");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_draw_shader("shader_datas/ssr_blur_pass/ssr_blur_pass_y3_blend");
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}
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}
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// static drawMotionBlur = () => {
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// if (Config.raw.rp_motionblur != false) {
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// render_path_set_target("buf");
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// render_path_bind_target("tex", "tex");
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// render_path_bind_target("gbuffer0", "gbuffer0");
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// ///if (rp_motionblur == "Camera")
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// {
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// render_path_bind_target("_main", "gbufferD");
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// render_path_draw_shader("shader_datas/motion_blur_pass/motion_blur_pass");
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// }
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// ///else
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// {
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// render_path_bind_target("gbuffer2", "sveloc");
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// render_path_draw_shader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
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// }
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// ///end
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// render_path_set_target("tex");
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// render_path_bind_target("buf", "tex");
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// render_path_draw_shader("shader_datas/copy_pass/copy_pass");
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// }
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// }
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// static drawHistogram = () => {
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// {
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// let t = RenderTarget.create();
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// t.name = "histogram";
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// t.width = 1;
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// t.height = 1;
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// t.format = "RGBA64";
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// render_path_create_render_target(t);
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// render_path_load_shader("shader_datas/histogram_pass/histogram_pass");
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// }
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// render_path_set_target("histogram");
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// render_path_bind_target("taa", "tex");
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// render_path_draw_shader("shader_datas/histogram_pass/histogram_pass");
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// }
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static drawTAA = () => {
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let current = RenderPathBase.taaFrame % 2 == 0 ? "buf2" : "taa2";
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|
let last = RenderPathBase.taaFrame % 2 == 0 ? "taa2" : "buf2";
|
|
|
|
render_path_set_target(current);
|
|
render_path_clear_target(0x00000000);
|
|
render_path_bind_target("buf", "colorTex");
|
|
render_path_draw_shader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
render_path_set_target("taa");
|
|
render_path_clear_target(0x00000000);
|
|
render_path_bind_target(current, "edgesTex");
|
|
render_path_draw_shader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
render_path_set_target(current);
|
|
render_path_bind_target("buf", "colorTex");
|
|
render_path_bind_target("taa", "blendTex");
|
|
render_path_bind_target("gbuffer2", "sveloc");
|
|
render_path_draw_shader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
|
|
let skipTaa = Context.raw.splitView;
|
|
if (skipTaa) {
|
|
render_path_set_target("taa");
|
|
render_path_bind_target(current, "tex");
|
|
render_path_draw_shader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
else {
|
|
render_path_set_target("taa");
|
|
render_path_bind_target(current, "tex");
|
|
render_path_bind_target(last, "tex2");
|
|
render_path_bind_target("gbuffer2", "sveloc");
|
|
render_path_draw_shader("shader_datas/taa_pass/taa_pass");
|
|
}
|
|
|
|
if (RenderPathBase.ssaa4()) {
|
|
render_path_set_target("");
|
|
render_path_bind_target(RenderPathBase.taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
|
|
render_path_draw_shader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
else {
|
|
render_path_set_target("");
|
|
render_path_bind_target(RenderPathBase.taaFrame == 0 ? current : "taa", "tex");
|
|
render_path_draw_shader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
}
|
|
|
|
static drawGbuffer = () => {
|
|
render_path_set_target("gbuffer0"); // Only clear gbuffer0
|
|
///if krom_metal
|
|
render_path_clear_target(0x00000000, 1.0, clear_flag_t.COLOR | clear_flag_t.DEPTH);
|
|
///else
|
|
render_path_clear_target(null, 1.0, clear_flag_t.DEPTH);
|
|
///end
|
|
if (MakeMesh.layerPassCount == 1) {
|
|
render_path_set_target("gbuffer2");
|
|
render_path_clear_target(0xff000000);
|
|
}
|
|
render_path_set_target("gbuffer0", ["gbuffer1", "gbuffer2"]);
|
|
RenderPathPaint.bindLayers();
|
|
render_path_draw_meshes("mesh");
|
|
RenderPathPaint.unbindLayers();
|
|
if (MakeMesh.layerPassCount > 1) {
|
|
RenderPathBase.makeGbufferCopyTextures();
|
|
for (let i = 1; i < MakeMesh.layerPassCount; ++i) {
|
|
let ping = i % 2 == 1 ? "_copy" : "";
|
|
let pong = i % 2 == 1 ? "" : "_copy";
|
|
if (i == MakeMesh.layerPassCount - 1) {
|
|
render_path_set_target("gbuffer2" + ping);
|
|
render_path_clear_target(0xff000000);
|
|
}
|
|
render_path_set_target("gbuffer0" + ping, ["gbuffer1" + ping, "gbuffer2" + ping]);
|
|
render_path_bind_target("gbuffer0" + pong, "gbuffer0");
|
|
render_path_bind_target("gbuffer1" + pong, "gbuffer1");
|
|
render_path_bind_target("gbuffer2" + pong, "gbuffer2");
|
|
RenderPathPaint.bindLayers();
|
|
render_path_draw_meshes("mesh" + i);
|
|
RenderPathPaint.unbindLayers();
|
|
}
|
|
if (MakeMesh.layerPassCount % 2 == 0) {
|
|
RenderPathBase.copyToGbuffer();
|
|
}
|
|
}
|
|
|
|
let hide = Operator.shortcut(Config.keymap.stencil_hide, ShortcutType.ShortcutDown) || keyboard_down("control");
|
|
let isDecal = Base.isDecalLayer();
|
|
if (isDecal && !hide) LineDraw.render(Context.raw.layer.decalMat);
|
|
}
|
|
|
|
static makeGbufferCopyTextures = () => {
|
|
let copy = render_path_render_targets.get("gbuffer0_copy");
|
|
if (copy == null || copy.image.width != render_path_render_targets.get("gbuffer0").image.width || copy.image.height != render_path_render_targets.get("gbuffer0").image.height) {
|
|
{
|
|
let t = render_target_create();
|
|
t.name = "gbuffer0_copy";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = "RGBA64";
|
|
t.scale = RenderPathBase.getSuperSampling();
|
|
t.depth_buffer = "main";
|
|
render_path_create_render_target(t);
|
|
}
|
|
{
|
|
let t = render_target_create();
|
|
t.name = "gbuffer1_copy";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = "RGBA64";
|
|
t.scale = RenderPathBase.getSuperSampling();
|
|
render_path_create_render_target(t);
|
|
}
|
|
{
|
|
let t = render_target_create();
|
|
t.name = "gbuffer2_copy";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = "RGBA64";
|
|
t.scale = RenderPathBase.getSuperSampling();
|
|
render_path_create_render_target(t);
|
|
}
|
|
|
|
///if krom_metal
|
|
// TODO: Fix depth attach for gbuffer0_copy on metal
|
|
// Use resize to re-create buffers from scratch for now
|
|
render_path_resize();
|
|
///end
|
|
}
|
|
}
|
|
|
|
static copyToGbuffer = () => {
|
|
render_path_set_target("gbuffer0", ["gbuffer1", "gbuffer2"]);
|
|
render_path_bind_target("gbuffer0_copy", "tex0");
|
|
render_path_bind_target("gbuffer1_copy", "tex1");
|
|
render_path_bind_target("gbuffer2_copy", "tex2");
|
|
render_path_draw_shader("shader_datas/copy_mrt3_pass/copy_mrt3RGBA64_pass");
|
|
}
|
|
}
|