Files
armorpaint/base/Sources/RenderPathDeferred.ts
T
luboslenco 2fffe5c58f Refactor
2024-02-08 21:05:19 +01:00

202 lines
5.3 KiB
TypeScript

class RenderPathDeferred {
static init = () => {
render_path_create_depth_buffer("main", "DEPTH24");
{
let t = render_target_create();
t.name = "gbuffer0";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
t.depth_buffer = "main";
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "gbuffer1";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "gbuffer2";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "tex";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
///if krom_opengl
t.depth_buffer = "main";
///end
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "buf";
t.width = 0;
t.height = 0;
///if (krom_direct3d12 || krom_vulkan)// || krom_metal)
// Match raytrace_target format
// Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
t.format = "RGBA64";
///else
t.format = "RGBA32";
///end
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "buf2";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "taa";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "taa2";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "empty_white";
t.width = 1;
t.height = 1;
t.format = "R8";
let b = new ArrayBuffer(1);
let v = new DataView(b);
v.setUint8(0, 255);
t.image = image_from_bytes(b, t.width, t.height, tex_format_t.R8);
render_path_render_targets.set(t.name, t);
}
{
let t = render_target_create();
t.name = "empty_black";
t.width = 1;
t.height = 1;
t.format = "RGBA32";
let b = new ArrayBuffer(4);
let v = new DataView(b);
v.setUint8(0, 0);
v.setUint8(1, 0);
v.setUint8(2, 0);
v.setUint8(3, 0);
t.image = image_from_bytes(b, t.width, t.height, tex_format_t.RGBA32);
render_path_render_targets.set(t.name, t);
}
///if is_sculpt
{
let t = render_target_create();
t.name = "gbuffer0_undo";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
{
let t = render_target_create();
t.name = "gbufferD_undo";
t.width = 0;
t.height = 0;
t.format = "R32";
t.scale = RenderPathBase.getSuperSampling();
render_path_create_render_target(t);
}
///end
if (Config.raw.rp_ssao) {
RenderPathBase.initSSAO();
}
render_path_load_shader("shader_datas/world_pass/world_pass");
render_path_load_shader("shader_datas/deferred_light/deferred_light");
render_path_load_shader("shader_datas/compositor_pass/compositor_pass");
render_path_load_shader("shader_datas/copy_pass/copy_pass");
render_path_load_shader("shader_datas/copy_pass/copyR8_pass");
render_path_load_shader("shader_datas/smaa_edge_detect/smaa_edge_detect");
render_path_load_shader("shader_datas/smaa_blend_weight/smaa_blend_weight");
render_path_load_shader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
render_path_load_shader("shader_datas/taa_pass/taa_pass");
render_path_load_shader("shader_datas/supersample_resolve/supersample_resolve");
// render_path_load_shader("shader_datas/motion_blur_pass/motion_blur_pass");
// render_path_load_shader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
///if arm_voxels
{
RenderPathBase.initVoxels();
render_path_load_shader("shader_datas/deferred_light/deferred_light_voxel");
}
///end
RenderPathPaint.init();
///if (is_paint || is_sculpt)
RenderPathPreview.init();
///end
///if (krom_direct3d12 || krom_vulkan || krom_metal)
RenderPathRaytrace.init();
///end
}
static commands = () => {
///if is_paint
RenderPathPaint.liveBrushDirty();
///end
RenderPathBase.commands(RenderPathDeferred.drawDeferred);
}
static drawDeferred = () => {
RenderPathBase.drawSSAO();
///if arm_voxels
RenderPathBase.drawVoxels();
///end
RenderPathBase.drawDeferredLight();
RenderPathBase.drawBloom();
RenderPathBase.drawSSR();
// RenderPathBase.drawMotionBlur();
// RenderPathBase.drawHistogram();
render_path_set_target("buf");
render_path_bind_target("tex", "tex");
// render_path_bind_target("histogram", "histogram");
render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
render_path_set_target("buf");
RenderPathBase.drawCompass();
render_path_draw_meshes("overlay");
RenderPathBase.drawTAA();
}
}