Files
armorpaint/paint/sources/render/render_path_base.c
T
2026-06-14 23:39:55 +02:00

476 lines
16 KiB
C

#include "../global.h"
f32 render_path_base_super_sample = 1.0;
f32 render_path_base_last_x = -1.0;
f32 render_path_base_last_y = -1.0;
render_target_t_array_t *render_path_base_bloom_mipmaps;
void render_path_base_init() {
pipes_init();
const_data_create_screen_aligned_data();
render_path_base_super_sample = g_config->rp_supersample;
}
void render_path_base_apply_config() {
if (render_path_base_super_sample != g_config->rp_supersample) {
render_path_base_super_sample = g_config->rp_supersample;
string_array_t *keys = map_keys(render_path_render_targets);
for (i32 i = 0; i < keys->length; ++i) {
render_target_t *rt = any_map_get(render_path_render_targets, keys->buffer[i]);
if (rt->width == 0) {
rt->scale = render_path_base_super_sample;
}
}
render_path_resize();
}
}
f32 render_path_base_get_super_sampling() {
return render_path_base_super_sample;
}
void render_path_base_begin() {
// Begin split
if (g_context->split_view && !g_context->paint2d_view) {
if (g_context->view_index_last == -1 && g_context->view_index == -1) {
// Begin split, draw right viewport first
g_context->view_index = 1;
}
else {
// Set current viewport
g_context->view_index = mouse_view_x() > base_w() / 2.0 ? 1 : 0;
}
camera_object_t *cam = scene_camera;
if (g_context->view_index_last > -1) {
// Save current viewport camera
camera_views[g_context->view_index_last] = cam->base->transform->local;
}
bool decal = context_is_decal();
if (g_context->view_index_last != g_context->view_index || decal) {
// Redraw on current viewport change
g_context->ddirty = 1;
}
transform_set_matrix(cam->base->transform, camera_views[g_context->view_index]);
camera_object_build_mat(cam);
camera_object_build_proj(cam, -1.0);
}
// Match projection matrix jitter
bool skip_taa = g_context->split_view || g_context->viewport_mode == VIEWPORT_MODE_PATH_TRACE || g_context->camera_type == CAMERA_TYPE_ORTHOGRAPHIC ||
((g_context->tool == TOOL_TYPE_CLONE || g_context->tool == TOOL_TYPE_BLUR) && g_context->pdirty > 0);
if (skip_taa || g_config->brush_live) {
scene_camera->frame = 0;
}
camera_object_proj_jitter(scene_camera);
if (skip_taa) {
scene_camera->p = scene_camera->no_jitter_p;
}
camera_object_build_mat(scene_camera);
}
void render_path_base_end() {
// End split
g_context->view_index_last = g_context->view_index;
g_context->view_index = -1;
if (g_context->foreground_event && !mouse_down("left")) {
g_context->foreground_event = false;
g_context->pdirty = 0;
}
}
bool render_path_base_ssaa4() {
return g_config->rp_supersample == 4;
}
bool render_path_base_is_cached() {
if (iron_window_width() == 0 || iron_window_height() == 0) {
return true;
}
f32 mx = render_path_base_last_x;
f32 my = render_path_base_last_y;
render_path_base_last_x = mouse_view_x();
render_path_base_last_y = mouse_view_y();
if (g_context->ddirty <= 0 && g_context->rdirty <= 0 && g_context->pdirty <= 0) {
if (mx != render_path_base_last_x || my != render_path_base_last_y || iron_mouse_is_locked()) {
g_context->ddirty = 0;
}
if (g_context->ddirty > -6) {
// Accumulate taa frames
g_context->ddirty--;
return false;
}
if (g_context->ddirty > -12) {
render_path_set_target("", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("last", "tex");
if (render_path_base_ssaa4()) {
render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
}
else {
render_path_draw_shader("Scene/copy_pass/copy_pass");
}
render_path_paint_commands_cursor();
g_context->ddirty--;
}
render_path_base_end();
return true;
}
return false;
}
void render_path_base_draw_split(void (*draw_commands)(void)) {
if (g_context->split_view && !g_context->paint2d_view) {
g_context->ddirty = 2;
camera_object_t *cam = scene_camera;
g_context->view_index = g_context->view_index == 0 ? 1 : 0;
transform_set_matrix(cam->base->transform, camera_views[g_context->view_index]);
camera_object_build_mat(cam);
camera_object_build_proj(cam, -1.0);
render_path_base_draw_gbuffer();
bool use_live_layer = g_context->tool == TOOL_TYPE_MATERIAL;
g_context->viewport_mode == VIEWPORT_MODE_PATH_TRACE ? render_path_raytrace_draw(use_live_layer) : draw_commands();
g_context->view_index = g_context->view_index == 0 ? 1 : 0;
transform_set_matrix(cam->base->transform, camera_views[g_context->view_index]);
camera_object_build_mat(cam);
camera_object_build_proj(cam, -1.0);
}
}
void render_path_base_commands(void (*draw_commands)(void)) {
if (render_path_base_is_cached()) {
return;
}
if (base_ui_enabled) {
util_brush_update();
}
render_path_base_begin();
render_path_paint_begin();
render_path_base_draw_split(draw_commands);
render_path_base_draw_gbuffer();
render_path_paint_draw();
if (g_context->viewport_mode == VIEWPORT_MODE_PATH_TRACE) {
bool use_live_layer = g_context->tool == TOOL_TYPE_MATERIAL;
render_path_raytrace_draw(use_live_layer);
g_context->foreground_event = false;
render_path_base_end();
return;
}
draw_commands();
render_path_paint_commands_cursor();
render_path_paint_end();
render_path_base_end();
}
void render_path_base_draw_bloom(char *source, char *target) {
if (g_config->rp_bloom == false) {
return;
}
if (render_path_base_bloom_mipmaps == NULL) {
gc_unroot(render_path_base_bloom_mipmaps);
render_path_base_bloom_mipmaps = any_array_create_from_raw((void *[]){}, 0);
gc_root(render_path_base_bloom_mipmaps);
f32 prev_scale = 1.0;
for (i32 i = 0; i < 10; ++i) {
render_target_t *t = render_target_create();
t->name = string("bloom_mip_%d", i);
t->width = 0;
t->height = 0;
prev_scale *= 0.5;
t->scale = prev_scale;
t->format = "RGBA64";
any_array_push(render_path_base_bloom_mipmaps, render_path_create_render_target(t));
}
render_path_load_shader("Scene/bloom_pass/bloom_downsample_pass");
render_path_load_shader("Scene/bloom_pass/bloom_upsample_pass");
}
f32 bloom_radius = 6.5;
f32 min_dim = math_min(render_path_current_w, render_path_current_h);
f32 log_min_dim = math_max(1.0, math_log2(min_dim) + (bloom_radius - 8.0));
i32 num_mips = math_floor(log_min_dim);
render_path_base_bloom_sample_scale = 0.5 + log_min_dim - num_mips;
for (i32 i = 0; i < num_mips; ++i) {
render_path_base_bloom_current_mip = i;
render_path_set_target(render_path_base_bloom_mipmaps->buffer[i]->name, NULL, NULL, GPU_CLEAR_COLOR, 0x00000000, 0.0);
render_path_bind_target(i == 0 ? source : render_path_base_bloom_mipmaps->buffer[i - 1]->name, "tex");
render_path_draw_shader("Scene/bloom_pass/bloom_downsample_pass");
}
for (i32 i = 0; i < num_mips; ++i) {
i32 mip_level = num_mips - 1 - i;
render_path_base_bloom_current_mip = mip_level;
render_path_set_target(mip_level == 0 ? target : render_path_base_bloom_mipmaps->buffer[mip_level - 1]->name, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target(render_path_base_bloom_mipmaps->buffer[mip_level]->name, "tex");
render_path_draw_shader("Scene/bloom_pass/bloom_upsample_pass");
}
}
void render_path_base_init_ssao() {
#if defined(IRON_MACOS) || defined(IRON_IOS) || defined(IRON_ANDROID)
f32 scale = 0.5;
#else
f32 scale = 1.0;
#endif
{
render_target_t *t = render_target_create();
t->name = "singlea";
t->width = 0;
t->height = 0;
t->format = "R8";
t->scale = scale * render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "singleb";
t->width = 0;
t->height = 0;
t->format = "R8";
t->scale = scale * render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
render_path_load_shader("Scene/ssao_pass/ssao_pass");
render_path_load_shader("Scene/ssao_blur_pass/ssao_blur_pass_x");
render_path_load_shader("Scene/ssao_blur_pass/ssao_blur_pass_y");
}
void render_path_base_draw_ssao() {
bool ssao = g_config->rp_ssao != false && g_context->camera_type == CAMERA_TYPE_PERSPECTIVE;
if (ssao && g_context->ddirty > -6 && _render_path_frame > 0) {
if (any_map_get(render_path_render_targets, "singlea") == NULL) {
render_path_base_init_ssao();
}
render_path_set_target("singlea", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("main", "gbufferD");
render_path_bind_target("gbuffer0", "gbuffer0");
render_path_draw_shader("Scene/ssao_pass/ssao_pass");
render_path_set_target("singleb", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("singlea", "tex");
render_path_bind_target("gbuffer0", "gbuffer0");
render_path_draw_shader("Scene/ssao_blur_pass/ssao_blur_pass_x");
render_path_set_target("singlea", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("singleb", "tex");
render_path_bind_target("gbuffer0", "gbuffer0");
render_path_draw_shader("Scene/ssao_blur_pass/ssao_blur_pass_y");
}
}
void render_path_base_draw_deferred_light() {
render_path_set_target("buf", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("main", "gbufferD");
render_path_bind_target("gbuffer0", "gbuffer0");
render_path_bind_target("gbuffer1", "gbuffer1");
bool ssao = g_config->rp_ssao != false && g_context->camera_type == CAMERA_TYPE_PERSPECTIVE;
if (ssao && _render_path_frame > 0) {
render_path_bind_target("singlea", "ssaotex");
}
else {
render_path_bind_target("empty_white", "ssaotex");
}
render_path_draw_shader("Scene/deferred_light/deferred_light");
render_path_set_target("buf", NULL, "main", GPU_CLEAR_NONE, 0, 0.0);
render_path_draw_skydome("Scene/world_pass/world_pass");
}
// function render_path_base_draw_histogram() {
// {
// let t: render_target_t = RenderTarget.create();
// t.name = "histogram";
// t.width = 1;
// t.height = 1;
// t.format = "RGBA64";
// render_path_create_render_target(t);
// render_path_load_shader("Scene/histogram_pass/histogram_pass");
// }
// render_path_set_target("histogram");
// render_path_bind_target("last", "tex");
// render_path_draw_shader("Scene/histogram_pass/histogram_pass");
// }
void render_path_base_draw_taa(char *bufa, char *bufb) {
render_path_set_target(bufb, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target(bufa, "tex");
bool skip_taa = g_context->split_view;
if (skip_taa) {
render_path_draw_shader("Scene/copy_pass/copyRGBA64_pass");
}
else {
render_path_bind_target("last", "tex2");
render_path_draw_shader("Scene/taa_pass/taa_pass");
}
render_path_set_target("", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target(bufb, "tex");
if (render_path_base_ssaa4()) {
render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
}
else {
render_path_draw_shader("Scene/copy_pass/copy_pass");
}
render_path_base_swap_buf(bufa);
}
void render_path_base_swap_buf(char *bufa) {
// Swap buf and last targets
render_target_t *last_target = any_map_get(render_path_render_targets, "last");
last_target->name = string_copy(bufa);
render_target_t *buf_target = any_map_get(render_path_render_targets, bufa);
buf_target->name = "last";
any_map_set(render_path_render_targets, bufa, last_target);
any_map_set(render_path_render_targets, "last", buf_target);
render_path_base_buf_swapped = !render_path_base_buf_swapped;
}
void render_path_base_make_gbuffer_copy_textures() {
render_target_t *copy = any_map_get(render_path_render_targets, "gbuffer0_copy");
render_target_t *g0 = any_map_get(render_path_render_targets, "gbuffer0");
if (copy == NULL || copy->_image->width != g0->_image->width || copy->_image->height != g0->_image->height) {
{
render_target_t *t = render_target_create();
t->name = "gbuffer0_copy";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "gbuffer1_copy";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "gbuffer2_copy";
t->width = 0;
t->height = 0;
t->format = "RGBA64";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
}
}
void render_path_base_copy_to_gbuffer() {
string_array_t *additional = any_array_create_from_raw(
(void *[]){
"gbuffer1",
"gbuffer2",
},
2);
render_path_set_target("gbuffer0", additional, NULL, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("gbuffer0_copy", "tex0");
render_path_bind_target("gbuffer1_copy", "tex1");
render_path_bind_target("gbuffer2_copy", "tex2");
render_path_draw_shader("Scene/copy_mrt3_pass/copy_mrt3RGBA64_pass");
}
void render_path_base_draw_gbuffer() {
if (make_material_transluc_used) {
render_path_set_target("gbuffer0", NULL, NULL, GPU_CLEAR_COLOR, 0x00000000, 0.0);
render_path_set_target("gbuffer1", NULL, NULL, GPU_CLEAR_COLOR, 0x00000000, 0.0);
}
render_path_set_target("gbuffer0", NULL, "main", GPU_CLEAR_DEPTH, 0, 1.0); // Only clear gbuffer0
string_array_t *additional = any_array_create_from_raw(
(void *[]){
"gbuffer1",
"gbuffer2",
},
2);
render_path_set_target("gbuffer0", additional, "main", GPU_CLEAR_NONE, 0, 0.0);
render_path_paint_bind_layers();
render_path_draw_meshes("mesh");
render_path_paint_unbind_layers();
if (make_mesh_layer_pass_count > 1) {
render_path_base_make_gbuffer_copy_textures();
for (i32 i = 1; i < make_mesh_layer_pass_count; ++i) {
char *ping = i % 2 == 1 ? "_copy" : "";
char *pong = i % 2 == 1 ? "" : "_copy";
if (i == make_mesh_layer_pass_count - 1) {
render_path_set_target(string("gbuffer2%s", ping), NULL, NULL, GPU_CLEAR_COLOR, 0xff000000, 0.0);
}
char *g1ping = string("gbuffer1%s", ping);
char *g2ping = string("gbuffer2%s", ping);
string_array_t *additional = any_array_create_from_raw(
(void *[]){
g1ping,
g2ping,
},
2);
render_path_set_target(string("gbuffer0%s", ping), additional, "main", GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target(string("gbuffer0%s", pong), "gbuffer0");
render_path_bind_target(string("gbuffer1%s", pong), "gbuffer1");
render_path_bind_target(string("gbuffer2%s", pong), "gbuffer2");
render_path_paint_bind_layers();
render_path_draw_meshes(string("mesh%d", i));
render_path_paint_unbind_layers();
}
if (make_mesh_layer_pass_count % 2 == 0) {
render_path_base_copy_to_gbuffer();
}
}
if (make_material_transluc_used) {
render_path_set_target("gbuffer0", NULL, "main", GPU_CLEAR_NONE, 0, 1.0);
render_path_draw_meshes("depth");
}
bool hide = operator_shortcut(any_map_get(g_keymap, "stencil_hide"), SHORTCUT_TYPE_DOWN) || keyboard_down("control");
bool is_decal = base_is_decal_layer();
if (is_decal && !hide) {
line_draw_color = 0xff000000;
line_draw_strength = 0.002;
string_array_t *additional = any_array_create_from_raw(
(void *[]){
"gbuffer1",
},
1);
render_path_set_target("gbuffer0", additional, "main", GPU_CLEAR_NONE, 0, 0.0);
line_draw_render(g_context->layer->decal_mat);
render_path_end();
}
}