Files
armorpaint/armorlab/Shaders/layer_copy.frag.glsl
T
2023-02-08 14:51:54 +01:00

9 lines
161 B
GLSL

#version 330
uniform sampler2D tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
FragColor = textureLod(tex, texCoord, 0).rgba * color;
}