Files
armorpaint/Sources/arm/node/MakeTexcoord.hx
T
2020-10-24 23:36:14 +02:00

83 lines
3.4 KiB
Haxe

package arm.node;
import arm.ui.UISidebar;
import arm.shader.NodeShader;
import arm.Enums;
class MakeTexcoord {
public static function run(vert: NodeShader, frag: NodeShader) {
var fillLayer = Context.layer.fill_layer != null;
var uvType = fillLayer ? Context.layer.uvType : Context.brushPaint;
var decal = Context.tool == ToolDecal || Context.tool == ToolText;
// TexCoords - project
if (uvType == UVProject || decal) {
frag.add_uniform('float brushScale', '_brushScale');
frag.write_attrib('vec2 uvsp = sp.xy;');
if (fillLayer) { // Decal layer
frag.write_attrib('uvsp.x *= aspectRatio;');
frag.write_attrib('uvsp.xy *= 4.0;');
//frag.write_attrib('if (uvsp.x < 0.0 || uvsp.y < 0.0 || uvsp.x > 1.0 || uvsp.y > 1.0) discard;');
}
else if (decal) {
frag.add_uniform('vec4 decalMask', '_decalMask');
frag.write_attrib('vec4 decalMaskLocal = decalMask;'); // TODO: spirv workaround
frag.write_attrib('uvsp -= decalMaskLocal.xy;');
frag.write_attrib('uvsp.x *= aspectRatio;');
frag.write_attrib('uvsp *= 0.21 / (decalMaskLocal.w * 0.9);'); // Decal radius
if (Context.brushDirectional) {
frag.add_uniform('vec3 brushDirection', '_brushDirection');
frag.write_attrib('if (brushDirection.z == 0.0) discard;');
frag.write_attrib('uvsp = vec2(uvsp.x * brushDirection.x - uvsp.y * brushDirection.y, uvsp.x * brushDirection.y + uvsp.y * brushDirection.x);');
}
var angle = Context.brushAngle + Context.brushNodesAngle;
var uvAngle = Context.layer.fill_layer != null ? Context.layer.angle : angle;
if (uvAngle != 0.0) {
frag.add_uniform('vec2 brushAngle', '_brushAngle');
frag.write_attrib('uvsp = vec2(uvsp.x * brushAngle.x - uvsp.y * brushAngle.y, uvsp.x * brushAngle.y + uvsp.y * brushAngle.x);');
}
frag.add_uniform('float brushScaleX', '_brushScaleX');
frag.write_attrib('uvsp.x *= brushScaleX;');
frag.write_attrib('uvsp += vec2(0.5, 0.5);');
frag.write_attrib('if (uvsp.x < 0.0 || uvsp.y < 0.0 || uvsp.x > 1.0 || uvsp.y > 1.0) discard;');
}
else {
frag.write_attrib('uvsp.x *= aspectRatio;');
}
frag.write_attrib('vec2 texCoord = uvsp * brushScale;');
}
else if (uvType == UVMap) { // TexCoords - uvmap
vert.add_uniform('float brushScale', '_brushScale');
vert.add_out('vec2 texCoord');
vert.write('texCoord = subtex * brushScale;');
var angle = Context.brushAngle + Context.brushNodesAngle;
var uvAngle = Context.layer.fill_layer != null ? Context.layer.angle : angle;
if (uvAngle > 0.0) {
vert.add_uniform('vec2 brushAngle', '_brushAngle');
vert.write('texCoord = vec2(texCoord.x * brushAngle.x - texCoord.y * brushAngle.y, texCoord.x * brushAngle.y + texCoord.y * brushAngle.x);');
}
}
else { // Triplanar
frag.wposition = true;
frag.n = true;
frag.add_uniform('float brushScale', '_brushScale');
frag.write_attrib('vec3 triWeight = wnormal * wnormal;'); // n * n
frag.write_attrib('float triMax = max(triWeight.x, max(triWeight.y, triWeight.z));');
frag.write_attrib('triWeight = max(triWeight - triMax * 0.75, 0.0);');
frag.write_attrib('vec3 texCoordBlend = triWeight * (1.0 / (triWeight.x + triWeight.y + triWeight.z));');
frag.write_attrib('vec2 texCoord = wposition.yz * brushScale * 0.5;');
frag.write_attrib('vec2 texCoord1 = wposition.xz * brushScale * 0.5;');
frag.write_attrib('vec2 texCoord2 = wposition.xy * brushScale * 0.5;');
}
}
}