Files
armorpaint/paint/sources/io/export_mesh.c
T
2026-06-04 11:00:05 +02:00

29 lines
695 B
C

#include "../global.h"
#ifdef WITH_PLUGINS
void export_glb_run(char *path, mesh_object_t_array_t *paint_objects);
#endif
void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool apply_disp, bool merge_vertices) {
if (paint_objects == NULL) {
paint_objects = project_paint_objects;
}
if (g_context->export_mesh_format == MESH_FORMAT_OBJ) {
if (merge_vertices) {
export_obj_run(path, paint_objects, apply_disp);
}
else {
export_obj_run_fast(path, paint_objects);
}
}
else if (g_context->export_mesh_format == MESH_FORMAT_GLB) {
#ifdef WITH_PLUGINS
export_glb_run(path, paint_objects);
#endif
}
else {
export_arm_run_mesh(path, paint_objects);
}
}