99 lines
7.5 KiB
C
99 lines
7.5 KiB
C
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#include "../global.h"
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char *hue_saturation_value_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_hue_sat);
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char *hue = parser_material_parse_value_input(node->inputs->buffer[0], false);
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char *sat = parser_material_parse_value_input(node->inputs->buffer[1], false);
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char *val = parser_material_parse_value_input(node->inputs->buffer[2], false);
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char *fac = parser_material_parse_value_input(node->inputs->buffer[3], false);
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char *col = parser_material_parse_vector_input(node->inputs->buffer[4]);
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return string("hue_sat(%s, float4(%s - 0.5, %s, %s, 1.0 - %s))", col, hue, sat, val, fac);
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}
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void hue_saturation_value_node_init() {
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hue_saturation_value_node_def =
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Hue/Saturation/Value"),
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.type = "HUE_SAT",
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.x = 0,
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.y = 0,
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.color = 0xff448c6d,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Hue"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.5),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Saturation"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Value"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Factor"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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5),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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gc_root(hue_saturation_value_node_def);
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any_array_push(nodes_material_color, hue_saturation_value_node_def);
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any_map_set(parser_material_node_vectors, "HUE_SAT", hue_saturation_value_node_vector);
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}
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