Files
armorpaint/paint/sources/nodes_brush/boolean_node.c
T
2026-08-21 22:35:41 +02:00

38 lines
996 B
C

#include "../global.h"
typedef struct boolean_node {
struct logic_node *base;
bool value;
} boolean_node_t;
logic_node_value_t *boolean_node_get(boolean_node_t *self, i32 from) {
if (self->base->inputs->length > 0) {
return logic_node_input_get(self->base->inputs->buffer[0]);
}
else {
logic_node_value_t *v = TMP_ALLOC_INIT(logic_node_value_t, {._f32 = self->value ? 1.0 : 0.0});
return v;
}
}
void boolean_node_set(boolean_node_t *self, f32_array_t *value) {
if (self->base->inputs->length > 0) {
logic_node_input_set(self->base->inputs->buffer[0], value);
}
else {
self->value = value->buffer[0] > 0.0;
}
}
void *boolean_node_create(ui_node_t *raw, f32_array_t *args) {
boolean_node_t *n = ALLOC_INIT(boolean_node_t, {0});
n->base = logic_node_create(n);
n->base->get = boolean_node_get;
n->base->set = boolean_node_set;
n->value = args == NULL ? false : args->buffer[0] > 0.0;
return n;
}
void boolean_node_init() {}