Files
armorpaint/paint/sources/nodes_material/layer_mask_node.c
T
2026-08-21 22:40:25 +02:00

53 lines
3.1 KiB
C

#include "../global.h"
char *layer_mask_node_value(ui_node_t *node, ui_node_socket_t *socket) {
i32 l = node->buttons->buffer[0]->default_value->buffer[0];
node_shader_add_texture(parser_material_kong, string_tmp("texpaint%s", i32_to_string(l)), string_tmp("_texpaint%s", i32_to_string(l)));
return string_tmp("sample(texpaint%s, sampler_linear, tex_coord).r", i32_to_string(l));
}
void layer_mask_node_init() {
ui_node_t *layer_mask_node_def =
ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Layer Mask"),
.type = "LAYER_MASK", // extension
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw((void *[]){}, 0),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Value"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_button_t, {.name = _tr("Layer"),
.type = "ENUM",
.output = -1,
.default_value = f32_array_create_x(0),
.data = u8_array_create_from_string(""),
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
},
1),
.width = 0,
.flags = 0});
any_array_push(nodes_material_input, layer_mask_node_def);
any_map_set(parser_material_node_values, "LAYER_MASK", layer_mask_node_value);
}