armorlab
ArmorLab is a software for PBR texture authoring - check out the manual.
Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!
Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler (Visual Studio - Windows, deps - Linux, Xcode - macOS / iOS, Android Studio - Android) and git installed.
git clone --recursive https://github.com/armory3d/armortools
cd armortools/armorlab
git clone https://github.com/armory3d/onnx_bin onnx
# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `assets/models` using 7-Zip - Extract Here
Windows
..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run for x64 & release
Linux wip - cpu only
../armorcore/make --graphics opengl --run
macOS wip - apple silicon only
../armorcore/make --graphics metal
# Open generated Xcode project at `build/ArmorLab.xcodeproj`
# Set macOS Deployment Target to 13.0
# Build and run
Android wip
iOS wip
