Files
armorpaint/armorsculpt/project.js
T
2024-07-22 00:14:37 +02:00

34 lines
1.2 KiB
JavaScript

let flags = globalThis.flags;
flags.name = 'ArmorSculpt';
flags.package = 'org.armorsculpt';
let project = new Project(flags.name);
project.addDefine("is_sculpt");
project.addProject("../base");
project.addSources("../armorpaint/Sources"); ////
project.addSources("sources");
project.addSources("sources/nodes");
project.addShaders("shaders/*.glsl", { embed: flags.embed });
project.addAssets("assets/*", { destination: "data/{name}", embed: flags.embed });
project.addAssets("assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });
project.addAssets("assets/licenses/**", { destination: "data/licenses/{name}" });
project.addAssets("assets/plugins/*", { destination: "data/plugins/{name}" });
project.addAssets("assets/meshes/*", { destination: "data/meshes/{name}" });
project.addAssets("assets/readme/readme.txt", { destination: "{name}" });
if (flags.android) {
project.addAssets("assets/readme/readme_android.txt", { destination: "{name}" });
}
else if (flags.ios) {
project.addAssets("assets/readme/readme_ios.txt", { destination: "{name}" });
}
if (flags.physics) {
project.addDefine("arm_physics");
project.addAssets("assets/plugins/ammo/*", { destination: "data/plugins/{name}" });
}
return project;