12 lines
176 B
GLSL
12 lines
176 B
GLSL
#version 450
|
|
|
|
uniform sampler2D tex;
|
|
|
|
in vec2 texCoord;
|
|
in vec4 color;
|
|
out vec4 FragColor;
|
|
|
|
void main() {
|
|
FragColor = vec4(1.0) - textureLod(tex, texCoord, 0).rgba * color;
|
|
}
|