Files
armorpaint/armorsculpt/shaders/layer_invert.frag.glsl
T
2024-07-22 00:14:37 +02:00

12 lines
176 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
FragColor = vec4(1.0) - textureLod(tex, texCoord, 0).rgba * color;
}