Files
armorpaint/base/shaders/mesh_posnortex.vert.glsl
T
2024-07-22 00:14:37 +02:00

24 lines
436 B
GLSL

#version 450
uniform mat3 N;
uniform mat4 WVP;
uniform float texUnpack;
uniform mat4 prevWVP;
in vec4 pos;
in vec2 nor;
in vec2 tex;
out vec2 texCoord;
out vec3 wnormal;
out vec4 wvpposition;
out vec4 prevwvpposition;
void main() {
vec4 spos = vec4(pos.xyz, 1.0);
texCoord = tex * texUnpack;
wnormal = normalize(N * vec3(nor.xy, pos.w));
gl_Position = WVP * spos;
wvpposition = gl_Position;
prevwvpposition = prevWVP * spos;
}