Files
armorpaint/base/shaders/mesh_poscol.frag.glsl
T
2024-10-02 23:17:50 +02:00

10 lines
179 B
GLSL

#version 450
in vec3 vcolor;
out vec4 frag_color;
void main() {
frag_color = vec4(vcolor, 1.0);
frag_color.rgb = pow(frag_color.rgb, vec3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));
}