Files
armorpaint/base/Sources/NodeShaderContext.ts
T
luboslenco 779218d9b8 Refactor
2024-02-06 19:32:21 +01:00

127 lines
3.4 KiB
TypeScript

class NodeShaderContextRaw {
vert: NodeShaderRaw;
frag: NodeShaderRaw;
data: shader_context_t;
allow_vcols = false;
material: TMaterial;
constants: shader_const_t[];
tunits: tex_unit_t[];
}
class NodeShaderContext {
static create(material: TMaterial, props: any): NodeShaderContextRaw {
let raw = new NodeShaderContextRaw();
raw.material = material;
raw.data = {
name: props.name,
depth_write: props.depth_write,
compare_mode: props.compare_mode,
cull_mode: props.cull_mode,
blend_source: props.blend_source,
blend_destination: props.blend_destination,
blend_operation: props.blend_operation,
alpha_blend_source: props.alpha_blend_source,
alpha_blend_destination: props.alpha_blend_destination,
alpha_blend_operation: props.alpha_blend_operation,
fragment_shader: '',
vertex_shader: '',
vertex_elements: 'vertex_elements' in props ? props.vertex_elements : [ {name: "pos", data: 'short4norm'}, {name: "nor", data: 'short2norm'}],
color_attachments: props.color_attachments,
depth_attachment: props.depth_attachment
};
if (props.color_writes_red != null) {
raw.data.color_writes_red = props.color_writes_red;
}
if (props.color_writes_green != null) {
raw.data.color_writes_green = props.color_writes_green;
}
if (props.color_writes_blue != null) {
raw.data.color_writes_blue = props.color_writes_blue;
}
if (props.color_writes_alpha != null) {
raw.data.color_writes_alpha = props.color_writes_alpha;
}
raw.tunits = raw.data.texture_units = [];
raw.constants = raw.data.constants = [];
return raw;
}
static add_elem = (raw: NodeShaderContextRaw, name: string, data_type: string) => {
for (let e of raw.data.vertex_elements) {
if (e.name == name) return;
}
let elem: vertex_element_t = { name: name, data: data_type };
raw.data.vertex_elements.push(elem);
}
static is_elem = (raw: NodeShaderContextRaw, name: string): bool => {
for (let elem of raw.data.vertex_elements) {
if (elem.name == name) {
return true;
}
}
return false;
}
static get_elem = (raw: NodeShaderContextRaw, name: string): vertex_element_t => {
for (let elem of raw.data.vertex_elements) {
if (elem.name == name) {
return elem;
}
}
return null;
}
static add_constant = (raw: NodeShaderContextRaw, ctype: string, name: string, link: string = null) => {
for (let c of raw.constants) {
if (c.name == name) {
return;
}
}
let c: shader_const_t = { name: name, type: ctype };
if (link != null) {
c.link = link;
}
raw.constants.push(c);
}
static add_texture_unit = (raw: NodeShaderContextRaw, ctype: string, name: string, link: string = null, is_image = false) => {
for (let c of raw.tunits) {
if (c.name == name) {
return;
}
}
let c: tex_unit_t = { name: name };
if (link != null) {
c.link = link;
}
if (is_image) {
c.is_image = is_image;
}
raw.tunits.push(c);
}
static make_vert = (raw: NodeShaderContextRaw): NodeShaderRaw => {
raw.data.vertex_shader = raw.material.name + '_' + raw.data.name + '.vert';
raw.vert = NodeShader.create(raw, 'vert');
return raw.vert;
}
static make_frag = (raw: NodeShaderContextRaw): NodeShaderRaw => {
raw.data.fragment_shader = raw.material.name + '_' + raw.data.name + '.frag';
raw.frag = NodeShader.create(raw, 'frag');
return raw.frag;
}
}
type TMaterial = {
name: string;
canvas: zui_node_canvas_t;
}