Files
armorpaint/paint/sources/material_nodes/attribute_node.c
T
2026-03-09 13:17:15 +01:00

30 lines
1.0 KiB
C

#include "../global.h"
void attribute_node_init() {
any_array_push(nodes_material_input, attribute_node_def);
any_map_set(parser_material_node_vectors, "ATTRIBUTE", attribute_node_vector);
any_map_set(parser_material_node_values, "ATTRIBUTE", attribute_node_value);
}
char *attribute_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
if (socket == node->outputs->buffer[0]) { // Color
if (parser_material_kong->context->allow_vcols) {
node_shader_context_add_elem(parser_material_kong->context, "col", "short4norm"); // Vcols only for now
return "input.vcolor";
}
else {
return ("float3(0.0, 0.0, 0.0)");
}
}
else { // Vector
node_shader_context_add_elem(parser_material_kong->context, "tex", "short2norm"); // UVMaps only for now
return "float3(tex_coord.x, tex_coord.y, 0.0)";
}
}
char *attribute_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_constant(parser_material_kong, "time: float", "_time");
return "constants.time";
}