211 lines
5.4 KiB
Haxe
211 lines
5.4 KiB
Haxe
package arm.render;
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import iron.math.Vec4;
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import iron.math.Mat4;
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import iron.math.Quat;
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import iron.object.MeshObject;
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import iron.system.Input;
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import iron.RenderPath;
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import iron.Scene;
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import arm.ui.UIHeader;
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import arm.ui.UIView2D;
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import arm.Enums;
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class Inc {
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static var path: RenderPath;
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public static var superSample = 1.0;
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static var lastX = -1.0;
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static var lastY = -1.0;
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#if rp_voxelao
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static var voxelsCreated = false;
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#end
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public static function init(_path: RenderPath) {
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path = _path;
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var config = Config.raw;
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superSample = config.rp_supersample;
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}
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public static function applyConfig() {
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var config = Config.raw;
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if (superSample != config.rp_supersample) {
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superSample = config.rp_supersample;
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for (rt in path.renderTargets) {
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if (rt.raw.width == 0 && rt.raw.scale != null) {
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rt.raw.scale = getSuperSampling();
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}
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}
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path.resize();
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}
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#if rp_voxelao
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if (!voxelsCreated) initGI();
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#end
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}
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#if rp_voxelao
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public static function initGI(tname = "voxels") {
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var config = Config.raw;
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if (config.rp_gi != true || voxelsCreated) return;
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voxelsCreated = true;
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var t = new RenderTargetRaw();
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t.name = tname;
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t.format = "R8";
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var res = 256;
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var resZ = 1.0;
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t.width = res;
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t.height = res;
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t.depth = Std.int(res * resZ);
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t.is_image = true;
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t.mipmaps = true;
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path.createRenderTarget(t);
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#if arm_voxelgi_temporal
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{
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var tB = new RenderTargetRaw();
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tB.name = t.name + "B";
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tB.format = t.format;
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tB.width = t.width;
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tB.height = t.height;
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tB.depth = t.depth;
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tB.is_image = t.is_image;
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tB.mipmaps = t.mipmaps;
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path.createRenderTarget(tB);
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}
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#end
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}
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#end
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public static inline function getSuperSampling(): Float {
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return superSample;
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}
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public static function drawCompass(currentG: kha.graphics4.Graphics) {
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if (Context.showCompass) {
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var scene = Scene.active;
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var cam = Scene.active.camera;
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var compass: MeshObject = cast scene.getChild(".Compass");
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var visible = compass.visible;
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var parent = compass.parent;
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var loc = compass.transform.loc;
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var rot = compass.transform.rot;
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var crot = cam.transform.rot;
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var ratio = iron.App.w() / iron.App.h();
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var P = cam.P;
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cam.P = Mat4.ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
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compass.visible = true;
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compass.parent = cam;
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compass.transform.loc = new Vec4(7.4 * ratio, 7.0, -1);
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compass.transform.rot = new Quat(-crot.x, -crot.y, -crot.z, crot.w);
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compass.transform.scale.set(0.4, 0.4, 0.4);
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compass.transform.buildMatrix();
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compass.render(currentG, "overlay", []);
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cam.P = P;
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compass.visible = visible;
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compass.parent = parent;
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compass.transform.loc = loc;
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compass.transform.rot = rot;
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compass.transform.buildMatrix();
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}
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}
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public static function beginSplit() {
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if (Context.splitView && !Context.paint2dView) {
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if (Context.viewIndexLast == -1 && Context.viewIndex == -1) {
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// Begin split, draw right viewport first
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Context.viewIndex = 1;
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}
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else {
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// Set current viewport
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Context.viewIndex = Input.getMouse().viewX > arm.App.w() / 2 ? 1 : 0;
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}
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var cam = Scene.active.camera;
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if (Context.viewIndexLast > -1) {
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// Save current viewport camera
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arm.Camera.inst.views[Context.viewIndexLast].setFrom(cam.transform.local);
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}
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var decal = Context.tool == ToolDecal || Context.tool == ToolText;
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if (Context.viewIndexLast != Context.viewIndex || decal || !Config.raw.brush_3d) {
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// Redraw on current viewport change
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Context.ddirty = 1;
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}
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cam.transform.setMatrix(arm.Camera.inst.views[Context.viewIndex]);
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cam.buildMatrix();
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cam.buildProjection();
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}
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}
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public static function end() {
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endSplit();
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if (Context.foregroundEvent && !iron.system.Input.getMouse().down()) {
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Context.foregroundEvent = false;
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Context.pdirty = 0;
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}
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}
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static function endSplit() {
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Context.viewIndexLast = Context.viewIndex;
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Context.viewIndex = -1;
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}
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public static inline function ssaa4(): Bool {
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return Config.raw.rp_supersample == 4;
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}
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public static function isCached(): Bool {
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var mouse = Input.getMouse();
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var mx = lastX;
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var my = lastY;
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lastX = mouse.viewX;
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lastY = mouse.viewY;
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if (Config.raw.brush_live && Context.pdirty <= 0) {
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var inViewport = Context.paintVec.x < 1 && Context.paintVec.x > 0 &&
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Context.paintVec.y < 1 && Context.paintVec.y > 0;
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var in2dView = UIView2D.inst.show && UIView2D.inst.type == View2DLayer &&
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mx > UIView2D.inst.wx && mx < UIView2D.inst.wx + UIView2D.inst.ww &&
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my > UIView2D.inst.wy && my < UIView2D.inst.wy + UIView2D.inst.wh;
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var moved = (mx != lastX || my != lastY) && (inViewport || in2dView);
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if (moved || Context.brushLocked) {
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Context.rdirty = 2;
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}
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}
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if (Context.ddirty <= 0 && Context.rdirty <= 0 && Context.pdirty <= 0) {
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if (mx != lastX || my != lastY || mouse.locked) Context.ddirty = 0;
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#if (kha_metal || krom_android)
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if (Context.ddirty > -6) {
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#else
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if (Context.ddirty > -2) {
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#end
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path.setTarget("");
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path.bindTarget("taa", "tex");
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ssaa4() ?
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path.drawShader("shader_datas/supersample_resolve/supersample_resolve") :
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path.drawShader("shader_datas/copy_pass/copy_pass");
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if (Config.raw.brush_3d) RenderPathPaint.commandsCursor();
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if (Context.ddirty <= 0) Context.ddirty--;
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}
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end();
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if (!RenderPathPaint.dilated) {
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RenderPathPaint.dilate(Config.raw.dilate == DilateDelayed, true);
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RenderPathPaint.dilated = true;
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}
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return true;
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}
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return false;
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}
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}
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