Files
armorpaint/paint/sources/material_nodes/blur_node.ts
T
2025-10-01 12:40:05 +02:00

53 lines
1.1 KiB
TypeScript

let blur_node_def: ui_node_t = {
id: 0,
name: _tr("Blur"),
type: "BLUR", // extension
x: 0,
y: 0,
color: 0xff448c6d,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Strength"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.5),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0,
flags: 0
};