Files
armorpaint/base/shaders/smaa_neighborhood_blend.vert.glsl
T
2024-10-15 23:26:44 +02:00

29 lines
514 B
GLSL

#version 450
uniform vec2 screen_size_inv;
in vec2 pos;
out vec2 tex_coord;
out vec4 offset;
#ifdef GLSL
#define V_DIR(v) v
#else
#define V_DIR(v) -(v)
#endif
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
tex_coord = pos.xy * madd + madd;
#ifdef GLSL
#else
tex_coord.y = 1.0 - tex_coord.y;
#endif
// Neighborhood Blending Vertex Shader
offset = screen_size_inv.xyxy * vec4(1.0, 0.0, 0.0, V_DIR(1.0)) + tex_coord.xyxy;
gl_Position = vec4(pos.xy, 0.0, 1.0);
}