123 lines
3.0 KiB
TypeScript
123 lines
3.0 KiB
TypeScript
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type vector_node_t = {
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base?: logic_node_t;
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value?: vec4_t;
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image?: image_t;
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};
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function vector_node_create(raw: ui_node_t, args: f32_array_t): vector_node_t {
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let n: vector_node_t = {};
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n.base = logic_node_create(n);
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n.base.get = vector_node_get;
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n.base.get_as_image = vector_node_get_as_image;
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n.base.set = vector_node_set;
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n.value = vec4_create();
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if (args != null) {
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logic_node_add_input(n.base, float_node_create(null, f32_array_create_x(args[0])), 0);
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logic_node_add_input(n.base, float_node_create(null, f32_array_create_x(args[1])), 0);
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logic_node_add_input(n.base, float_node_create(null, f32_array_create_x(args[2])), 0);
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}
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return n;
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}
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function vector_node_get(self: vector_node_t, from: i32): logic_node_value_t {
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let x: f32 = logic_node_input_get(self.base.inputs[0])._f32;
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let y: f32 = logic_node_input_get(self.base.inputs[1])._f32;
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let z: f32 = logic_node_input_get(self.base.inputs[2])._f32;
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self.value.x = x;
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self.value.y = y;
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self.value.z = z;
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let v: logic_node_value_t = { _vec4: self.value };
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return v;
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}
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function vector_node_get_as_image(self: vector_node_t, from: i32): image_t {
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// let x: f32 = logic_node_input_get(self.base.inputs[0]);
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// let y: f32 = logic_node_input_get(self.base.inputs[1]);
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// let z: f32 = logic_node_input_get(self.base.inputs[2]);
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if (self.image != null) {
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image_unload(self.image);
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}
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let b: buffer_t = buffer_create(16);
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let n0: float_node_t = self.base.inputs[0].node;
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let n1: float_node_t = self.base.inputs[1].node;
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let n2: float_node_t = self.base.inputs[2].node;
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buffer_set_f32(b, 0, n0.value);
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buffer_set_f32(b, 4, n1.value);
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buffer_set_f32(b, 8, n2.value);
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buffer_set_f32(b, 12, 1.0);
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self.image = image_from_bytes(b, 1, 1, tex_format_t.RGBA128);
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return self.image;
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}
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function vector_node_set(self: vector_node_t, value: f32_array_t) {
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logic_node_input_set(self.base.inputs[0], f32_array_create_x(value[0]));
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logic_node_input_set(self.base.inputs[1], f32_array_create_x(value[1]));
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logic_node_input_set(self.base.inputs[2], f32_array_create_x(value[2]));
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}
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let vector_node_def: ui_node_t = {
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id: 0,
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name: _tr("Vector"),
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type: "vector_node",
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x: 0,
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y: 0,
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color: 0xff4982a0,
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inputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("X"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Y"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Z"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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outputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Vector"),
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type: "VECTOR",
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color: 0xff6363c7,
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default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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buttons: [],
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width: 0
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};
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