Files
armorpaint/Shaders/common/supersample_resolve.frag.glsl
T
2019-08-22 12:05:03 +02:00

15 lines
228 B
GLSL

#version 450
#include "../std/filters.glsl"
uniform sampler2D tex;
uniform vec2 screenSizeInv;
in vec2 texCoord;
out vec4 fragColor;
void main() {
// 4X resolve
fragColor = textureSS(tex, texCoord, screenSizeInv / 4.0);
}