171 lines
5.3 KiB
C
171 lines
5.3 KiB
C
#pragma once
|
|
|
|
#ifdef IRON_A1
|
|
|
|
#include <iron_global.h>
|
|
#include <stdbool.h>
|
|
|
|
/*! \file audio.h
|
|
\brief Audio1 is a high-level audio-API that lets you directly play audio-files. Depending on the target-system it either sits directly on a high-level
|
|
system audio-API or is implemented based on Audio2.
|
|
*/
|
|
|
|
struct iron_internal_video_sound_stream;
|
|
|
|
struct iron_a1_channel;
|
|
typedef struct iron_a1_channel iron_a1_channel_t;
|
|
|
|
struct iron_a1_stream_channel;
|
|
typedef struct iron_a1_stream_channel iron_a1_stream_channel_t;
|
|
|
|
struct iron_internal_video_channel;
|
|
typedef struct iron_internal_video_channel iron_internal_video_channel_t;
|
|
|
|
void iron_a1_init(void);
|
|
iron_a1_channel_t *iron_a1_play_sound(iron_a1_sound_t *sound, bool loop, float pitch, bool unique);
|
|
void iron_a1_stop_sound(iron_a1_sound_t *sound);
|
|
void iron_a1_play_sound_stream(iron_a1_sound_stream_t *stream);
|
|
void iron_a1_stop_sound_stream(iron_a1_sound_stream_t *stream);
|
|
float iron_a1_channel_get_volume(iron_a1_channel_t *channel);
|
|
void iron_a1_channel_set_volume(iron_a1_channel_t *channel, float volume);
|
|
void iron_a1_channel_set_pitch(iron_a1_channel_t *channel, float pitch);
|
|
void iron_a1_mix(iron_a2_buffer_t *buffer, uint32_t samples);
|
|
|
|
void iron_internal_play_video_sound_stream(struct iron_internal_video_sound_stream *stream);
|
|
void iron_internal_stop_video_sound_stream(struct iron_internal_video_sound_stream *stream);
|
|
|
|
typedef struct iron_a1_sound {
|
|
uint8_t channel_count;
|
|
uint8_t bits_per_sample;
|
|
uint32_t samples_per_second;
|
|
int16_t *left;
|
|
int16_t *right;
|
|
int size;
|
|
float sample_rate_pos;
|
|
float volume;
|
|
bool in_use;
|
|
} iron_a1_sound_t;
|
|
|
|
iron_a1_sound_t *iron_a1_sound_create(const char *filename);
|
|
void iron_a1_sound_destroy(iron_a1_sound_t *sound);
|
|
float iron_a1_sound_volume(iron_a1_sound_t *sound);
|
|
void iron_a1_sound_set_volume(iron_a1_sound_t *sound, float value);
|
|
|
|
struct stb_vorbis;
|
|
|
|
typedef struct iron_a1_sound_stream {
|
|
struct stb_vorbis *vorbis;
|
|
int chans;
|
|
int rate;
|
|
bool myLooping;
|
|
float myVolume;
|
|
bool rateDecodedHack;
|
|
bool end;
|
|
float samples[2];
|
|
uint8_t *buffer;
|
|
} iron_a1_sound_stream_t;
|
|
|
|
iron_a1_sound_stream_t *iron_a1_sound_stream_create(const char *filename, bool looping);
|
|
float *iron_a1_sound_stream_next_frame(iron_a1_sound_stream_t *stream);
|
|
int iron_a1_sound_stream_channels(iron_a1_sound_stream_t *stream);
|
|
int iron_a1_sound_stream_sample_rate(iron_a1_sound_stream_t *stream);
|
|
bool iron_a1_sound_stream_looping(iron_a1_sound_stream_t *stream);
|
|
void iron_a1_sound_stream_set_looping(iron_a1_sound_stream_t *stream, bool loop);
|
|
bool iron_a1_sound_stream_ended(iron_a1_sound_stream_t *stream);
|
|
float iron_a1_sound_stream_length(iron_a1_sound_stream_t *stream);
|
|
float iron_a1_sound_stream_position(iron_a1_sound_stream_t *stream);
|
|
void iron_a1_sound_stream_reset(iron_a1_sound_stream_t *stream);
|
|
float iron_a1_sound_stream_volume(iron_a1_sound_stream_t *stream);
|
|
void iron_a1_sound_stream_set_volume(iron_a1_sound_stream_t *stream, float value);
|
|
|
|
#endif
|
|
|
|
#ifdef IRON_A2
|
|
|
|
#include <iron_global.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
/*! \file audio.h
|
|
\brief Audio2 is a low-level audio-API that allows you to directly provide a stream of audio-samples.
|
|
*/
|
|
|
|
#define IRON_A2_MAX_CHANNELS 8
|
|
|
|
typedef struct iron_a2_buffer {
|
|
uint8_t channel_count;
|
|
float *channels[IRON_A2_MAX_CHANNELS];
|
|
uint32_t data_size;
|
|
uint32_t read_location;
|
|
uint32_t write_location;
|
|
} iron_a2_buffer_t;
|
|
|
|
void iron_a2_init(void);
|
|
void iron_a2_set_callback(void (*iron_a2_audio_callback)(iron_a2_buffer_t *buffer, uint32_t samples, void *userdata), void *userdata);
|
|
uint32_t iron_a2_samples_per_second(void);
|
|
void iron_a2_set_sample_rate_callback(void (*iron_a2_sample_rate_callback)(void *userdata), void *userdata);
|
|
void iron_a2_update(void);
|
|
void iron_a2_shutdown(void);
|
|
|
|
void iron_a2_internal_init(void);
|
|
bool iron_a2_internal_callback(iron_a2_buffer_t *buffer, int samples);
|
|
void iron_a2_internal_sample_rate_callback(void);
|
|
|
|
#ifdef IRON_IMPLEMENTATION_AUDIO2
|
|
#define IRON_IMPLEMENTATION
|
|
#endif
|
|
|
|
#ifdef IRON_IMPLEMENTATION
|
|
|
|
#include <iron_thread.h>
|
|
#include <memory.h>
|
|
#include <stddef.h>
|
|
|
|
static iron_mutex_t mutex;
|
|
|
|
static void (*a2_callback)(iron_a2_buffer_t *buffer, uint32_t samples, void *userdata) = NULL;
|
|
static void *a2_userdata = NULL;
|
|
|
|
void iron_a2_set_callback(void (*iron_a2_audio_callback)(iron_a2_buffer_t *buffer, uint32_t samples, void *userdata), void *userdata) {
|
|
iron_mutex_lock(&mutex);
|
|
a2_callback = iron_a2_audio_callback;
|
|
a2_userdata = userdata;
|
|
iron_mutex_unlock(&mutex);
|
|
}
|
|
|
|
static void (*a2_sample_rate_callback)(void *userdata) = NULL;
|
|
static void *a2_sample_rate_userdata = NULL;
|
|
|
|
void iron_a2_set_sample_rate_callback(void (*iron_a2_sample_rate_callback)(void *userdata), void *userdata) {
|
|
iron_mutex_lock(&mutex);
|
|
a2_sample_rate_callback = iron_a2_sample_rate_callback;
|
|
a2_sample_rate_userdata = userdata;
|
|
iron_mutex_unlock(&mutex);
|
|
}
|
|
|
|
void iron_a2_internal_init(void) {
|
|
iron_mutex_init(&mutex);
|
|
}
|
|
|
|
bool iron_a2_internal_callback(iron_a2_buffer_t *buffer, int samples) {
|
|
iron_mutex_lock(&mutex);
|
|
bool has_callback = a2_callback != NULL;
|
|
if (has_callback) {
|
|
a2_callback(buffer, samples, a2_userdata);
|
|
}
|
|
iron_mutex_unlock(&mutex);
|
|
return has_callback;
|
|
}
|
|
|
|
void iron_a2_internal_sample_rate_callback(void) {
|
|
iron_mutex_lock(&mutex);
|
|
if (a2_sample_rate_callback != NULL) {
|
|
a2_sample_rate_callback(a2_sample_rate_userdata);
|
|
}
|
|
iron_mutex_unlock(&mutex);
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|