Files
armorpaint/base/sources/iron_math.c
T
luboslenco 07aba146dc Cleanup
2025-03-12 22:08:18 +01:00

240 lines
5.6 KiB
C

#include "iron_math.h"
#include <math.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>
float iron_cot(float x) {
return cosf(x) / sinf(x);
}
float iron_round(float value) {
return floorf(value + 0.5f);
}
float iron_abs(float value) {
return value < 0 ? -value : value;
}
float iron_min(float a, float b) {
return a > b ? b : a;
}
float iron_max(float a, float b) {
return a > b ? a : b;
}
int iron_mini(int a, int b) {
return a > b ? b : a;
}
int iron_maxi(int a, int b) {
return a > b ? a : b;
}
float iron_clamp(float value, float minValue, float maxValue) {
return iron_max(minValue, iron_min(maxValue, value));
}
float iron_matrix3x3_get(iron_matrix3x3_t *matrix, int x, int y) {
return matrix->m[x * 3 + y];
}
void iron_matrix3x3_set(iron_matrix3x3_t *matrix, int x, int y, float value) {
matrix->m[x * 3 + y] = value;
}
void iron_matrix3x3_transpose(iron_matrix3x3_t *matrix) {
iron_matrix3x3_t transposed;
for (int y = 0; y < 3; ++y) {
for (int x = 0; x < 3; ++x) {
iron_matrix3x3_set(&transposed, x, y, iron_matrix3x3_get(matrix, y, x));
}
}
memcpy(matrix->m, transposed.m, sizeof(transposed.m));
}
iron_matrix3x3_t iron_matrix3x3_identity(void) {
iron_matrix3x3_t m;
memset(m.m, 0, sizeof(m.m));
for (unsigned x = 0; x < 3; ++x) {
iron_matrix3x3_set(&m, x, x, 1.0f);
}
return m;
}
iron_matrix3x3_t iron_matrix3x3_rotation_x(float alpha) {
iron_matrix3x3_t m = iron_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
iron_matrix3x3_set(&m, 1, 1, ca);
iron_matrix3x3_set(&m, 2, 1, -sa);
iron_matrix3x3_set(&m, 1, 2, sa);
iron_matrix3x3_set(&m, 2, 2, ca);
return m;
}
iron_matrix3x3_t iron_matrix3x3_rotation_y(float alpha) {
iron_matrix3x3_t m = iron_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
iron_matrix3x3_set(&m, 0, 0, ca);
iron_matrix3x3_set(&m, 2, 0, sa);
iron_matrix3x3_set(&m, 0, 2, -sa);
iron_matrix3x3_set(&m, 2, 2, ca);
return m;
}
iron_matrix3x3_t iron_matrix3x3_rotation_z(float alpha) {
iron_matrix3x3_t m = iron_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
iron_matrix3x3_set(&m, 0, 0, ca);
iron_matrix3x3_set(&m, 1, 0, -sa);
iron_matrix3x3_set(&m, 0, 1, sa);
iron_matrix3x3_set(&m, 1, 1, ca);
return m;
}
iron_matrix3x3_t iron_matrix3x3_translation(float x, float y) {
iron_matrix3x3_t m = iron_matrix3x3_identity();
iron_matrix3x3_set(&m, 2, 0, x);
iron_matrix3x3_set(&m, 2, 1, y);
return m;
}
#ifdef __clang__
#pragma clang diagnostic ignored "-Wconditional-uninitialized"
#endif
iron_matrix3x3_t iron_matrix3x3_multiply(iron_matrix3x3_t *a, iron_matrix3x3_t *b) {
iron_matrix3x3_t result;
for (unsigned x = 0; x < 3; ++x) {
for (unsigned y = 0; y < 3; ++y) {
float t = iron_matrix3x3_get(a, 0, y) * iron_matrix3x3_get(b, x, 0);
for (unsigned i = 1; i < 3; ++i) {
t += iron_matrix3x3_get(a, i, y) * iron_matrix3x3_get(b, x, i);
}
iron_matrix3x3_set(&result, x, y, t);
}
}
return result;
}
static float vector3_get(iron_vector3_t vec, int index) {
float *values = (float *)&vec;
return values[index];
}
static void vector3_set(iron_vector3_t *vec, int index, float value) {
float *values = (float *)vec;
values[index] = value;
}
iron_vector3_t iron_matrix3x3_multiply_vector(iron_matrix3x3_t *a, iron_vector3_t b) {
iron_vector3_t product;
for (unsigned y = 0; y < 3; ++y) {
float t = 0;
for (unsigned x = 0; x < 3; ++x) {
t += iron_matrix3x3_get(a, x, y) * vector3_get(b, x);
}
vector3_set(&product, y, t);
}
return product;
}
float iron_matrix4x4_get(iron_matrix4x4_t *matrix, int x, int y) {
return matrix->m[x * 4 + y];
}
void iron_matrix4x4_set(iron_matrix4x4_t *matrix, int x, int y, float value) {
matrix->m[x * 4 + y] = value;
}
void iron_matrix4x4_transpose(iron_matrix4x4_t *matrix) {
iron_matrix4x4_t transposed;
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
iron_matrix4x4_set(&transposed, x, y, iron_matrix4x4_get(matrix, y, x));
}
}
memcpy(matrix->m, transposed.m, sizeof(transposed.m));
}
iron_matrix4x4_t iron_matrix4x4_multiply(iron_matrix4x4_t *a, iron_matrix4x4_t *b) {
iron_matrix4x4_t result;
for (unsigned x = 0; x < 4; ++x)
for (unsigned y = 0; y < 4; ++y) {
float t = iron_matrix4x4_get(a, 0, y) * iron_matrix4x4_get(b, x, 0);
for (unsigned i = 1; i < 4; ++i) {
t += iron_matrix4x4_get(a, i, y) * iron_matrix4x4_get(b, x, i);
}
iron_matrix4x4_set(&result, x, y, t);
}
return result;
}
void iron_color_components(uint32_t color, float *red, float *green, float *blue, float *alpha) {
*alpha = ((color & 0xff000000) >> 24) / 255.0f;
*red = ((color & 0x00ff0000) >> 16) / 255.0f;
*green = ((color & 0x0000ff00) >> 8) / 255.0f;
*blue = (color & 0x000000ff) / 255.0f;
}
// xoshiro256** 1.0
static inline uint64_t rotl(const uint64_t x, int k) {
return (x << k) | (x >> (64 - k));
}
static uint64_t s[4] = {1, 2, 3, 4};
uint64_t next(void) {
const uint64_t result = rotl(s[1] * 5, 7) * 9;
const uint64_t t = s[1] << 17;
s[2] ^= s[0];
s[3] ^= s[1];
s[1] ^= s[2];
s[0] ^= s[3];
s[2] ^= t;
s[3] = rotl(s[3], 45);
return result;
}
void iron_random_init(int64_t seed) {
s[0] = (uint64_t)seed;
s[1] = 2;
s[2] = 3;
s[3] = 4;
s[1] = next();
s[2] = next();
s[3] = next();
}
int64_t iron_random_get(void) {
return (int64_t)next();
}
int64_t iron_random_get_max(int64_t max) {
return iron_random_get() % (max + 1);
}
int64_t iron_random_get_in(int64_t min, int64_t max) {
int64_t value = iron_random_get();
return (value < -LLONG_MAX ? LLONG_MAX : llabs(value)) % (max + 1 - min) + min;
}
uint32_t iron_hash_djb2(unsigned char *str) {
unsigned long hash = 5381;
int c;
while ((c = *str++)) {
hash = hash * 33 ^ c;
}
return hash;
}