Files
armorpaint/paint/sources/nodes_material/script_node.c
T
2026-08-21 22:35:41 +02:00

88 lines
6.1 KiB
C

#include "../global.h"
char *script_node_value(ui_node_t *node, ui_node_socket_t *socket) {
if (parser_material_script_links == NULL) {
parser_material_script_links = any_map_create();
}
buffer_t *script = node->buttons->buffer[0]->default_value;
char *str = sys_buffer_to_string(script);
char *link = parser_material_node_name(node, NULL);
any_map_set(parser_material_script_links, string_copy(link), str);
node_shader_add_constant(parser_material_kong, string_tmp("%s: float", link), string_tmp("_%s", link));
return string_tmp("constants.%s", link);
}
ui_node_t *script_node_draw_snippets_node = NULL;
void script_node_draw_snippets() {
if (ui_menu_button("sys_time()", "", ICON_DRAFT)) {
ui_node_t *node = script_node_draw_snippets_node;
node->buttons->buffer[0]->default_value->buffer = "sys_time()";
}
}
void script_node_button(i32 node_id) {
ui_node_t *node = ui_get_node(ui_nodes_get_canvas(true)->nodes, node_id);
char *node_name = parser_material_node_name(node, NULL);
ui_handle_t *h = ui_handle(node_name);
if (ui_button(tr("Snippets"), UI_ALIGN_CENTER, "")) {
script_node_draw_snippets_node = node;
ui_menu_draw(&script_node_draw_snippets, -1, -1);
}
}
void script_node_init() {
ui_node_t *script_node_def = ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Script"),
.type = "SCRIPT_CPU", // extension
.x = 0,
.y = 0,
.color = 0xffb34f5a,
.inputs = any_array_create_from_raw((void *[]){}, 0),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Value"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.5),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_button_t, {.name = " ",
.type = "STRING",
.output = -1,
.default_value = f32_array_create_x(0), // "",
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
ALLOC_INIT(ui_node_button_t, {.name = "script_node_button",
.type = "CUSTOM",
.output = -1,
.default_value = f32_array_create_x(0),
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 1}),
},
2),
.width = 0,
.flags = 0});
any_array_push(nodes_material_input, script_node_def);
any_map_set(parser_material_node_values, "SCRIPT_CPU", script_node_value);
any_map_set(ui_nodes_custom_buttons, "script_node_button", script_node_button);
}