Files
armorpaint/paint/sources/nodes_neural/save_image_node.c
T
2026-08-21 22:35:41 +02:00

55 lines
2.4 KiB
C

#include "../global.h"
void save_image_node_run(ui_node_t *node, gpu_texture_t *result) {
if (string_equals(g_project->_->filepath, "")) {
return;
}
char *dir = substring(g_project->_->filepath, 0, string_last_index_of(g_project->_->filepath, PATH_SEP) + 1);
i32 n = 1;
char *file;
do {
file = string("%soutput%03d.png", dir, n++);
} while (iron_file_exists(file));
#ifdef IRON_BGRA
buffer_t *buf = buffer_bgra_swap(gpu_get_texture_pixels(result));
#else
buffer_t *buf = gpu_get_texture_pixels(result);
#endif
iron_write_png(file, buf, result->width, result->height, 0);
}
void save_image_node_init() {
ui_node_t *save_image_node_def =
ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Save Image"),
.type = "NEURAL_SAVE_IMAGE",
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.outputs = any_array_create_from_raw((void *[]){}, 0),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_neural, save_image_node_def);
}