Files
armorpaint/base/shaders/pass.vert.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

16 lines
313 B
GLSL

#version 450
in vec2 pos;
out vec2 tex_coord;
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
tex_coord = pos.xy * madd + madd;
#if defined(HLSL) || defined(METAL) || defined(SPIRV)
tex_coord.y = 1.0 - tex_coord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}