Files
armorpaint/base/sources/ts/slot_layer.ts
T
2025-08-07 14:15:45 +02:00

768 lines
24 KiB
TypeScript

type slot_layer_t = {
id?: i32;
name?: string;
ext?: string;
visible?: bool;
parent?: slot_layer_t; // Group (for layers) or layer (for masks)
texpaint?: gpu_texture_t; // Base or mask
texpaint_nor?: gpu_texture_t;
texpaint_pack?: gpu_texture_t;
texpaint_preview?: gpu_texture_t; // Layer preview
mask_opacity?: f32; // Opacity mask
fill_layer?: slot_material_t;
show_panel?: bool;
blending?: blend_type_t;
object_mask?: i32;
scale?: f32;
angle?: f32;
uv_type?: uv_type_t;
paint_base?: bool;
paint_opac?: bool;
paint_occ?: bool;
paint_rough?: bool;
paint_met?: bool;
paint_nor?: bool;
paint_nor_blend?: bool;
paint_height?: bool;
paint_height_blend?: bool;
paint_emis?: bool;
paint_subs?: bool;
decal_mat?: mat4_t; // Decal layer
};
function slot_layer_create(ext: string = "", type: layer_slot_type_t = layer_slot_type_t.LAYER, parent: slot_layer_t = null): slot_layer_t {
let raw: slot_layer_t = {};
raw.id = 0;
raw.ext = "";
raw.visible = true;
raw.mask_opacity = 1.0; // Opacity mask
raw.show_panel = true;
raw.blending = blend_type_t.MIX;
raw.object_mask = 0;
raw.scale = 1.0;
raw.angle = 0.0;
raw.uv_type = uv_type_t.UVMAP;
raw.paint_base = true;
raw.paint_opac = true;
raw.paint_occ = true;
raw.paint_rough = true;
raw.paint_met = true;
raw.paint_nor = true;
raw.paint_nor_blend = true;
raw.paint_height = true;
raw.paint_height_blend = true;
raw.paint_emis = true;
raw.paint_subs = true;
raw.decal_mat = mat4_identity(); // Decal layer
if (ext == "") {
raw.id = 0;
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.id >= raw.id) {
raw.id = l.id + 1;
}
}
ext = raw.id + "";
}
raw.ext = ext;
raw.parent = parent;
if (type == layer_slot_type_t.GROUP) {
let id: i32 = (raw.id + 1);
raw.name = "Group " + id;
}
else if (type == layer_slot_type_t.LAYER) {
let id: i32 = (raw.id + 1);
raw.name = "Layer " + id;
let format: string = base_bits_handle.position == texture_bits_t.BITS8 ? "RGBA32" :
base_bits_handle.position == texture_bits_t.BITS16 ? "RGBA64" :
"RGBA128";
{
let t: render_target_t = render_target_create();
t.name = "texpaint" + ext;
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = format;
raw.texpaint = render_path_create_render_target(t)._image;
}
///if is_paint
{
let t: render_target_t = render_target_create();
t.name = "texpaint_nor" + ext;
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = format;
raw.texpaint_nor = render_path_create_render_target(t)._image;
}
{
let t: render_target_t = render_target_create();
t.name = "texpaint_pack" + ext;
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = format;
raw.texpaint_pack = render_path_create_render_target(t)._image;
}
raw.texpaint_preview = gpu_create_render_target(util_render_layer_preview_size, util_render_layer_preview_size, tex_format_t.RGBA32);
///end
}
else { // Mask
let id: i32 = (raw.id + 1);
raw.name = "Mask " + id;
let format: string = "RGBA32"; // Full bits for undo support, R8 is used
raw.blending = blend_type_t.ADD;
{
let t: render_target_t = render_target_create();
t.name = "texpaint" + ext;
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = format;
raw.texpaint = render_path_create_render_target(t)._image;
}
raw.texpaint_preview = gpu_create_render_target(util_render_layer_preview_size, util_render_layer_preview_size, tex_format_t.RGBA32);
}
return raw;
}
function slot_layer_delete(raw: slot_layer_t) {
slot_layer_unload(raw);
if (slot_layer_is_layer(raw)) {
let masks: slot_layer_t[] = slot_layer_get_masks(raw, false); // Prevents deleting group masks
if (masks != null) {
for (let i: i32 = 0; i < masks.length; ++i) {
let m: slot_layer_t = masks[i];
slot_layer_delete(m);
}
}
}
else if (slot_layer_is_group(raw)) {
let children: slot_layer_t[] = slot_layer_get_children(raw);
if (children != null) {
for (let i: i32 = 0; i < children.length; ++i) {
let c: slot_layer_t = children[i];
slot_layer_delete(c);
}
}
let masks: slot_layer_t[] = slot_layer_get_masks(raw);
if (masks != null) {
for (let i: i32 = 0; i < masks.length; ++i) {
let m: slot_layer_t = masks[i];
slot_layer_delete(m);
}
}
}
let lpos: i32 = array_index_of(project_layers, raw);
array_remove(project_layers, raw);
// Undo can remove base layer and then restore it from undo layers
if (project_layers.length > 0) {
context_set_layer(project_layers[lpos > 0 ? lpos - 1 : 0]);
}
// Do not remove empty groups if the last layer is deleted as this prevents redo from working properly
}
function slot_layer_unload(raw: slot_layer_t) {
if (slot_layer_is_group(raw)) {
return;
}
let _texpaint: gpu_texture_t = raw.texpaint;
let _texpaint_nor: gpu_texture_t = raw.texpaint_nor;
let _texpaint_pack: gpu_texture_t = raw.texpaint_pack;
let _texpaint_preview: gpu_texture_t = raw.texpaint_preview;
iron_delete_texture(_texpaint);
if (_texpaint_nor != null) {
iron_delete_texture(_texpaint_nor);
}
if (_texpaint_pack != null) {
iron_delete_texture(_texpaint_pack);
}
if (_texpaint_preview != null) {
iron_delete_texture(_texpaint_preview);
}
map_delete(render_path_render_targets, "texpaint" + raw.ext);
if (slot_layer_is_layer(raw)) {
map_delete(render_path_render_targets, "texpaint_nor" + raw.ext);
map_delete(render_path_render_targets, "texpaint_pack" + raw.ext);
}
}
function slot_layer_swap(raw: slot_layer_t, other: slot_layer_t) {
if ((slot_layer_is_layer(raw) || slot_layer_is_mask(raw)) && (slot_layer_is_layer(other) || slot_layer_is_mask(other))) {
let rt0: render_target_t = map_get(render_path_render_targets, "texpaint" + raw.ext);
let rt1: render_target_t = map_get(render_path_render_targets, "texpaint" + other.ext);
rt0._image = other.texpaint;
rt1._image = raw.texpaint;
let _texpaint: gpu_texture_t = raw.texpaint;
raw.texpaint = other.texpaint;
other.texpaint = _texpaint;
let _texpaint_preview: gpu_texture_t = raw.texpaint_preview;
raw.texpaint_preview = other.texpaint_preview;
other.texpaint_preview = _texpaint_preview;
}
if (slot_layer_is_layer(raw) && slot_layer_is_layer(other)) {
let nor0: render_target_t = map_get(render_path_render_targets, "texpaint_nor" + raw.ext);
nor0._image = other.texpaint_nor;
let pack0: render_target_t = map_get(render_path_render_targets, "texpaint_pack" + raw.ext);
pack0._image = other.texpaint_pack;
let nor1: render_target_t = map_get(render_path_render_targets, "texpaint_nor" + other.ext);
nor1._image = raw.texpaint_nor;
let pack1: render_target_t = map_get(render_path_render_targets, "texpaint_pack" + other.ext);
pack1._image = raw.texpaint_pack;
let _texpaint_nor: gpu_texture_t = raw.texpaint_nor;
let _texpaint_pack: gpu_texture_t = raw.texpaint_pack;
raw.texpaint_nor = other.texpaint_nor;
raw.texpaint_pack = other.texpaint_pack;
other.texpaint_nor = _texpaint_nor;
other.texpaint_pack = _texpaint_pack;
}
}
function slot_layer_clear(raw: slot_layer_t, base_color: i32 = 0x00000000, base_image: gpu_texture_t = null, occlusion: f32 = 1.0, roughness: f32 = layers_default_rough, metallic: f32 = 0.0) {
// Base
_gpu_begin(raw.texpaint, null, null, clear_flag_t.COLOR, base_color);
gpu_end();
if (base_image != null) {
draw_begin(raw.texpaint);
draw_scaled_image(base_image, 0, 0, raw.texpaint.width, raw.texpaint.height);
draw_end();
}
if (slot_layer_is_layer(raw)) {
// Nor
_gpu_begin(raw.texpaint_nor, null, null, clear_flag_t.COLOR, color_from_floats(0.5, 0.5, 1.0, 0.0));
gpu_end();
// Occ, rough, met
_gpu_begin(raw.texpaint_pack, null, null, clear_flag_t.COLOR, color_from_floats(occlusion, roughness, metallic, 0.0));
gpu_end();
}
context_raw.layer_preview_dirty = true;
context_raw.ddirty = 3;
}
function slot_layer_invert_mask(raw: slot_layer_t) {
let inverted: gpu_texture_t = gpu_create_render_target(raw.texpaint.width, raw.texpaint.height, tex_format_t.RGBA32);
draw_begin(inverted);
draw_set_pipeline(pipes_invert8);
draw_image(raw.texpaint, 0, 0);
draw_set_pipeline(null);
draw_end();
let _texpaint: gpu_texture_t = raw.texpaint;
iron_delete_texture(_texpaint);
let rt: render_target_t = map_get(render_path_render_targets, "texpaint" + raw.id);
raw.texpaint = rt._image = inverted;
context_raw.layer_preview_dirty = true;
context_raw.ddirty = 3;
}
function slot_layer_apply_mask(raw: slot_layer_t) {
if (raw.parent.fill_layer != null) {
slot_layer_to_paint_layer(raw.parent);
}
if (slot_layer_is_group(raw.parent)) {
for (let i: i32 = 0; i < slot_layer_get_children(raw.parent).length; ++i) {
let c: slot_layer_t = slot_layer_get_children(raw.parent)[i];
layers_apply_mask(c, raw);
}
}
else {
layers_apply_mask(raw.parent, raw);
}
slot_layer_delete(raw);
}
function slot_layer_duplicate(raw: slot_layer_t): slot_layer_t {
let layers: slot_layer_t[] = project_layers;
let i: i32 = array_index_of(layers, raw) + 1;
let l: slot_layer_t = slot_layer_create("", slot_layer_is_layer(raw) ? layer_slot_type_t.LAYER : slot_layer_is_mask(raw) ? layer_slot_type_t.MASK : layer_slot_type_t.GROUP, raw.parent);
array_insert(layers, i, l);
if (slot_layer_is_layer(raw)) {
draw_begin(l.texpaint);
draw_set_pipeline(pipes_copy);
draw_image(raw.texpaint, 0, 0);
draw_set_pipeline(null);
draw_end();
if (l.texpaint_nor != null) {
draw_begin(l.texpaint_nor);
draw_set_pipeline(pipes_copy);
draw_image(raw.texpaint_nor, 0, 0);
draw_set_pipeline(null);
draw_end();
}
if (l.texpaint_pack != null) {
draw_begin(l.texpaint_pack);
draw_set_pipeline(pipes_copy);
draw_image(raw.texpaint_pack, 0, 0);
draw_set_pipeline(null);
draw_end();
}
}
else if (slot_layer_is_mask(raw)) {
draw_begin(l.texpaint);
draw_set_pipeline(pipes_copy8);
draw_image(raw.texpaint, 0, 0);
draw_set_pipeline(null);
draw_end();
}
if (l.texpaint_preview != null) {
draw_begin(l.texpaint_preview, true, 0x00000000);
draw_set_pipeline(pipes_copy);
draw_scaled_image(raw.texpaint_preview, 0, 0, raw.texpaint_preview.width, raw.texpaint_preview.height);
draw_set_pipeline(null);
draw_end();
}
l.visible = raw.visible;
l.mask_opacity = raw.mask_opacity;
l.fill_layer = raw.fill_layer;
l.object_mask = raw.object_mask;
l.blending = raw.blending;
l.uv_type = raw.uv_type;
l.scale = raw.scale;
l.angle = raw.angle;
l.paint_base = raw.paint_base;
l.paint_opac = raw.paint_opac;
l.paint_occ = raw.paint_occ;
l.paint_rough = raw.paint_rough;
l.paint_met = raw.paint_met;
l.paint_nor = raw.paint_nor;
l.paint_nor_blend = raw.paint_nor_blend;
l.paint_height = raw.paint_height;
l.paint_height_blend = raw.paint_height_blend;
l.paint_emis = raw.paint_emis;
l.paint_subs = raw.paint_subs;
return l;
}
function slot_layer_resize_and_set_bits(raw: slot_layer_t) {
let res_x: i32 = config_get_texture_res_x();
let res_y: i32 = config_get_texture_res_y();
let rts: map_t<string, render_target_t> = render_path_render_targets;
if (slot_layer_is_layer(raw)) {
let format: tex_format_t =
base_bits_handle.position == texture_bits_t.BITS8 ? tex_format_t.RGBA32 :
base_bits_handle.position == texture_bits_t.BITS16 ? tex_format_t.RGBA64 :
tex_format_t.RGBA128;
let pipe: gpu_pipeline_t = format == tex_format_t.RGBA32 ? pipes_copy :
format == tex_format_t.RGBA64 ? pipes_copy64 :
pipes_copy128;
let _texpaint: gpu_texture_t = raw.texpaint;
raw.texpaint = gpu_create_render_target(res_x, res_y, format);
draw_begin(raw.texpaint);
draw_set_pipeline(pipe);
draw_scaled_image(_texpaint, 0, 0, res_x, res_y);
draw_set_pipeline(null);
draw_end();
let _texpaint_nor: gpu_texture_t = raw.texpaint_nor;
if (raw.texpaint_nor != null) {
raw.texpaint_nor = gpu_create_render_target(res_x, res_y, format);
draw_begin(raw.texpaint_nor);
draw_set_pipeline(pipe);
draw_scaled_image(_texpaint_nor, 0, 0, res_x, res_y);
draw_set_pipeline(null);
draw_end();
}
let _texpaint_pack: gpu_texture_t = raw.texpaint_pack;
if (raw.texpaint_pack != null) {
raw.texpaint_pack = gpu_create_render_target(res_x, res_y, format);
draw_begin(raw.texpaint_pack);
draw_set_pipeline(pipe);
draw_scaled_image(_texpaint_pack, 0, 0, res_x, res_y);
draw_set_pipeline(null);
draw_end();
}
iron_delete_texture(_texpaint);
if (_texpaint_nor != null) {
iron_delete_texture(_texpaint_nor);
}
if (_texpaint_pack != null) {
iron_delete_texture(_texpaint_pack);
}
let rt: render_target_t = map_get(rts, "texpaint" + raw.ext);
rt._image = raw.texpaint;
if (raw.texpaint_nor != null) {
let rt_nor: render_target_t = map_get(rts, "texpaint_nor" + raw.ext);
rt_nor._image = raw.texpaint_nor;
}
if (raw.texpaint_pack != null) {
let rt_pack: render_target_t = map_get(rts, "texpaint_pack" + raw.ext);
rt_pack._image = raw.texpaint_pack;
}
}
else if (slot_layer_is_mask(raw)) {
let _texpaint: gpu_texture_t = raw.texpaint;
raw.texpaint = gpu_create_render_target(res_x, res_y, tex_format_t.RGBA32);
draw_begin(raw.texpaint);
draw_set_pipeline(pipes_copy8);
draw_scaled_image(_texpaint, 0, 0, res_x, res_y);
draw_set_pipeline(null);
draw_end();
iron_delete_texture(_texpaint);
let rt: render_target_t = map_get(rts, "texpaint" + raw.ext);
rt._image = raw.texpaint;
}
}
function slot_layer_to_fill_layer(raw: slot_layer_t) {
context_set_layer(raw);
raw.fill_layer = context_raw.material;
layers_update_fill_layer();
sys_notify_on_next_frame(function () {
make_material_parse_paint_material();
context_raw.layer_preview_dirty = true;
ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2;
});
}
function slot_layer_to_paint_layer(raw: slot_layer_t) {
context_set_layer(raw);
raw.fill_layer = null;
make_material_parse_paint_material();
context_raw.layer_preview_dirty = true;
ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2;
}
function slot_layer_is_visible(raw: slot_layer_t): bool {
return raw.visible && (raw.parent == null || raw.parent.visible);
}
function slot_layer_get_children(raw: slot_layer_t): slot_layer_t[] {
let children: slot_layer_t[] = null; // Child layers of a group
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.parent == raw && slot_layer_is_layer(l)) {
if (children == null) {
children = [];
}
array_push(children, l);
}
}
return children;
}
function slot_layer_get_recursive_children(raw: slot_layer_t): slot_layer_t[] {
let children: slot_layer_t[] = null;
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.parent == raw) { // Child layers and group masks
if (children == null) {
children = [];
}
array_push(children, l);
}
if (l.parent != null && l.parent.parent == raw) { // Layer masks
if (children == null) {
children = [];
}
array_push(children, l);
}
}
return children;
}
function slot_layer_get_masks(raw: slot_layer_t, include_group_masks: bool = true): slot_layer_t[] {
if (slot_layer_is_mask(raw)) {
return null;
}
let children: slot_layer_t[] = null;
// Child masks of a layer
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.parent == raw && slot_layer_is_mask(l)) {
if (children == null) {
children = [];
}
array_push(children, l);
}
}
// Child masks of a parent group
if (include_group_masks) {
if (raw.parent != null && slot_layer_is_group(raw.parent)) {
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.parent == raw.parent && slot_layer_is_mask(l)) {
if (children == null) {
children = [];
}
array_push(children, l);
}
}
}
}
return children;
}
function slot_layer_has_masks(raw: slot_layer_t, include_group_masks: bool = true): bool {
// Layer mask
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.parent == raw && slot_layer_is_mask(l)) {
return true;
}
}
// Group mask
if (include_group_masks && raw.parent != null && slot_layer_is_group(raw.parent)) {
for (let i: i32 = 0; i < project_layers.length; ++i) {
let l: slot_layer_t = project_layers[i];
if (l.parent == raw.parent && slot_layer_is_mask(l)) {
return true;
}
}
}
return false;
}
function slot_layer_get_opacity(raw: slot_layer_t): f32 {
let f: f32 = raw.mask_opacity;
if (slot_layer_is_layer(raw) && raw.parent != null) {
f *= raw.parent.mask_opacity;
}
return f;
}
function slot_layer_get_object_mask(raw: slot_layer_t): i32 {
return slot_layer_is_mask(raw) ? raw.parent.object_mask : raw.object_mask;
}
function slot_layer_is_layer(raw: slot_layer_t): bool {
return raw.texpaint != null && raw.texpaint_nor != null;
}
function slot_layer_is_group(raw: slot_layer_t): bool {
return raw.texpaint == null;
}
function slot_layer_get_containing_group(raw: slot_layer_t): slot_layer_t {
if (raw.parent != null && slot_layer_is_group(raw.parent)) {
return raw.parent;
}
else if (raw.parent != null && raw.parent.parent != null && slot_layer_is_group(raw.parent.parent)) {
return raw.parent.parent;
}
else {
return null;
}
}
function slot_layer_is_mask(raw: slot_layer_t): bool {
return raw.texpaint != null && raw.texpaint_nor == null;
}
function slot_layer_is_group_mask(raw: slot_layer_t): bool {
return raw.texpaint != null && raw.texpaint_nor == null && slot_layer_is_group(raw.parent);
}
function slot_layer_is_layer_mask(raw: slot_layer_t): bool {
return raw.texpaint != null && raw.texpaint_nor == null && slot_layer_is_layer(raw.parent);
}
function slot_layer_is_in_group(raw: slot_layer_t): bool {
return raw.parent != null && (slot_layer_is_group(raw.parent) || (raw.parent.parent != null && slot_layer_is_group(raw.parent.parent)));
}
function slot_layer_can_move(raw: slot_layer_t, to: i32): bool {
let old_index: i32 = array_index_of(project_layers, raw);
let delta: i32 = to - old_index; // If delta > 0 the layer is moved up, otherwise down
if (to < 0 || to > project_layers.length - 1 || delta == 0) {
return false;
}
// If the layer is moved up, all layers between the old position and the new one move one down
// The layers above the new position stay where they are
// If the new position is on top or on bottom no upper resp. lower layer exists
let new_upper_layer: slot_layer_t = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
// Group or layer is collapsed so we check below and update the upper layer
if (new_upper_layer != null && !new_upper_layer.show_panel) {
let children: slot_layer_t[] = slot_layer_get_recursive_children(new_upper_layer);
to -= children != null ? children.length : 0;
delta = to - old_index;
new_upper_layer = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
}
let new_lower_layer: slot_layer_t = delta > 0 ? project_layers[to] : (to > 0 ? project_layers[to - 1] : null);
if (slot_layer_is_mask(raw)) {
// Masks can not be on top
if (new_upper_layer == null) {
return false;
}
// Masks should not be placed below a collapsed group - this condition can be savely removed
if (slot_layer_is_in_group(new_upper_layer) && !slot_layer_get_containing_group(new_upper_layer).show_panel) {
return false;
}
// Masks should not be placed below a collapsed layer - this condition can be savely removed
if (slot_layer_is_mask(new_upper_layer) && !new_upper_layer.parent.show_panel) {
return false;
}
}
if (slot_layer_is_layer(raw)) {
// Layers can not be moved directly below its own mask(s)
if (new_upper_layer != null && slot_layer_is_mask(new_upper_layer) && new_upper_layer.parent == raw) {
return false;
}
// Layers can not be placed above a mask as the mask would be reparented
if (new_lower_layer != null && slot_layer_is_mask(new_lower_layer)) {
return false;
}
}
// Currently groups can not be nested - thus valid positions for groups are:
if (slot_layer_is_group(raw)) {
// At the top
if (new_upper_layer == null) {
return true;
}
// NOT below its own children
if (slot_layer_get_containing_group(new_upper_layer) == raw) {
return false;
}
// At the bottom
if (new_lower_layer == null) {
return true;
}
// Above a group
if (slot_layer_is_group(new_lower_layer)) {
return true;
}
// Above a non-grouped layer
if (slot_layer_is_layer(new_lower_layer) && !slot_layer_is_in_group(new_lower_layer)) {
return true;
}
else {
return false;
}
}
return true;
}
function slot_layer_move(raw: slot_layer_t, to: i32) {
if (!slot_layer_can_move(raw, to)) {
return;
}
let pointers: map_t<slot_layer_t, i32> = tab_layers_init_layer_map();
let old_index: i32 = array_index_of(project_layers, raw);
let delta: i32 = to - old_index;
let new_upper_layer: slot_layer_t = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
// Group or layer is collapsed so we check below and update the upper layer
if (new_upper_layer != null && !new_upper_layer.show_panel) {
let children: slot_layer_t[] = slot_layer_get_recursive_children(new_upper_layer);
to -= children != null ? children.length : 0;
delta = to - old_index;
new_upper_layer = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
}
context_set_layer(raw);
history_order_layers(to);
ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2;
array_remove(project_layers, raw);
array_insert(project_layers, to, raw);
if (slot_layer_is_layer(raw)) {
let old_parent: slot_layer_t = raw.parent;
if (new_upper_layer == null) {
raw.parent = null; // Placed on top
}
else if (slot_layer_is_in_group(new_upper_layer) && !slot_layer_get_containing_group(new_upper_layer).show_panel) {
raw.parent = null; // Placed below a collapsed group
}
else if (slot_layer_is_layer(new_upper_layer)) {
raw.parent = new_upper_layer.parent; // Placed below a layer, use the same parent
}
else if (slot_layer_is_group(new_upper_layer)) {
raw.parent = new_upper_layer; // Placed as top layer in a group
}
else if (slot_layer_is_group_mask(new_upper_layer)) {
raw.parent = new_upper_layer.parent; // Placed in a group below the lowest group mask
}
else if (slot_layer_is_layer_mask(new_upper_layer)) {
raw.parent = slot_layer_get_containing_group(new_upper_layer); // Either the group the mask belongs to or null
}
// Layers can have masks as children
// These have to be moved, too
let layer_masks: slot_layer_t[] = slot_layer_get_masks(raw, false);
if (layer_masks != null) {
for (let idx: i32 = 0; idx < layer_masks.length; ++idx) {
let mask: slot_layer_t = layer_masks[idx];
array_remove(project_layers, mask);
// If the masks are moved down each step increases the index below the layer by one.
array_insert(project_layers, delta > 0 ? old_index + delta - 1 : old_index + delta + idx, mask);
}
}
// The layer is the last layer in the group, remove it
// Notice that this might remove group masks
if (old_parent != null && slot_layer_get_children(old_parent) == null) {
slot_layer_delete(old_parent);
}
}
else if (slot_layer_is_mask(raw)) {
// Precondition new_upper_layer != null, ensured in can_move
if (slot_layer_is_layer(new_upper_layer) || slot_layer_is_group(new_upper_layer)) {
raw.parent = new_upper_layer;
}
else if (slot_layer_is_mask(new_upper_layer)) { // Group mask or layer mask
raw.parent = new_upper_layer.parent;
}
}
else if (slot_layer_is_group(raw)) {
let children: slot_layer_t[] = slot_layer_get_recursive_children(raw);
if (children != null) {
for (let idx: i32 = 0; idx < children.length; ++idx) {
let child: slot_layer_t = children[idx];
array_remove(project_layers, child);
// If the children are moved down each step increases the index below the layer by one
array_insert(project_layers, delta > 0 ? old_index + delta - 1 : old_index + delta + idx, child);
}
}
}
for (let i: i32 = 0; i < project_materials.length; ++i) {
let m: slot_material_t = project_materials[i];
tab_layers_remap_layer_pointers(m.canvas.nodes, tab_layers_fill_layer_map(pointers));
}
}