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armorpaint/base/shaders/draw_text.kong
T
luboslenco ba0f21fb80 Cleanup
2025-09-02 12:05:25 +02:00

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#[set(everything)]
const constants: {
pos: float4; // xywh
tex: float4; // xywh
col: float4;
};
#[set(everything)]
const sampler_linear: sampler;
#[set(everything)]
const tex: tex2d;
struct vert_in {
pos: float2;
}
struct vert_out {
pos: float4;
tex: float2;
col: float4;
}
fun draw_text_vert(input: vert_in): vert_out {
var output: vert_out;
var cpos: float4 = constants.pos;
var ctex: float4 = constants.tex;
output.pos = float4(input.pos, 0.0, 1.0);
output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
output.pos.xy = output.pos.xy * 2.0 - 1.0;
output.pos.y = -output.pos.y;
output.tex = input.pos * ctex.zw + ctex.xy;
output.col = constants.col;
return output;
}
fun draw_text_frag(input: vert_out): float4 {
return float4(input.col.rgb, sample(tex, sampler_linear, input.tex).r * input.col.a);
}
#[pipe]
struct pipe {
vertex = draw_text_vert;
fragment = draw_text_frag;
}