Files
armorpaint/paint/sources/nodes_brush/integer_node.c
T
2026-07-16 11:42:51 +02:00

38 lines
953 B
C

#include "../global.h"
typedef struct integer_node {
struct logic_node *base;
i32 value;
} integer_node_t;
logic_node_value_t *integer_node_get(integer_node_t *self, i32 from) {
if (self->base->inputs->length > 0) {
return logic_node_input_get(self->base->inputs->buffer[0]);
}
else {
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = self->value});
return v;
}
}
void integer_node_set(integer_node_t *self, f32_array_t *value) {
if (self->base->inputs->length > 0) {
logic_node_input_set(self->base->inputs->buffer[0], value);
}
else {
self->value = value->buffer[0];
}
}
void *integer_node_create(ui_node_t *raw, f32_array_t *args) {
float_node_t *n = GC_ALLOC_INIT(float_node_t, {0});
n->base = logic_node_create(n);
n->base->get = integer_node_get;
n->base->set = integer_node_set;
n->value = args == NULL ? 0 : args->buffer[0];
return n;
}
void integer_node() {}