Files
armorpaint/paint/sources/nodes_material/vector_rotate_node.c
T
2026-06-04 11:00:05 +02:00

101 lines
5.7 KiB
C

#include "../global.h"
char *vector_rotate_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *vec = parser_material_parse_vector_input(node->inputs->buffer[0]);
char *center = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *axis = parser_material_parse_vector_input(node->inputs->buffer[2]);
char *angle = parser_material_parse_value_input(node->inputs->buffer[3], false);
bool invert = node->buttons->buffer[0]->default_value->buffer[0] > 0;
char *name = parser_material_store_var_name(node);
char *v = string("%s_v", name);
char *ax = string("%s_ax", name);
char *cosA = string("%s_cosA", name);
char *sinA = string("%s_sinA", name);
parser_material_write(parser_material_kong, string("var %s: float3 = %s - %s;", v, vec, center));
parser_material_write(parser_material_kong, string("var %s: float3 = normalize(%s);", ax, axis));
parser_material_write(parser_material_kong, string("var %s: float = cos(%s%s * (3.14159265 / 180.0));", cosA, invert ? "-" : "", angle));
parser_material_write(parser_material_kong, string("var %s: float = sin(%s%s * (3.14159265 / 180.0));", sinA, invert ? "-" : "", angle));
return string("(%s * %s + cross(%s, %s) * %s + %s * dot(%s, %s) * (1.0 - %s) + %s)", v, cosA, ax, v, sinA, ax, ax, v, cosA, center);
}
void vector_rotate_node_init() {
ui_node_t *vector_rotate_node_def = GC_ALLOC_INIT(
ui_node_t,
{.id = 0,
.name = _tr("Vector Rotate"),
.type = "VECT_ROTATE",
.x = 0,
.y = 0,
.color = 0xff62676d,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 1}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Center"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 1}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Axis"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 1}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Angle"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 360.0,
.precision = 10,
.display = 0}),
},
4),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Invert"), .type = "BOOL", .output = 0, .default_value = f32_array_create_x(0), .height = 0}),
},
1),
.width = 0,
.flags = 0});
any_array_push(nodes_material_utilities, vector_rotate_node_def);
any_map_set(parser_material_node_vectors, "VECT_ROTATE", vector_rotate_node_vector);
}