Files
armorpaint/armorsculpt/Sources/MakeBrush.ts
T
luboslenco ee67b50c0f Use ts
2024-01-17 18:53:31 +01:00

40 lines
1.4 KiB
TypeScript

class MakeBrush {
static run = (vert: NodeShader, frag: NodeShader) => {
frag.write('float dist = 0.0;');
if (Config.raw.brush_3d) {
///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
frag.write('float depth = textureLod(gbufferD, inp.xy, 0.0).r;');
///else
frag.write('float depth = textureLod(gbufferD, vec2(inp.x, 1.0 - inp.y), 0.0).r;');
///end
frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix');
frag.write('vec4 winp = vec4(vec2(inp.x, 1.0 - inp.y) * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);');
frag.write('winp = mul(winp, invVP);');
frag.write('winp.xyz /= winp.w;');
frag.add_uniform('mat4 W', '_worldMatrix');
frag.write_attrib('vec3 wposition = mul(texelFetch(texpaint_undo, ivec2(texCoord.x * textureSize(texpaint_undo, 0).x, texCoord.y * textureSize(texpaint_undo, 0).y), 0), W).xyz;');
///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
frag.write('float depthlast = textureLod(gbufferD, inplast.xy, 0.0).r;');
///else
frag.write('float depthlast = textureLod(gbufferD, vec2(inplast.x, 1.0 - inplast.y), 0.0).r;');
///end
frag.write('vec4 winplast = vec4(vec2(inplast.x, 1.0 - inplast.y) * 2.0 - 1.0, depthlast * 2.0 - 1.0, 1.0);');
frag.write('winplast = mul(winplast, invVP);');
frag.write('winplast.xyz /= winplast.w;');
frag.write('dist = distance(wposition, winp.xyz);');
}
frag.write('if (dist > brushRadius) discard;');
}
}