642 lines
18 KiB
Haxe
642 lines
18 KiB
Haxe
package arm;
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import zui.*;
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import zui.Nodes;
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import iron.data.SceneFormat;
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import iron.data.ShaderData;
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import iron.data.ShaderData.ShaderContext;
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import iron.data.MaterialData;
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import armory.system.Cycles;
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import armory.system.CyclesFormat;
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import armory.system.CyclesShader;
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import armory.system.CyclesShader.CyclesShaderContext;
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@:access(zui.Zui)
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class UINodes extends iron.Trait {
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public static var inst:UINodes;
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public var show = false;
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public var wx:Int;
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public var wy:Int;
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public var ww:Int;
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public var ui:Zui;
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var drawMenu = false;
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var showMenu = false;
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var hideMenu = false;
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var menuCategory = 0;
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var addNodeButton = false;
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var popupX = 0.0;
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var popupY = 0.0;
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var sc:ShaderContext = null;
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public var _matcon:TMaterialContext = null;
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var _materialcontext:MaterialContext = null;
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public var nodes = new Nodes();
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public var canvas:TNodeCanvas = null;
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public var canvasMap:Map<MaterialSlot, TNodeCanvas> = null;
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#if arm_editor
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public var canvasMap2:Map<MaterialSlot, TNodeCanvas> = null;
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#end
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var canvasBlob:String;
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public var canvasBrush:TNodeCanvas = null;
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public var canvasBrushMap:Map<BrushSlot, TNodeCanvas> = null;
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var canvasBrushBlob:String;
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public var canvasLogic:TNodeCanvas = null;
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public var canvasLogicMap:Map<BrushSlot, TNodeCanvas> = null;
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var canvasLogicBlob:String;
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public var canvasType = 0; // material, brush, logic
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var mdown = false;
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var mreleased = false;
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var mchanged = false;
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var mstartedlast = false;
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public var changed = false;
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var recompileMat = false; // Mat preview
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public var grid:kha.Image = null;
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public function new() {
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super();
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inst = this;
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// Cycles.arm_export_tangents = false;
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iron.data.Data.getBlob('default_material.json', function(b1:kha.Blob) {
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iron.data.Data.getBlob('default_brush.json', function(b2:kha.Blob) {
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iron.data.Data.getBlob('default_logic.json', function(b3:kha.Blob) {
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iron.data.Data.getBlob('logic_nodes.json', function(bnodes:kha.Blob) {
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canvasBlob = b1.toString();
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canvasBrushBlob = b2.toString();
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canvas = haxe.Json.parse(canvasBlob);
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canvasBrush = haxe.Json.parse(canvasBrushBlob);
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parseBrush();
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canvasLogicBlob = b3.toString();
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canvasLogic = haxe.Json.parse(canvasLogicBlob);
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NodeCreatorLogic.list = haxe.Json.parse(bnodes.toString());
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var t = Reflect.copy(arm.App.theme);
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t.ELEMENT_H = 18;
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t.BUTTON_H = 16;
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var scale = armory.data.Config.raw.window_scale;
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ui = new Zui({font: arm.App.font, theme: t, color_wheel: arm.App.color_wheel, scaleFactor: scale});
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ui.scrollEnabled = false;
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notifyOnRender2D(render2D);
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notifyOnUpdate(update);
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});
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});
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});
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});
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}
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public function updateCanvasMap() {
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#if arm_editor
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if (UITrait.inst.htab.position == 0) {
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if (UITrait.inst.selectedMaterial2 != null) {
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if (canvasMap2 == null) canvasMap2 = new Map();
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var c = canvasMap2.get(UITrait.inst.selectedMaterial2);
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if (c == null) {
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c = haxe.Json.parse(canvasBlob);
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canvasMap2.set(UITrait.inst.selectedMaterial2, c);
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canvas = c;
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}
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else canvas = c;
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if (canvasType == 0) nodes = UITrait.inst.selectedMaterial2.nodes;
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}
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return;
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}
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#end
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if (UITrait.inst.selectedMaterial != null) {
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if (canvasMap == null) canvasMap = new Map();
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var c = canvasMap.get(UITrait.inst.selectedMaterial);
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if (c == null) {
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c = haxe.Json.parse(canvasBlob);
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canvasMap.set(UITrait.inst.selectedMaterial, c);
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canvas = c;
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}
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else canvas = c;
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if (canvasType == 0) nodes = UITrait.inst.selectedMaterial.nodes;
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}
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}
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public function updateCanvasBrushMap() {
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if (UITrait.inst.selectedBrush != null) {
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if (canvasBrushMap == null) canvasBrushMap = new Map();
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var c = canvasBrushMap.get(UITrait.inst.selectedBrush);
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if (c == null) {
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c = haxe.Json.parse(canvasBrushBlob);
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canvasBrushMap.set(UITrait.inst.selectedBrush, c);
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canvasBrush = c;
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}
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else canvasBrush = c;
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if (canvasType == 1) nodes = UITrait.inst.selectedBrush.nodes;
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}
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}
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public function updateCanvasLogicMap() {
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if (UITrait.inst.selectedLogic != null) {
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if (canvasLogicMap == null) canvasLogicMap = new Map();
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var c = canvasLogicMap.get(UITrait.inst.selectedLogic);
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if (c == null) {
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c = haxe.Json.parse(canvasLogicBlob);
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canvasLogicMap.set(UITrait.inst.selectedLogic, c);
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canvasLogic = c;
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}
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else canvasLogic = c;
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if (canvasType == 2) nodes = UITrait.inst.selectedLogic.nodes;
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}
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}
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function getCanvas() {
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if (canvasType == 0) return canvas;
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else if (canvasType == 1) return canvasBrush;
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else return canvasLogic;
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}
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function update() {
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updateCanvasMap();
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updateCanvasBrushMap();
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updateCanvasLogicMap();
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var mouse = iron.system.Input.getMouse();
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mreleased = mouse.released();
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mdown = mouse.down();
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// Recompile material on change
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if (ui.changed) {
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mchanged = true;
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if (!mdown) changed = true;
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if (canvasType == 1) parseBrush();
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else if (canvasType == 2) parseLogic();
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}
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if ((mreleased && mchanged) || changed) {
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mchanged = changed = false;
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if (canvasType == 0) {
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parsePaintMaterial();
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RenderUtil.makeMaterialPreview();
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UITrait.inst.hwnd.redraws = 2;
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if (UITrait.inst.brushPaint == 2) RenderUtil.makeStickerPreview();
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}
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}
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else if (ui.changed && (mstartedlast || mouse.moved) && UITrait.inst.instantMat) {
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recompileMat = true; // Instant preview
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}
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mstartedlast = mouse.started();
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if (!show) return;
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if (!arm.App.uienabled) return;
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var keyboard = iron.system.Input.getKeyboard();
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var lay = UITrait.inst.C.ui_layout;
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wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
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wy = 0;
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var mx = mouse.x + App.x();
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var my = mouse.y + App.y();
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if (mx < wx || my < wy) return;
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if (ui.isTyping) return;
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if (addNodeButton) {
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showMenu = true;
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addNodeButton = false;
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}
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else if (mouse.released()) {
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hideMenu = true;
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}
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if (keyboard.started("x") || keyboard.started("backspace")) {
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if (nodes.nodeSelected != null && nodes.nodeSelected.type != "OUTPUT_MATERIAL_PBR") {
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var c = getCanvas();
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nodes.removeNode(nodes.nodeSelected, c);
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changed = true;
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}
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}
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// if (keyboard.started("p")) {
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// var c = getCanvas();
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// var str = haxe.Json.stringify(c);
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// trace(str.substr(0, 1023));
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// trace(str.substr(1023, 2047));
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// }
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}
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public function getNodeX():Int {
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var mouse = iron.system.Input.getMouse();
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return Std.int((mouse.x + App.x() - wx - nodes.PAN_X()) / nodes.SCALE);
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}
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public function getNodeY():Int {
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var mouse = iron.system.Input.getMouse();
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return Std.int((mouse.y + App.y() - wy - nodes.PAN_Y()) / nodes.SCALE);
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}
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public function drawGrid() {
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var ww = iron.App.w();
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var wh = iron.App.h();
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var w = ww + 40 * 2;
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var h = wh + 40 * 2;
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grid = kha.Image.createRenderTarget(w, h);
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grid.g2.begin(true, 0xff242424);
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for (i in 0...Std.int(h / 40) + 1) {
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grid.g2.color = 0xff282828;
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grid.g2.drawLine(0, i * 40, w, i * 40);
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grid.g2.color = 0xff323232;
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grid.g2.drawLine(0, i * 40 + 20, w, i * 40 + 20);
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}
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for (i in 0...Std.int(w / 40) + 1) {
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grid.g2.color = 0xff282828;
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grid.g2.drawLine(i * 40, 0, i * 40, h);
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grid.g2.color = 0xff323232;
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grid.g2.drawLine(i * 40 + 20, 0, i * 40 + 20, h);
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}
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grid.g2.end();
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}
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public var hwnd = Id.handle();
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function render2D(g:kha.graphics2.Graphics) {
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if (recompileMat) {
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recompileMat = false;
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if (UITrait.inst.autoFillHandle.selected) {
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parsePaintMaterial();
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}
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else {
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RenderUtil.makeMaterialPreview();
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UITrait.inst.hwnd.redraws = 2;
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}
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}
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if (!show) return;
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if (arm.App.realw() == 0 || arm.App.realh() == 0) return;
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if (!arm.App.uienabled && ui.inputRegistered) ui.unregisterInput();
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if (arm.App.uienabled && !ui.inputRegistered) ui.registerInput();
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g.end();
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if (grid == null) drawGrid();
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// Start with UI
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ui.begin(g);
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// ui.begin(rt.g2); ////
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// Make window
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ww = Std.int(iron.App.w());
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var lay = UITrait.inst.C.ui_layout;
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wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
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wy = 0;
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var ew = Std.int(ui.ELEMENT_W());
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if (ui.window(hwnd, wx, wy, ww, iron.App.h())) {
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ui.g.color = 0xffffffff;
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ui.g.drawImage(grid, (nodes.panX * nodes.SCALE) % 40 - 40, (nodes.panY * nodes.SCALE) % 40 - 40);
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ui.g.font = arm.App.font;
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ui.g.fontSize = 22;
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var title = canvasType == 1 ? "Brush" : "Material";
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var titlew = ui.g.font.width(22, title);
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var titleh = ui.g.font.height(22);
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ui.g.drawString(title, ww - titlew - 20, iron.App.h() - titleh - 10);
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var c = getCanvas();
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nodes.nodeCanvas(ui, c);
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ui.g.color = ui.t.WINDOW_BG_COL;
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ui.g.fillRect(0, 0, ww, 24);
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ui.g.color = 0xffffffff;
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ui._x = 3;
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ui._y = 3;
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ui._w = ew;
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if (canvasType == 1) {
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if (ui.button("Nodes")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
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}
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else if (canvasType == 2) {
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if (ui.button("Action")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Animation")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Array")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Canvas")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Event")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Input")) { addNodeButton = true; menuCategory = 5; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x = 3;
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ui._y = 30;
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if (ui.button("Logic")) { addNodeButton = true; menuCategory = 6; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x = ew + 3;
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ui._y = 30;
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if (ui.button("Native")) { addNodeButton = true; menuCategory = 7; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Navmesh")) { addNodeButton = true; menuCategory = 8; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Physics")) { addNodeButton = true; menuCategory = 9; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Sound")) { addNodeButton = true; menuCategory = 10; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Value")) { addNodeButton = true; menuCategory = 11; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Variable")) { addNodeButton = true; menuCategory = 12; popupX = wx + ui._x; popupY = wy + ui._y; }
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}
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else {
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if (ui.button("Input")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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// if (ui.button("Output")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
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// ui._x += ew + 3;
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// ui._y = 3;
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if (ui.button("Texture")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Color")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Vector")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Converter")) { addNodeButton = true; menuCategory = 5; popupX = wx + ui._x; popupY = wy + ui._y; }
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}
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}
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ui.endWindow();
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if (drawMenu) {
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var numNodes = 0;
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if (canvasType == 0) numNodes = NodeCreator.numNodes[menuCategory];
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else if (canvasType == 1) numNodes = NodeCreatorBrush.numNodes[menuCategory];
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else if (canvasType == 2) numNodes = NodeCreatorLogic.list.categories[menuCategory].nodes.length;
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var ph = numNodes * 20;
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var py = popupY;
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g.color = 0xff222222;
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g.fillRect(popupX, py, ew, ph);
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ui.beginLayout(g, Std.int(popupX), Std.int(py), ew);
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if (canvasType == 0) NodeCreator.draw(menuCategory);
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else if (canvasType == 1) NodeCreatorBrush.draw(menuCategory);
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else if (canvasType == 2) NodeCreatorLogic.draw(menuCategory);
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ui.endLayout();
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}
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ui.end();
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g.begin(false);
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if (showMenu) {
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showMenu = false;
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drawMenu = true;
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}
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if (hideMenu) {
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hideMenu = false;
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drawMenu = false;
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}
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}
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function getMOut():Bool {
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for (n in canvas.nodes) if (n.type == "OUTPUT_MATERIAL_PBR") return true;
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return false;
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}
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public function parseMeshMaterial() {
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#if arm_editor
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if (UITrait.inst.htab.position == 0) return;
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var m = UITrait.inst.materials[0].data;
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#else
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iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
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#end
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var sc:ShaderContext = null;
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for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
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if (sc != null) {
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m.shader.raw.contexts.remove(sc.raw);
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m.shader.contexts.remove(sc);
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}
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var con = MaterialBuilder.make_mesh(new CyclesShaderData({name: "Material", canvas: null}));
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if (sc != null) sc.delete();
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sc = new ShaderContext(con.data, function(sc:ShaderContext){});
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m.shader.raw.contexts.push(sc.raw);
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m.shader.contexts.push(sc);
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#if (!arm_editor)
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});
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#end
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}
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public function parseMeshPreviewMaterial() {
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if (!getMOut()) return;
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#if arm_editor
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var m = UITrait.inst.htab.position == 0 ? UITrait.inst.selectedMaterial2.data : UITrait.inst.materials[0].data;
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#else
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iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
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#end
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var sc:ShaderContext = null;
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for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
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m.shader.raw.contexts.remove(sc.raw);
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m.shader.contexts.remove(sc);
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var matcon:TMaterialContext = { name: "mesh", bind_textures: [] };
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var sd = new CyclesShaderData({name: "Material", canvas: null});
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var con = MaterialBuilder.make_mesh_preview(sd, matcon);
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for (i in 0...m.contexts.length) {
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if (m.contexts[i].raw.name == "mesh") {
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m.contexts[i] = new MaterialContext(matcon, function(self:MaterialContext) {});
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sc != null) sc.delete();
|
|
sc = new ShaderContext(con.data, function(sc:ShaderContext){});
|
|
m.shader.raw.contexts.push(sc.raw);
|
|
m.shader.contexts.push(sc);
|
|
|
|
|
|
// var matcon:TMaterialContext = { name: "shadowmap", bind_textures: [] };
|
|
// var smcon = MaterialBuilder.make_depth(sd, matcon, true);
|
|
// var smcdata = smcon.data;
|
|
// // from_source is synchronous..
|
|
// var smsc = new ShaderContext(smcdata, function(sc:ShaderContext){});
|
|
// for (c in m.shader.contexts) if (c.raw.name == 'shadowmap') { m.shader.contexts.remove(c); break; }
|
|
// m.shader.contexts.push(smsc);
|
|
// for (i in 0...m.contexts.length) {
|
|
// if (m.contexts[i].raw.name == "shadowmap") {
|
|
// m.contexts[i] = new MaterialContext(matcon, function(self:MaterialContext) {});
|
|
// break;
|
|
// }
|
|
// }
|
|
|
|
#if (!arm_editor)
|
|
});
|
|
#end
|
|
}
|
|
|
|
public function parsePaintMaterial() {
|
|
if (!getMOut()) return;
|
|
|
|
#if arm_editor
|
|
if (UITrait.inst.htab.position == 0) {
|
|
parseMeshPreviewMaterial();
|
|
return;
|
|
}
|
|
#end
|
|
|
|
#if arm_editor
|
|
var m = UITrait.inst.materials[0].data;
|
|
sc = null;
|
|
_materialcontext = null;
|
|
#else
|
|
iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
|
|
#end
|
|
|
|
var mat:TMaterial = {
|
|
name: "Material",
|
|
canvas: canvas
|
|
};
|
|
var _sd = new CyclesShaderData(mat);
|
|
|
|
if (sc == null) {
|
|
for (c in m.shader.contexts) {
|
|
if (c.raw.name == "paint") {
|
|
sc = c;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (_materialcontext == null) {
|
|
for (c in m.contexts) {
|
|
if (c.raw.name == "paint") {
|
|
_materialcontext = c;
|
|
_matcon = c.raw;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sc != null) {
|
|
m.shader.raw.contexts.remove(sc.raw);
|
|
m.shader.contexts.remove(sc);
|
|
}
|
|
if (_materialcontext != null) {
|
|
m.raw.contexts.remove(_matcon);
|
|
m.contexts.remove(_materialcontext);
|
|
}
|
|
|
|
_matcon = {
|
|
name: "paint",
|
|
bind_textures: []
|
|
}
|
|
|
|
var con = MaterialBuilder.make_paint(_sd, _matcon);
|
|
var cdata = con.data;
|
|
|
|
// if (sc == null) {
|
|
// from_source is synchronous..
|
|
if (sc != null) sc.delete();
|
|
sc = new ShaderContext(cdata, function(sc:ShaderContext){});
|
|
m.shader.raw.contexts.push(sc.raw);
|
|
m.shader.contexts.push(sc);
|
|
m.raw.contexts.push(_matcon);
|
|
|
|
new MaterialContext(_matcon, function(self:MaterialContext) {
|
|
_materialcontext = self;
|
|
m.contexts.push(self);
|
|
});
|
|
|
|
|
|
|
|
var dcon = MaterialBuilder.make_depth(_sd, _matcon);
|
|
var dcdata = dcon.data;
|
|
// from_source is synchronous..
|
|
var dsc = new ShaderContext(dcdata, function(sc:ShaderContext){});
|
|
m.shader.contexts.push(dsc);
|
|
var dmatcon:TMaterialContext = {
|
|
name: "depth"
|
|
}
|
|
m.raw.contexts.push(dmatcon);
|
|
new MaterialContext(dmatcon, function(self:MaterialContext) {
|
|
m.contexts.push(self);
|
|
});
|
|
|
|
|
|
|
|
var smcon = MaterialBuilder.make_depth(_sd, _matcon, true);
|
|
var smcdata = smcon.data;
|
|
// from_source is synchronous..
|
|
var smsc = new ShaderContext(smcdata, function(sc:ShaderContext){});
|
|
for (c in m.shader.contexts) if (c.raw.name == 'shadowmap') { m.shader.contexts.remove(c); break; }
|
|
m.shader.contexts.push(smsc);
|
|
// var smmatcon:TMaterialContext = {
|
|
// name: "shadowmap"
|
|
// }
|
|
// m.raw.contexts.push(smmatcon);
|
|
// for (c in m.contexts) if (c.raw.name == 'shadowmap') { m.contexts.remove(c); break; }
|
|
// new MaterialContext(smmatcon, function(self:MaterialContext) {
|
|
// m.contexts.push(self);
|
|
// });
|
|
|
|
if ((UITrait.inst.brushType == 2 || UITrait.inst.brushType == 3) && UITrait.inst.autoFillHandle.selected) { // Fill
|
|
UITrait.inst.pdirty = 8;
|
|
UITrait.inst.ddirty = 8;
|
|
}
|
|
// }
|
|
// else {
|
|
// sc.raw.vertex_shader = cdata.vertex_shader;
|
|
// sc.raw.fragment_shader = cdata.fragment_shader;
|
|
// sc.compile();
|
|
// }
|
|
#if (!arm_editor)
|
|
});
|
|
#end
|
|
}
|
|
|
|
public function acceptDrag(assetIndex:Int) {
|
|
var n = NodeCreator.createImageTexture();
|
|
n.buttons[0].default_value = assetIndex;
|
|
nodes.nodeSelected = n;
|
|
}
|
|
|
|
public function parseBrush() {
|
|
armory.system.Logic.packageName = "arm.brushnode";
|
|
var tree = armory.system.Logic.parse(canvasBrush, false);
|
|
}
|
|
|
|
var lastT:iron.Trait = null;
|
|
public function parseLogic() {
|
|
if (lastT != null) UITrait.inst.selectedObject.removeTrait(lastT);
|
|
armory.system.Logic.packageName = "armory.logicnode";
|
|
var t = armory.system.Logic.parse(canvasLogic);
|
|
lastT = t;
|
|
UITrait.inst.selectedObject.addTrait(t);
|
|
}
|
|
}
|