Files
armorpaint/base/sources/backends/metal_gpu.m
T
luboslenco ef7f28aa34 Gpu cleanup
2025-09-26 10:48:18 +02:00

897 lines
35 KiB
Objective-C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <iron_math.h>
#include <iron_system.h>
#include <iron_gpu.h>
#import <Metal/Metal.h>
#import <MetalKit/MTKView.h>
id get_metal_layer(void);
id get_metal_device(void);
id get_metal_queue(void);
bool gpu_transpose_mat = true;
static id<MTLCommandBuffer> command_buffer = nil;
static id<MTLRenderCommandEncoder> command_encoder = nil;
static id<MTLArgumentEncoder> argument_encoder = nil;
static id<MTLBuffer> argument_buffer = nil;
static id<CAMetalDrawable> drawable;
static id<MTLSamplerState> linear_sampler;
static id<MTLSamplerState> point_sampler;
static int argument_buffer_step;
static gpu_buffer_t *current_vb;
static gpu_buffer_t *current_ib;
static MTLViewport current_viewport;
static MTLScissorRect current_scissor;
static MTLRenderPassDescriptor *render_pass_desc;
static bool resized = false;
static void *readback_buffer;
static int readback_buffer_size = 0;
static bool linear_sampling = true;
static MTLBlendFactor convert_blending_factor(gpu_blending_factor_t factor) {
switch (factor) {
case GPU_BLEND_ONE:
return MTLBlendFactorOne;
case GPU_BLEND_ZERO:
return MTLBlendFactorZero;
case GPU_BLEND_SOURCE_ALPHA:
return MTLBlendFactorSourceAlpha;
case GPU_BLEND_DEST_ALPHA:
return MTLBlendFactorDestinationAlpha;
case GPU_BLEND_INV_SOURCE_ALPHA:
return MTLBlendFactorOneMinusSourceAlpha;
case GPU_BLEND_INV_DEST_ALPHA:
return MTLBlendFactorOneMinusDestinationAlpha;
}
}
static MTLCompareFunction convert_compare_mode(gpu_compare_mode_t compare) {
switch (compare) {
case GPU_COMPARE_MODE_ALWAYS:
return MTLCompareFunctionAlways;
case GPU_COMPARE_MODE_NEVER:
return MTLCompareFunctionNever;
case GPU_COMPARE_MODE_EQUAL:
return MTLCompareFunctionEqual;
case GPU_COMPARE_MODE_LESS:
return MTLCompareFunctionLess;
}
}
static MTLCullMode convert_cull_mode(gpu_cull_mode_t cull) {
switch (cull) {
case GPU_CULL_MODE_CLOCKWISE:
return MTLCullModeFront;
case GPU_CULL_MODE_COUNTERCLOCKWISE:
return MTLCullModeBack;
case GPU_CULL_MODE_NEVER:
return MTLCullModeNone;
}
}
static MTLPixelFormat convert_texture_format(gpu_texture_format_t format) {
switch (format) {
case GPU_TEXTURE_FORMAT_RGBA128:
return MTLPixelFormatRGBA32Float;
case GPU_TEXTURE_FORMAT_RGBA64:
return MTLPixelFormatRGBA16Float;
case GPU_TEXTURE_FORMAT_R32:
return MTLPixelFormatR32Float;
case GPU_TEXTURE_FORMAT_R16:
return MTLPixelFormatR16Float;
case GPU_TEXTURE_FORMAT_R8:
return MTLPixelFormatR8Unorm;
case GPU_TEXTURE_FORMAT_D32:
return MTLPixelFormatDepth32Float;
default:
return MTLPixelFormatBGRA8Unorm;
}
}
void gpu_render_target_init2(gpu_texture_t *target, int width, int height, gpu_texture_format_t format, int framebuffer_index) {
target->width = width;
target->height = height;
target->format = format;
target->state = GPU_TEXTURE_STATE_RENDER_TARGET;
target->buffer = NULL;
if (framebuffer_index < 0) {
id<MTLDevice> device = get_metal_device();
MTLTextureDescriptor *descriptor = [MTLTextureDescriptor new];
descriptor.textureType = MTLTextureType2D;
descriptor.width = width;
descriptor.height = height;
descriptor.depth = 1;
descriptor.pixelFormat = convert_texture_format(format);
descriptor.arrayLength = 1;
descriptor.mipmapLevelCount = 1;
descriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
descriptor.resourceOptions = MTLResourceStorageModePrivate;
target->impl._tex = (__bridge_retained void *)[device newTextureWithDescriptor:descriptor];
}
}
void gpu_destroy(void) {
id<MTLTexture> readback = (__bridge_transfer id<MTLTexture>)readback_buffer;
readback = nil;
}
void gpu_resize_internal(int width, int height) {
resized = true;
}
static void next_drawable() {
CAMetalLayer *layer = get_metal_layer();
drawable = [layer nextDrawable];
framebuffers[framebuffer_index].impl._tex = (__bridge void *)drawable.texture;
}
void gpu_init_internal(int depth_buffer_bits, bool vsync) {
id<MTLDevice> device = get_metal_device();
MTLSamplerDescriptor *linear_desc = [MTLSamplerDescriptor new];
linear_desc.minFilter = MTLSamplerMinMagFilterLinear;
linear_desc.magFilter = MTLSamplerMinMagFilterLinear;
linear_desc.mipFilter = MTLSamplerMipFilterLinear;
linear_desc.sAddressMode = MTLSamplerAddressModeRepeat;
linear_desc.tAddressMode = MTLSamplerAddressModeRepeat;
linear_desc.supportArgumentBuffers = true;
linear_sampler = [device newSamplerStateWithDescriptor:linear_desc];
MTLSamplerDescriptor *point_desc = [MTLSamplerDescriptor new];
point_desc.minFilter = MTLSamplerMinMagFilterNearest;
point_desc.magFilter = MTLSamplerMinMagFilterNearest;
point_desc.mipFilter = MTLSamplerMipFilterNearest;
point_desc.sAddressMode = MTLSamplerAddressModeRepeat;
point_desc.tAddressMode = MTLSamplerAddressModeRepeat;
point_desc.supportArgumentBuffers = true;
point_sampler = [device newSamplerStateWithDescriptor:point_desc];
MTLArgumentDescriptor *constants_desc = [MTLArgumentDescriptor argumentDescriptor];
constants_desc.dataType = MTLDataTypePointer;
constants_desc.index = 0;
MTLArgumentDescriptor *sampler_desc = [MTLArgumentDescriptor argumentDescriptor];
sampler_desc.dataType = MTLDataTypeSampler;
sampler_desc.index = 1;
MTLArgumentDescriptor *texture_desc[GPU_MAX_TEXTURES];
for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
texture_desc[i] = [MTLArgumentDescriptor argumentDescriptor];
texture_desc[i].dataType = MTLDataTypeTexture;
texture_desc[i].index = i + 2;
texture_desc[i].textureType = MTLTextureType2D;
}
NSArray *arguments = [NSArray arrayWithObjects:constants_desc, sampler_desc, texture_desc[0], texture_desc[1], texture_desc[2], texture_desc[3], texture_desc[4], texture_desc[5], texture_desc[6], texture_desc[7], texture_desc[8], texture_desc[9], texture_desc[10], texture_desc[11], texture_desc[12], texture_desc[13], texture_desc[14], texture_desc[15], nil];
argument_encoder = [device newArgumentEncoderWithArguments:arguments];
argument_buffer_step = [argument_encoder encodedLength];
argument_buffer = [device newBufferWithLength:(argument_buffer_step * GPU_CONSTANT_BUFFER_MULTIPLE) options:MTLResourceStorageModeShared];
gpu_create_framebuffers(depth_buffer_bits);
next_drawable();
}
void gpu_begin_internal(gpu_clear_t flags, unsigned color, float depth) {
render_pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
for (int i = 0; i < current_render_targets_count; ++i) {
render_pass_desc.colorAttachments[i].texture = (__bridge id<MTLTexture>)current_render_targets[i]->impl._tex;
if (flags & GPU_CLEAR_COLOR) {
float red, green, blue, alpha;
iron_color_components(color, &red, &green, &blue, &alpha);
render_pass_desc.colorAttachments[i].loadAction = MTLLoadActionClear;
render_pass_desc.colorAttachments[i].storeAction = MTLStoreActionStore;
render_pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(red, green, blue, alpha);
}
else {
render_pass_desc.colorAttachments[i].loadAction = MTLLoadActionLoad;
render_pass_desc.colorAttachments[i].storeAction = MTLStoreActionStore;
render_pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
}
}
if (current_depth_buffer != NULL) {
render_pass_desc.depthAttachment.texture = (__bridge id<MTLTexture>)current_depth_buffer->impl._tex;
}
if (flags & GPU_CLEAR_DEPTH) {
render_pass_desc.depthAttachment.clearDepth = depth;
render_pass_desc.depthAttachment.loadAction = MTLLoadActionClear;
render_pass_desc.depthAttachment.storeAction = MTLStoreActionStore;
}
else {
render_pass_desc.depthAttachment.clearDepth = 1;
render_pass_desc.depthAttachment.loadAction = MTLLoadActionLoad;
render_pass_desc.depthAttachment.storeAction = MTLStoreActionStore;
}
id<MTLCommandQueue> queue = get_metal_queue();
if (command_buffer == nil) {
command_buffer = [queue commandBuffer];
}
command_encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_desc];
current_viewport.originX = 0;
current_viewport.originY = 0;
current_viewport.width = current_render_targets[0]->width;
current_viewport.height = current_render_targets[0]->height;
current_scissor.x = 0;
current_scissor.y = 0;
current_scissor.width = current_render_targets[0]->width;
current_scissor.height = current_render_targets[0]->height;
}
void gpu_end_internal() {
[command_encoder endEncoding];
current_render_targets_count = 0;
}
void gpu_execute_and_wait() {
if (gpu_in_use) {
[command_encoder endEncoding];
}
[command_buffer commit];
[command_buffer waitUntilCompleted];
id<MTLCommandQueue> queue = get_metal_queue();
command_buffer = [queue commandBuffer];
if (gpu_in_use) {
for (int i = 0; i < current_render_targets_count; ++i) {
render_pass_desc.colorAttachments[i].loadAction = MTLLoadActionLoad;
}
render_pass_desc.depthAttachment.loadAction = MTLLoadActionLoad;
command_encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_desc];
id<MTLRenderPipelineState> pipe = (__bridge id<MTLRenderPipelineState>)current_pipeline->impl.pipeline;
[command_encoder setRenderPipelineState:pipe];
id<MTLDepthStencilState> depth_state = (__bridge id<MTLDepthStencilState>)current_pipeline->impl.depth;
[command_encoder setDepthStencilState:depth_state];
[command_encoder setFrontFacingWinding:MTLWindingClockwise];
[command_encoder setCullMode:convert_cull_mode(current_pipeline->cull_mode)];
id<MTLBuffer> vb = (__bridge id<MTLBuffer>)current_vb->impl.metal_buffer;
[command_encoder setVertexBuffer:vb offset:0 atIndex:0];
[command_encoder setViewport:current_viewport];
[command_encoder setScissorRect:current_scissor];
}
}
void gpu_present_internal() {
[command_buffer presentDrawable:drawable];
[command_buffer commit];
[command_buffer waitUntilCompleted];
drawable = nil;
command_buffer = nil;
command_encoder = nil;
if (resized) {
CAMetalLayer *layer = get_metal_layer();
layer.drawableSize = CGSizeMake(iron_window_width(), iron_window_height());
for (int i = 0; i < GPU_FRAMEBUFFER_COUNT; ++i) {
// gpu_texture_destroy_internal(&framebuffers[i]);
gpu_render_target_init2(&framebuffers[i], iron_window_width(), iron_window_height(), GPU_TEXTURE_FORMAT_RGBA32, i);
}
resized = false;
}
next_drawable();
}
void gpu_barrier(gpu_texture_t *render_target, gpu_texture_state_t state_after) {
}
void gpu_draw_internal() {
id<MTLBuffer> index_buffer = (__bridge id<MTLBuffer>)current_ib->impl.metal_buffer;
[command_encoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
indexCount:current_ib->count
indexType:MTLIndexTypeUInt32
indexBuffer:index_buffer
indexBufferOffset:0];
}
void gpu_viewport(int x, int y, int width, int height) {
current_viewport.originX = x;
current_viewport.originY = y;
current_viewport.width = width;
current_viewport.height = height;
current_viewport.znear = 0.1;
current_viewport.zfar = 100.0;
[command_encoder setViewport:current_viewport];
}
void gpu_scissor(int x, int y, int width, int height) {
current_scissor.x = x;
current_scissor.y = y;
int target_w = current_render_targets[0]->width;
int target_h = current_render_targets[0]->height;
current_scissor.width = (x + width <= target_w) ? width : target_w - x;
current_scissor.height = (y + height <= target_h) ? height : target_h - y;
[command_encoder setScissorRect:current_scissor];
}
void gpu_disable_scissor() {
current_scissor.x = 0;
current_scissor.y = 0;
current_scissor.width = current_render_targets[0]->width;
current_scissor.height = current_render_targets[0]->height;
[command_encoder setScissorRect:current_scissor];
}
void gpu_set_pipeline_internal(gpu_pipeline_t *pipeline) {
id<MTLRenderPipelineState> pipe = (__bridge id<MTLRenderPipelineState>)pipeline->impl.pipeline;
[command_encoder setRenderPipelineState:pipe];
id<MTLDepthStencilState> depth_state = (__bridge id<MTLDepthStencilState>)pipeline->impl.depth;
[command_encoder setDepthStencilState:depth_state];
[command_encoder setFrontFacingWinding:MTLWindingClockwise];
[command_encoder setCullMode:convert_cull_mode(pipeline->cull_mode)];
}
void gpu_set_vertex_buffer(gpu_buffer_t *buffer) {
current_vb = buffer;
id<MTLBuffer> buf = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
[command_encoder setVertexBuffer:buf offset:0 atIndex:0];
}
void gpu_set_index_buffer(gpu_buffer_t *buffer) {
current_ib = buffer;
}
void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data) {
gpu_execute_and_wait();
int buffer_size = render_target->width * render_target->height * gpu_texture_format_size(render_target->format);
int new_readback_buffer_size = buffer_size;
if (new_readback_buffer_size < (2048 * 2048 * 4)) {
new_readback_buffer_size = (2048 * 2048 * 4);
}
if (readback_buffer_size < new_readback_buffer_size) {
readback_buffer_size = new_readback_buffer_size;
if (readback_buffer != NULL) {
id<MTLTexture> readback = (__bridge_transfer id<MTLTexture>)readback_buffer;
readback = nil;
}
id<MTLDevice> device = get_metal_device();
readback_buffer = (__bridge_retained void *)[device newBufferWithLength:new_readback_buffer_size options:MTLResourceStorageModeShared];
}
// Copy render target to readback buffer
id<MTLCommandQueue> queue = get_metal_queue();
id<MTLCommandBuffer> command_buffer = [queue commandBuffer];
id<MTLBlitCommandEncoder> command_encoder = [command_buffer blitCommandEncoder];
[command_encoder copyFromTexture:(__bridge id<MTLTexture>)render_target->impl._tex
sourceSlice:0
sourceLevel:0
sourceOrigin:MTLOriginMake(0, 0, 0)
sourceSize:MTLSizeMake(render_target->width, render_target->height, 1)
toBuffer:(__bridge id<MTLBuffer>)readback_buffer
destinationOffset:0
destinationBytesPerRow:render_target->width * gpu_texture_format_size(render_target->format)
destinationBytesPerImage:0];
[command_encoder endEncoding];
[command_buffer commit];
[command_buffer waitUntilCompleted];
// Read buffer
id<MTLBuffer> buffer = (__bridge id<MTLBuffer>)readback_buffer;
memcpy(data, [buffer contents], render_target->width * render_target->height * gpu_texture_format_size(render_target->format));
}
void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size) {
id<MTLBuffer> buf = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
[argument_encoder setArgumentBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index];
[argument_encoder setBuffer:buf offset:offset atIndex:0];
[argument_encoder setSamplerState:(linear_sampling ? linear_sampler : point_sampler) atIndex:1];
[command_encoder setVertexBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index atIndex:1];
[command_encoder setFragmentBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index atIndex:1];
[command_encoder useResource:buf usage:MTLResourceUsageRead stages:MTLRenderStageVertex|MTLRenderStageFragment];
for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
if (current_textures[i] == NULL) {
break;
}
id<MTLTexture> tex = (__bridge id<MTLTexture>)current_textures[i]->impl._tex;
[argument_encoder setTexture:tex atIndex:i + 2];
[command_encoder useResource:tex usage:MTLResourceUsageRead stages:MTLRenderStageVertex|MTLRenderStageFragment];
}
}
void gpu_set_texture(int unit, gpu_texture_t *texture) {
current_textures[unit] = texture;
}
void gpu_use_linear_sampling(bool b) {
linear_sampling = b;
}
void gpu_pipeline_destroy_internal(gpu_pipeline_t *pipeline) {
id<MTLRenderPipelineState> pipe = (__bridge_transfer id<MTLRenderPipelineState>)pipeline->impl.pipeline;
pipe = nil;
pipeline->impl.pipeline = NULL;
id<MTLDepthStencilState> depth_state = (__bridge_transfer id<MTLDepthStencilState>)pipeline->impl.depth;
depth_state = nil;
pipeline->impl.depth = NULL;
}
void gpu_pipeline_compile(gpu_pipeline_t *pipeline) {
if (pipeline->vertex_shader->impl.length == 0 || pipeline->fragment_shader->impl.length == 0) {
// Shader compilation error
return;
}
id<MTLDevice> device = get_metal_device();
NSError *error = nil;
id<MTLLibrary> library = [device newLibraryWithSource:[[NSString alloc] initWithBytes:pipeline->vertex_shader->impl.source length:pipeline->vertex_shader->impl.length encoding:NSUTF8StringEncoding] options:nil error:&error];
if (library == nil) {
iron_error("%s", error.localizedDescription.UTF8String);
return;
}
pipeline->vertex_shader->impl.mtl_function = (__bridge_retained void *)[library newFunctionWithName:[NSString stringWithCString:pipeline->vertex_shader->impl.name encoding:NSUTF8StringEncoding]];
pipeline->fragment_shader->impl.mtl_function = (__bridge_retained void *)[library newFunctionWithName:[NSString stringWithCString:pipeline->fragment_shader->impl.name encoding:NSUTF8StringEncoding]];
MTLRenderPipelineDescriptor *render_pipeline_desc = [[MTLRenderPipelineDescriptor alloc] init];
render_pipeline_desc.vertexFunction = (__bridge id<MTLFunction>)pipeline->vertex_shader->impl.mtl_function;
render_pipeline_desc.fragmentFunction = (__bridge id<MTLFunction>)pipeline->fragment_shader->impl.mtl_function;
for (int i = 0; i < pipeline->color_attachment_count; ++i) {
render_pipeline_desc.colorAttachments[i].pixelFormat = convert_texture_format(pipeline->color_attachment[i]);
render_pipeline_desc.colorAttachments[i].blendingEnabled =
pipeline->blend_source != GPU_BLEND_ONE || pipeline->blend_destination != GPU_BLEND_ZERO ||
pipeline->alpha_blend_source != GPU_BLEND_ONE || pipeline->alpha_blend_destination != GPU_BLEND_ZERO;
render_pipeline_desc.colorAttachments[i].sourceRGBBlendFactor = convert_blending_factor(pipeline->blend_source);
render_pipeline_desc.colorAttachments[i].destinationRGBBlendFactor = convert_blending_factor(pipeline->blend_destination);
render_pipeline_desc.colorAttachments[i].rgbBlendOperation = MTLBlendOperationAdd;
render_pipeline_desc.colorAttachments[i].sourceAlphaBlendFactor = convert_blending_factor(pipeline->alpha_blend_source);
render_pipeline_desc.colorAttachments[i].destinationAlphaBlendFactor = convert_blending_factor(pipeline->alpha_blend_destination);
render_pipeline_desc.colorAttachments[i].alphaBlendOperation = MTLBlendOperationAdd;
render_pipeline_desc.colorAttachments[i].writeMask =
(pipeline->color_write_mask_red[i] ? MTLColorWriteMaskRed : 0) |
(pipeline->color_write_mask_green[i] ? MTLColorWriteMaskGreen : 0) |
(pipeline->color_write_mask_blue[i] ? MTLColorWriteMaskBlue : 0) |
(pipeline->color_write_mask_alpha[i] ? MTLColorWriteMaskAlpha : 0);
}
render_pipeline_desc.depthAttachmentPixelFormat = pipeline->depth_attachment_bits > 0 ? MTLPixelFormatDepth32Float : MTLPixelFormatInvalid;
float offset = 0;
MTLVertexDescriptor *vertex_descriptor = [[MTLVertexDescriptor alloc] init];
for (int i = 0; i < pipeline->input_layout->size; ++i) {
vertex_descriptor.attributes[i].bufferIndex = 0;
vertex_descriptor.attributes[i].offset = offset;
offset += gpu_vertex_data_size(pipeline->input_layout->elements[i].data);
switch (pipeline->input_layout->elements[i].data) {
case GPU_VERTEX_DATA_F32_1X:
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat;
break;
case GPU_VERTEX_DATA_F32_2X:
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat2;
break;
case GPU_VERTEX_DATA_F32_3X:
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat3;
break;
case GPU_VERTEX_DATA_F32_4X:
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat4;
break;
case GPU_VERTEX_DATA_I16_2X_NORM:
vertex_descriptor.attributes[i].format = MTLVertexFormatShort2Normalized;
break;
case GPU_VERTEX_DATA_I16_4X_NORM:
vertex_descriptor.attributes[i].format = MTLVertexFormatShort4Normalized;
break;
}
}
vertex_descriptor.layouts[0].stride = offset;
vertex_descriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
render_pipeline_desc.vertexDescriptor = vertex_descriptor;
NSError *errors = nil;
MTLRenderPipelineReflection *reflection = nil;
pipeline->impl.pipeline = (__bridge_retained void *)[
device newRenderPipelineStateWithDescriptor:render_pipeline_desc
options:MTLPipelineOptionBufferTypeInfo
reflection:&reflection
error:&errors];
MTLDepthStencilDescriptor *depth_descriptor = [MTLDepthStencilDescriptor new];
depth_descriptor.depthCompareFunction = convert_compare_mode(pipeline->depth_mode);
depth_descriptor.depthWriteEnabled = pipeline->depth_write;
pipeline->impl.depth = (__bridge_retained void *)[device newDepthStencilStateWithDescriptor:depth_descriptor];
}
void gpu_shader_destroy(gpu_shader_t *shader) {
id<MTLFunction> function = (__bridge_transfer id<MTLFunction>)shader->impl.mtl_function;
function = nil;
shader->impl.mtl_function = NULL;
}
void gpu_shader_init(gpu_shader_t *shader, const void *data, size_t length, gpu_shader_type_t type) {
shader->impl.name[0] = 0;
const char *source = data;
for (int i = 3; i < length; ++i) { // //>
if (source[i] == '\n') {
shader->impl.name[i - 3] = 0;
break;
}
shader->impl.name[i - 3] = source[i];
}
shader->impl.source = data;
shader->impl.length = length;
}
void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format) {
texture->width = width;
texture->height = height;
texture->format = format;
texture->state = GPU_TEXTURE_STATE_SHADER_RESOURCE;
texture->buffer = NULL;
MTLPixelFormat mtlformat = convert_texture_format(format);
if (mtlformat == MTLPixelFormatBGRA8Unorm) {
mtlformat = MTLPixelFormatRGBA8Unorm;
}
MTLTextureDescriptor *descriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:mtlformat
width:width
height:height
mipmapped:NO];
descriptor.textureType = MTLTextureType2D;
descriptor.width = width;
descriptor.height = height;
descriptor.depth = 1;
descriptor.pixelFormat = mtlformat;
descriptor.arrayLength = 1;
descriptor.mipmapLevelCount = 1;
descriptor.usage = MTLTextureUsageShaderRead; // MTLTextureUsageShaderWrite
id<MTLDevice> device = get_metal_device();
id<MTLTexture> tex = [device newTextureWithDescriptor:descriptor];
texture->impl._tex = (__bridge_retained void *)tex;
[tex replaceRegion:MTLRegionMake2D(0, 0, width, height)
mipmapLevel:0
slice:0
withBytes:data
bytesPerRow:width * gpu_texture_format_size(format)
bytesPerImage:width * gpu_texture_format_size(format) * height];
}
void gpu_texture_destroy_internal(gpu_texture_t *target) {
id<MTLTexture> tex = (__bridge_transfer id<MTLTexture>)target->impl._tex;
tex = nil;
target->impl._tex = NULL;
}
void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format) {
gpu_render_target_init2(target, width, height, format, -1);
}
void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure) {
buffer->count = count;
for (int i = 0; i < structure->size; ++i) {
gpu_vertex_element_t element = structure->elements[i];
buffer->stride += gpu_vertex_data_size(element.data);
}
id<MTLDevice> device = get_metal_device();
MTLResourceOptions options = MTLResourceCPUCacheModeWriteCombined;
options |= MTLResourceStorageModeShared;
id<MTLBuffer> buf = [device newBufferWithLength:count * buffer->stride options:options];
buffer->impl.metal_buffer = (__bridge_retained void *)buf;
}
void *gpu_vertex_buffer_lock(gpu_buffer_t *buf) {
id<MTLBuffer> buffer = (__bridge id<MTLBuffer>)buf->impl.metal_buffer;
return [buffer contents];
}
void gpu_vertex_buffer_unlock(gpu_buffer_t *buf) {
}
void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size) {
buffer->count = size;
buffer->data = NULL;
buffer->impl.metal_buffer = (__bridge_retained void *)[get_metal_device() newBufferWithLength:size options:MTLResourceOptionCPUCacheModeDefault];
}
void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) {
id<MTLBuffer> buf = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
uint8_t *data = (uint8_t *)[buf contents];
buffer->data = &data[start];
}
void gpu_constant_buffer_unlock(gpu_buffer_t *buffer) {
}
void gpu_index_buffer_init(gpu_buffer_t *buffer, int indexCount) {
buffer->count = indexCount;
id<MTLDevice> device = get_metal_device();
MTLResourceOptions options = MTLResourceCPUCacheModeWriteCombined;
options |= MTLResourceStorageModeShared;
buffer->impl.metal_buffer = (__bridge_retained void *)[device
newBufferWithLength:sizeof(uint32_t) * indexCount
options:options];
}
void gpu_buffer_destroy_internal(gpu_buffer_t *buffer) {
id<MTLBuffer> buf = (__bridge_transfer id<MTLBuffer>)buffer->impl.metal_buffer;
buf = nil;
buffer->impl.metal_buffer = NULL;
}
void *gpu_index_buffer_lock(gpu_buffer_t *buffer) {
id<MTLBuffer> metal_buffer = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
uint8_t *data = (uint8_t *)[metal_buffer contents];
return data;
}
void gpu_index_buffer_unlock(gpu_buffer_t *buffer) {
}
char *gpu_device_name() {
id<MTLDevice> device = get_metal_device();
return (char *)[device.name UTF8String];
}
typedef struct inst {
iron_matrix4x4_t m;
int i;
} inst_t;
static gpu_raytrace_acceleration_structure_t *accel;
static gpu_raytrace_pipeline_t *pipeline;
static gpu_texture_t *output = NULL;
static gpu_buffer_t *constant_buf;
static id<MTLComputePipelineState> _raytracing_pipeline;
static NSMutableArray *_primitive_accels;
static id<MTLAccelerationStructure> _instance_accel;
static dispatch_semaphore_t _semaphore;
static gpu_texture_t *_texpaint0;
static gpu_texture_t *_texpaint1;
static gpu_texture_t *_texpaint2;
static gpu_texture_t *_texenv;
static gpu_texture_t *_texsobol;
static gpu_texture_t *_texscramble;
static gpu_texture_t *_texrank;
static gpu_buffer_t *vb[16];
static gpu_buffer_t *vb_last[16];
static gpu_buffer_t *ib[16];
static int vb_count = 0;
static int vb_count_last = 0;
static inst_t instances[1024];
static int instances_count = 0;
void gpu_raytrace_pipeline_init(gpu_raytrace_pipeline_t *pipeline, void *ray_shader, int ray_shader_size, gpu_buffer_t *constant_buffer) {
id<MTLDevice> device = get_metal_device();
if (!device.supportsRaytracing) return;
constant_buf = constant_buffer;
NSError *error = nil;
id<MTLLibrary> library = [device newLibraryWithSource:[[NSString alloc] initWithBytes:ray_shader length:ray_shader_size encoding:NSUTF8StringEncoding]
options:nil
error:&error];
if (library == nil) {
iron_error("%s", error.localizedDescription.UTF8String);
}
MTLComputePipelineDescriptor *descriptor = [[MTLComputePipelineDescriptor alloc] init];
descriptor.computeFunction = [library newFunctionWithName:@"raytracingKernel"];
descriptor.threadGroupSizeIsMultipleOfThreadExecutionWidth = YES;
_raytracing_pipeline = [device newComputePipelineStateWithDescriptor:descriptor options:0 reflection:nil error:&error];
_semaphore = dispatch_semaphore_create(2);
}
void gpu_raytrace_pipeline_destroy(gpu_raytrace_pipeline_t *pipeline) {
}
bool gpu_raytrace_supported() {
id<MTLDevice> device = get_metal_device();
return device.supportsRaytracing;
}
id<MTLAccelerationStructure> create_acceleration_sctructure(MTLAccelerationStructureDescriptor *descriptor) {
id<MTLDevice> device = get_metal_device();
id<MTLCommandQueue> queue = get_metal_queue();
MTLAccelerationStructureSizes accel_sizes = [device accelerationStructureSizesWithDescriptor:descriptor];
id<MTLAccelerationStructure> acceleration_structure = [device newAccelerationStructureWithSize:accel_sizes.accelerationStructureSize];
id<MTLBuffer> scratch_buffer = [device newBufferWithLength:accel_sizes.buildScratchBufferSize options:MTLResourceStorageModePrivate];
id<MTLCommandBuffer> command_buffer = [queue commandBuffer];
id<MTLAccelerationStructureCommandEncoder> command_encoder = [command_buffer accelerationStructureCommandEncoder];
id<MTLBuffer> compacteds_size_buffer = [device newBufferWithLength:sizeof(uint32_t) options:MTLResourceStorageModeShared];
[command_encoder buildAccelerationStructure:acceleration_structure descriptor:descriptor scratchBuffer:scratch_buffer scratchBufferOffset:0];
[command_encoder writeCompactedAccelerationStructureSize:acceleration_structure toBuffer:compacteds_size_buffer offset:0];
[command_encoder endEncoding];
[command_buffer commit];
[command_buffer waitUntilCompleted];
uint32_t compacted_size = *(uint32_t *)compacteds_size_buffer.contents;
id<MTLAccelerationStructure> compacted_acceleration_structure = [device newAccelerationStructureWithSize:compacted_size];
command_buffer = [queue commandBuffer];
command_encoder = [command_buffer accelerationStructureCommandEncoder];
[command_encoder copyAndCompactAccelerationStructure:acceleration_structure toAccelerationStructure:compacted_acceleration_structure];
[command_encoder endEncoding];
[command_buffer commit];
return compacted_acceleration_structure;
}
void gpu_raytrace_acceleration_structure_init(gpu_raytrace_acceleration_structure_t *accel) {
vb_count = 0;
instances_count = 0;
}
void gpu_raytrace_acceleration_structure_add(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb, gpu_buffer_t *_ib,
iron_matrix4x4_t _transform) {
int vb_i = -1;
for (int i = 0; i < vb_count; ++i) {
if (_vb == vb[i]) {
vb_i = i;
break;
}
}
if (vb_i == -1) {
vb_i = vb_count;
vb[vb_count] = _vb;
ib[vb_count] = _ib;
vb_count++;
}
inst_t inst = { .i = vb_i, .m = _transform };
instances[instances_count] = inst;
instances_count++;
}
void _gpu_raytrace_acceleration_structure_destroy_bottom(gpu_raytrace_acceleration_structure_t *accel) {
// for (int i = 0; i < vb_count_last; ++i) {
// }
_primitive_accels = nil;
}
void _gpu_raytrace_acceleration_structure_destroy_top(gpu_raytrace_acceleration_structure_t *accel) {
_instance_accel = nil;
}
void gpu_raytrace_acceleration_structure_build(gpu_raytrace_acceleration_structure_t *accel,
gpu_buffer_t *_vb_full, gpu_buffer_t *_ib_full) {
bool build_bottom = false;
for (int i = 0; i < 16; ++i) {
if (vb_last[i] != vb[i]) {
build_bottom = true;
}
vb_last[i] = vb[i];
}
if (vb_count_last > 0) {
if (build_bottom) {
_gpu_raytrace_acceleration_structure_destroy_bottom(accel);
}
_gpu_raytrace_acceleration_structure_destroy_top(accel);
}
vb_count_last = vb_count;
if (vb_count == 0) {
return;
}
id<MTLDevice> device = get_metal_device();
if (!device.supportsRaytracing) {
return;
}
MTLResourceOptions options = MTLResourceStorageModeShared;
MTLAccelerationStructureTriangleGeometryDescriptor *descriptor = [MTLAccelerationStructureTriangleGeometryDescriptor descriptor];
descriptor.indexType = MTLIndexTypeUInt32;
descriptor.indexBuffer = (__bridge id<MTLBuffer>)ib[0]->impl.metal_buffer;
descriptor.vertexBuffer = (__bridge id<MTLBuffer>)vb[0]->impl.metal_buffer;
descriptor.vertexStride = vb[0]->stride;
descriptor.triangleCount = ib[0]->count / 3;
descriptor.vertexFormat = MTLAttributeFormatShort4Normalized;
MTLPrimitiveAccelerationStructureDescriptor *accel_descriptor = [MTLPrimitiveAccelerationStructureDescriptor descriptor];
accel_descriptor.geometryDescriptors = @[ descriptor ];
id<MTLAccelerationStructure> acceleration_structure = create_acceleration_sctructure(accel_descriptor);
_primitive_accels = [[NSMutableArray alloc] init];
[_primitive_accels addObject:acceleration_structure];
id<MTLBuffer> instance_buffer = [device newBufferWithLength:sizeof(MTLAccelerationStructureInstanceDescriptor) * 1 options:options];
MTLAccelerationStructureInstanceDescriptor *instance_descriptors = (MTLAccelerationStructureInstanceDescriptor *)instance_buffer.contents;
instance_descriptors[0].accelerationStructureIndex = 0;
instance_descriptors[0].options = MTLAccelerationStructureInstanceOptionOpaque;
instance_descriptors[0].mask = 1;
instance_descriptors[0].transformationMatrix.columns[0] = MTLPackedFloat3Make(instances[0].m.m[0], instances[0].m.m[1], instances[0].m.m[2]);
instance_descriptors[0].transformationMatrix.columns[1] = MTLPackedFloat3Make(instances[0].m.m[4], instances[0].m.m[5], instances[0].m.m[6]);
instance_descriptors[0].transformationMatrix.columns[2] = MTLPackedFloat3Make(instances[0].m.m[8], instances[0].m.m[9], instances[0].m.m[10]);
instance_descriptors[0].transformationMatrix.columns[3] = MTLPackedFloat3Make(instances[0].m.m[12], instances[0].m.m[13], instances[0].m.m[14]);
MTLInstanceAccelerationStructureDescriptor *inst_accel_descriptor = [MTLInstanceAccelerationStructureDescriptor descriptor];
inst_accel_descriptor.instancedAccelerationStructures = _primitive_accels;
inst_accel_descriptor.instanceCount = 1;
inst_accel_descriptor.instanceDescriptorBuffer = instance_buffer;
_instance_accel = create_acceleration_sctructure(inst_accel_descriptor);
}
void gpu_raytrace_acceleration_structure_destroy(gpu_raytrace_acceleration_structure_t *accel) {}
void gpu_raytrace_set_textures(gpu_texture_t *texpaint0, gpu_texture_t *texpaint1, gpu_texture_t *texpaint2, gpu_texture_t *texenv, gpu_texture_t *texsobol, gpu_texture_t *texscramble, gpu_texture_t *texrank) {
_texpaint0 = texpaint0;
_texpaint1 = texpaint1;
_texpaint2 = texpaint2;
_texenv = texenv;
_texsobol = texsobol;
_texscramble = texscramble;
_texrank = texrank;
}
void gpu_raytrace_set_acceleration_structure(gpu_raytrace_acceleration_structure_t *_accel) {
accel = _accel;
}
void gpu_raytrace_set_pipeline(gpu_raytrace_pipeline_t *_rt_pipeline) {
pipeline = _rt_pipeline;
}
void gpu_raytrace_set_target(gpu_texture_t *_output) {
output = _output;
}
void gpu_raytrace_dispatch_rays() {
id<MTLDevice> device = get_metal_device();
if (!device.supportsRaytracing) return;
dispatch_semaphore_wait(_semaphore, DISPATCH_TIME_FOREVER);
id<MTLCommandQueue> queue = get_metal_queue();
id<MTLCommandBuffer> command_buffer = [queue commandBuffer];
__block dispatch_semaphore_t sem = _semaphore;
[command_buffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
dispatch_semaphore_signal(sem);
}];
NSUInteger width = output->width;
NSUInteger height = output->height;
MTLSize threads_per_threadgroup = MTLSizeMake(8, 8, 1);
MTLSize threadgroups = MTLSizeMake((width + threads_per_threadgroup.width - 1) / threads_per_threadgroup.width,
(height + threads_per_threadgroup.height - 1) / threads_per_threadgroup.height, 1);
id<MTLComputeCommandEncoder> compute_encoder = [command_buffer computeCommandEncoder];
[compute_encoder setBuffer:(__bridge id<MTLBuffer>)constant_buf->impl.metal_buffer offset:0 atIndex:0];
[compute_encoder setAccelerationStructure:_instance_accel atBufferIndex:1];
[compute_encoder setBuffer: (__bridge id<MTLBuffer>)ib[0]->impl.metal_buffer offset:0 atIndex:2];
[compute_encoder setBuffer: (__bridge id<MTLBuffer>)vb[0]->impl.metal_buffer offset:0 atIndex:3];
[compute_encoder setTexture:(__bridge id<MTLTexture>)output->impl._tex atIndex:0];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texpaint0->impl._tex atIndex:1];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texpaint1->impl._tex atIndex:2];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texpaint2->impl._tex atIndex:3];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texenv->impl._tex atIndex:4];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texsobol->impl._tex atIndex:5];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texscramble->impl._tex atIndex:6];
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texrank->impl._tex atIndex:7];
for (id<MTLAccelerationStructure> primitive_accel in _primitive_accels) {
[compute_encoder useResource:primitive_accel usage:MTLResourceUsageRead];
}
[compute_encoder setComputePipelineState:_raytracing_pipeline];
[compute_encoder dispatchThreadgroups:threadgroups threadsPerThreadgroup:threads_per_threadgroup];
[compute_encoder endEncoding];
[command_buffer commit];
}