897 lines
35 KiB
Objective-C
897 lines
35 KiB
Objective-C
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <iron_math.h>
|
|
#include <iron_system.h>
|
|
#include <iron_gpu.h>
|
|
#import <Metal/Metal.h>
|
|
#import <MetalKit/MTKView.h>
|
|
|
|
id get_metal_layer(void);
|
|
id get_metal_device(void);
|
|
id get_metal_queue(void);
|
|
|
|
bool gpu_transpose_mat = true;
|
|
static id<MTLCommandBuffer> command_buffer = nil;
|
|
static id<MTLRenderCommandEncoder> command_encoder = nil;
|
|
static id<MTLArgumentEncoder> argument_encoder = nil;
|
|
static id<MTLBuffer> argument_buffer = nil;
|
|
static id<CAMetalDrawable> drawable;
|
|
static id<MTLSamplerState> linear_sampler;
|
|
static id<MTLSamplerState> point_sampler;
|
|
static int argument_buffer_step;
|
|
static gpu_buffer_t *current_vb;
|
|
static gpu_buffer_t *current_ib;
|
|
static MTLViewport current_viewport;
|
|
static MTLScissorRect current_scissor;
|
|
static MTLRenderPassDescriptor *render_pass_desc;
|
|
static bool resized = false;
|
|
static void *readback_buffer;
|
|
static int readback_buffer_size = 0;
|
|
static bool linear_sampling = true;
|
|
|
|
static MTLBlendFactor convert_blending_factor(gpu_blending_factor_t factor) {
|
|
switch (factor) {
|
|
case GPU_BLEND_ONE:
|
|
return MTLBlendFactorOne;
|
|
case GPU_BLEND_ZERO:
|
|
return MTLBlendFactorZero;
|
|
case GPU_BLEND_SOURCE_ALPHA:
|
|
return MTLBlendFactorSourceAlpha;
|
|
case GPU_BLEND_DEST_ALPHA:
|
|
return MTLBlendFactorDestinationAlpha;
|
|
case GPU_BLEND_INV_SOURCE_ALPHA:
|
|
return MTLBlendFactorOneMinusSourceAlpha;
|
|
case GPU_BLEND_INV_DEST_ALPHA:
|
|
return MTLBlendFactorOneMinusDestinationAlpha;
|
|
}
|
|
}
|
|
|
|
static MTLCompareFunction convert_compare_mode(gpu_compare_mode_t compare) {
|
|
switch (compare) {
|
|
case GPU_COMPARE_MODE_ALWAYS:
|
|
return MTLCompareFunctionAlways;
|
|
case GPU_COMPARE_MODE_NEVER:
|
|
return MTLCompareFunctionNever;
|
|
case GPU_COMPARE_MODE_EQUAL:
|
|
return MTLCompareFunctionEqual;
|
|
case GPU_COMPARE_MODE_LESS:
|
|
return MTLCompareFunctionLess;
|
|
}
|
|
}
|
|
|
|
static MTLCullMode convert_cull_mode(gpu_cull_mode_t cull) {
|
|
switch (cull) {
|
|
case GPU_CULL_MODE_CLOCKWISE:
|
|
return MTLCullModeFront;
|
|
case GPU_CULL_MODE_COUNTERCLOCKWISE:
|
|
return MTLCullModeBack;
|
|
case GPU_CULL_MODE_NEVER:
|
|
return MTLCullModeNone;
|
|
}
|
|
}
|
|
|
|
static MTLPixelFormat convert_texture_format(gpu_texture_format_t format) {
|
|
switch (format) {
|
|
case GPU_TEXTURE_FORMAT_RGBA128:
|
|
return MTLPixelFormatRGBA32Float;
|
|
case GPU_TEXTURE_FORMAT_RGBA64:
|
|
return MTLPixelFormatRGBA16Float;
|
|
case GPU_TEXTURE_FORMAT_R32:
|
|
return MTLPixelFormatR32Float;
|
|
case GPU_TEXTURE_FORMAT_R16:
|
|
return MTLPixelFormatR16Float;
|
|
case GPU_TEXTURE_FORMAT_R8:
|
|
return MTLPixelFormatR8Unorm;
|
|
case GPU_TEXTURE_FORMAT_D32:
|
|
return MTLPixelFormatDepth32Float;
|
|
default:
|
|
return MTLPixelFormatBGRA8Unorm;
|
|
}
|
|
}
|
|
|
|
void gpu_render_target_init2(gpu_texture_t *target, int width, int height, gpu_texture_format_t format, int framebuffer_index) {
|
|
target->width = width;
|
|
target->height = height;
|
|
target->format = format;
|
|
target->state = GPU_TEXTURE_STATE_RENDER_TARGET;
|
|
target->buffer = NULL;
|
|
|
|
if (framebuffer_index < 0) {
|
|
id<MTLDevice> device = get_metal_device();
|
|
MTLTextureDescriptor *descriptor = [MTLTextureDescriptor new];
|
|
descriptor.textureType = MTLTextureType2D;
|
|
descriptor.width = width;
|
|
descriptor.height = height;
|
|
descriptor.depth = 1;
|
|
descriptor.pixelFormat = convert_texture_format(format);
|
|
descriptor.arrayLength = 1;
|
|
descriptor.mipmapLevelCount = 1;
|
|
descriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
|
|
descriptor.resourceOptions = MTLResourceStorageModePrivate;
|
|
target->impl._tex = (__bridge_retained void *)[device newTextureWithDescriptor:descriptor];
|
|
}
|
|
}
|
|
|
|
void gpu_destroy(void) {
|
|
id<MTLTexture> readback = (__bridge_transfer id<MTLTexture>)readback_buffer;
|
|
readback = nil;
|
|
}
|
|
|
|
void gpu_resize_internal(int width, int height) {
|
|
resized = true;
|
|
}
|
|
|
|
static void next_drawable() {
|
|
CAMetalLayer *layer = get_metal_layer();
|
|
drawable = [layer nextDrawable];
|
|
framebuffers[framebuffer_index].impl._tex = (__bridge void *)drawable.texture;
|
|
}
|
|
|
|
void gpu_init_internal(int depth_buffer_bits, bool vsync) {
|
|
id<MTLDevice> device = get_metal_device();
|
|
|
|
MTLSamplerDescriptor *linear_desc = [MTLSamplerDescriptor new];
|
|
linear_desc.minFilter = MTLSamplerMinMagFilterLinear;
|
|
linear_desc.magFilter = MTLSamplerMinMagFilterLinear;
|
|
linear_desc.mipFilter = MTLSamplerMipFilterLinear;
|
|
linear_desc.sAddressMode = MTLSamplerAddressModeRepeat;
|
|
linear_desc.tAddressMode = MTLSamplerAddressModeRepeat;
|
|
linear_desc.supportArgumentBuffers = true;
|
|
linear_sampler = [device newSamplerStateWithDescriptor:linear_desc];
|
|
|
|
MTLSamplerDescriptor *point_desc = [MTLSamplerDescriptor new];
|
|
point_desc.minFilter = MTLSamplerMinMagFilterNearest;
|
|
point_desc.magFilter = MTLSamplerMinMagFilterNearest;
|
|
point_desc.mipFilter = MTLSamplerMipFilterNearest;
|
|
point_desc.sAddressMode = MTLSamplerAddressModeRepeat;
|
|
point_desc.tAddressMode = MTLSamplerAddressModeRepeat;
|
|
point_desc.supportArgumentBuffers = true;
|
|
point_sampler = [device newSamplerStateWithDescriptor:point_desc];
|
|
|
|
MTLArgumentDescriptor *constants_desc = [MTLArgumentDescriptor argumentDescriptor];
|
|
constants_desc.dataType = MTLDataTypePointer;
|
|
constants_desc.index = 0;
|
|
|
|
MTLArgumentDescriptor *sampler_desc = [MTLArgumentDescriptor argumentDescriptor];
|
|
sampler_desc.dataType = MTLDataTypeSampler;
|
|
sampler_desc.index = 1;
|
|
|
|
MTLArgumentDescriptor *texture_desc[GPU_MAX_TEXTURES];
|
|
for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
|
|
texture_desc[i] = [MTLArgumentDescriptor argumentDescriptor];
|
|
texture_desc[i].dataType = MTLDataTypeTexture;
|
|
texture_desc[i].index = i + 2;
|
|
texture_desc[i].textureType = MTLTextureType2D;
|
|
}
|
|
|
|
NSArray *arguments = [NSArray arrayWithObjects:constants_desc, sampler_desc, texture_desc[0], texture_desc[1], texture_desc[2], texture_desc[3], texture_desc[4], texture_desc[5], texture_desc[6], texture_desc[7], texture_desc[8], texture_desc[9], texture_desc[10], texture_desc[11], texture_desc[12], texture_desc[13], texture_desc[14], texture_desc[15], nil];
|
|
argument_encoder = [device newArgumentEncoderWithArguments:arguments];
|
|
argument_buffer_step = [argument_encoder encodedLength];
|
|
argument_buffer = [device newBufferWithLength:(argument_buffer_step * GPU_CONSTANT_BUFFER_MULTIPLE) options:MTLResourceStorageModeShared];
|
|
|
|
gpu_create_framebuffers(depth_buffer_bits);
|
|
next_drawable();
|
|
}
|
|
|
|
void gpu_begin_internal(gpu_clear_t flags, unsigned color, float depth) {
|
|
render_pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
for (int i = 0; i < current_render_targets_count; ++i) {
|
|
render_pass_desc.colorAttachments[i].texture = (__bridge id<MTLTexture>)current_render_targets[i]->impl._tex;
|
|
if (flags & GPU_CLEAR_COLOR) {
|
|
float red, green, blue, alpha;
|
|
iron_color_components(color, &red, &green, &blue, &alpha);
|
|
render_pass_desc.colorAttachments[i].loadAction = MTLLoadActionClear;
|
|
render_pass_desc.colorAttachments[i].storeAction = MTLStoreActionStore;
|
|
render_pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(red, green, blue, alpha);
|
|
}
|
|
else {
|
|
render_pass_desc.colorAttachments[i].loadAction = MTLLoadActionLoad;
|
|
render_pass_desc.colorAttachments[i].storeAction = MTLStoreActionStore;
|
|
render_pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
}
|
|
|
|
if (current_depth_buffer != NULL) {
|
|
render_pass_desc.depthAttachment.texture = (__bridge id<MTLTexture>)current_depth_buffer->impl._tex;
|
|
}
|
|
|
|
if (flags & GPU_CLEAR_DEPTH) {
|
|
render_pass_desc.depthAttachment.clearDepth = depth;
|
|
render_pass_desc.depthAttachment.loadAction = MTLLoadActionClear;
|
|
render_pass_desc.depthAttachment.storeAction = MTLStoreActionStore;
|
|
}
|
|
else {
|
|
render_pass_desc.depthAttachment.clearDepth = 1;
|
|
render_pass_desc.depthAttachment.loadAction = MTLLoadActionLoad;
|
|
render_pass_desc.depthAttachment.storeAction = MTLStoreActionStore;
|
|
}
|
|
|
|
id<MTLCommandQueue> queue = get_metal_queue();
|
|
|
|
if (command_buffer == nil) {
|
|
command_buffer = [queue commandBuffer];
|
|
}
|
|
|
|
command_encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_desc];
|
|
current_viewport.originX = 0;
|
|
current_viewport.originY = 0;
|
|
current_viewport.width = current_render_targets[0]->width;
|
|
current_viewport.height = current_render_targets[0]->height;
|
|
current_scissor.x = 0;
|
|
current_scissor.y = 0;
|
|
current_scissor.width = current_render_targets[0]->width;
|
|
current_scissor.height = current_render_targets[0]->height;
|
|
}
|
|
|
|
void gpu_end_internal() {
|
|
[command_encoder endEncoding];
|
|
current_render_targets_count = 0;
|
|
}
|
|
|
|
void gpu_execute_and_wait() {
|
|
if (gpu_in_use) {
|
|
[command_encoder endEncoding];
|
|
}
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
id<MTLCommandQueue> queue = get_metal_queue();
|
|
command_buffer = [queue commandBuffer];
|
|
|
|
if (gpu_in_use) {
|
|
for (int i = 0; i < current_render_targets_count; ++i) {
|
|
render_pass_desc.colorAttachments[i].loadAction = MTLLoadActionLoad;
|
|
}
|
|
render_pass_desc.depthAttachment.loadAction = MTLLoadActionLoad;
|
|
command_encoder = [command_buffer renderCommandEncoderWithDescriptor:render_pass_desc];
|
|
id<MTLRenderPipelineState> pipe = (__bridge id<MTLRenderPipelineState>)current_pipeline->impl.pipeline;
|
|
[command_encoder setRenderPipelineState:pipe];
|
|
id<MTLDepthStencilState> depth_state = (__bridge id<MTLDepthStencilState>)current_pipeline->impl.depth;
|
|
[command_encoder setDepthStencilState:depth_state];
|
|
[command_encoder setFrontFacingWinding:MTLWindingClockwise];
|
|
[command_encoder setCullMode:convert_cull_mode(current_pipeline->cull_mode)];
|
|
id<MTLBuffer> vb = (__bridge id<MTLBuffer>)current_vb->impl.metal_buffer;
|
|
[command_encoder setVertexBuffer:vb offset:0 atIndex:0];
|
|
[command_encoder setViewport:current_viewport];
|
|
[command_encoder setScissorRect:current_scissor];
|
|
}
|
|
}
|
|
|
|
void gpu_present_internal() {
|
|
[command_buffer presentDrawable:drawable];
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
|
|
drawable = nil;
|
|
command_buffer = nil;
|
|
command_encoder = nil;
|
|
|
|
if (resized) {
|
|
CAMetalLayer *layer = get_metal_layer();
|
|
layer.drawableSize = CGSizeMake(iron_window_width(), iron_window_height());
|
|
for (int i = 0; i < GPU_FRAMEBUFFER_COUNT; ++i) {
|
|
// gpu_texture_destroy_internal(&framebuffers[i]);
|
|
gpu_render_target_init2(&framebuffers[i], iron_window_width(), iron_window_height(), GPU_TEXTURE_FORMAT_RGBA32, i);
|
|
}
|
|
resized = false;
|
|
}
|
|
|
|
next_drawable();
|
|
}
|
|
|
|
void gpu_barrier(gpu_texture_t *render_target, gpu_texture_state_t state_after) {
|
|
}
|
|
|
|
void gpu_draw_internal() {
|
|
id<MTLBuffer> index_buffer = (__bridge id<MTLBuffer>)current_ib->impl.metal_buffer;
|
|
[command_encoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
|
|
indexCount:current_ib->count
|
|
indexType:MTLIndexTypeUInt32
|
|
indexBuffer:index_buffer
|
|
indexBufferOffset:0];
|
|
}
|
|
|
|
void gpu_viewport(int x, int y, int width, int height) {
|
|
current_viewport.originX = x;
|
|
current_viewport.originY = y;
|
|
current_viewport.width = width;
|
|
current_viewport.height = height;
|
|
current_viewport.znear = 0.1;
|
|
current_viewport.zfar = 100.0;
|
|
[command_encoder setViewport:current_viewport];
|
|
}
|
|
|
|
void gpu_scissor(int x, int y, int width, int height) {
|
|
current_scissor.x = x;
|
|
current_scissor.y = y;
|
|
int target_w = current_render_targets[0]->width;
|
|
int target_h = current_render_targets[0]->height;
|
|
current_scissor.width = (x + width <= target_w) ? width : target_w - x;
|
|
current_scissor.height = (y + height <= target_h) ? height : target_h - y;
|
|
[command_encoder setScissorRect:current_scissor];
|
|
}
|
|
|
|
void gpu_disable_scissor() {
|
|
current_scissor.x = 0;
|
|
current_scissor.y = 0;
|
|
current_scissor.width = current_render_targets[0]->width;
|
|
current_scissor.height = current_render_targets[0]->height;
|
|
[command_encoder setScissorRect:current_scissor];
|
|
}
|
|
|
|
void gpu_set_pipeline_internal(gpu_pipeline_t *pipeline) {
|
|
id<MTLRenderPipelineState> pipe = (__bridge id<MTLRenderPipelineState>)pipeline->impl.pipeline;
|
|
[command_encoder setRenderPipelineState:pipe];
|
|
id<MTLDepthStencilState> depth_state = (__bridge id<MTLDepthStencilState>)pipeline->impl.depth;
|
|
[command_encoder setDepthStencilState:depth_state];
|
|
[command_encoder setFrontFacingWinding:MTLWindingClockwise];
|
|
[command_encoder setCullMode:convert_cull_mode(pipeline->cull_mode)];
|
|
}
|
|
|
|
void gpu_set_vertex_buffer(gpu_buffer_t *buffer) {
|
|
current_vb = buffer;
|
|
id<MTLBuffer> buf = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
|
|
[command_encoder setVertexBuffer:buf offset:0 atIndex:0];
|
|
}
|
|
|
|
void gpu_set_index_buffer(gpu_buffer_t *buffer) {
|
|
current_ib = buffer;
|
|
}
|
|
|
|
void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data) {
|
|
gpu_execute_and_wait();
|
|
|
|
int buffer_size = render_target->width * render_target->height * gpu_texture_format_size(render_target->format);
|
|
int new_readback_buffer_size = buffer_size;
|
|
if (new_readback_buffer_size < (2048 * 2048 * 4)) {
|
|
new_readback_buffer_size = (2048 * 2048 * 4);
|
|
}
|
|
if (readback_buffer_size < new_readback_buffer_size) {
|
|
readback_buffer_size = new_readback_buffer_size;
|
|
if (readback_buffer != NULL) {
|
|
id<MTLTexture> readback = (__bridge_transfer id<MTLTexture>)readback_buffer;
|
|
readback = nil;
|
|
}
|
|
id<MTLDevice> device = get_metal_device();
|
|
readback_buffer = (__bridge_retained void *)[device newBufferWithLength:new_readback_buffer_size options:MTLResourceStorageModeShared];
|
|
}
|
|
|
|
// Copy render target to readback buffer
|
|
id<MTLCommandQueue> queue = get_metal_queue();
|
|
id<MTLCommandBuffer> command_buffer = [queue commandBuffer];
|
|
id<MTLBlitCommandEncoder> command_encoder = [command_buffer blitCommandEncoder];
|
|
[command_encoder copyFromTexture:(__bridge id<MTLTexture>)render_target->impl._tex
|
|
sourceSlice:0
|
|
sourceLevel:0
|
|
sourceOrigin:MTLOriginMake(0, 0, 0)
|
|
sourceSize:MTLSizeMake(render_target->width, render_target->height, 1)
|
|
toBuffer:(__bridge id<MTLBuffer>)readback_buffer
|
|
destinationOffset:0
|
|
destinationBytesPerRow:render_target->width * gpu_texture_format_size(render_target->format)
|
|
destinationBytesPerImage:0];
|
|
[command_encoder endEncoding];
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
|
|
// Read buffer
|
|
id<MTLBuffer> buffer = (__bridge id<MTLBuffer>)readback_buffer;
|
|
memcpy(data, [buffer contents], render_target->width * render_target->height * gpu_texture_format_size(render_target->format));
|
|
}
|
|
|
|
void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size) {
|
|
id<MTLBuffer> buf = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
|
|
[argument_encoder setArgumentBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index];
|
|
[argument_encoder setBuffer:buf offset:offset atIndex:0];
|
|
[argument_encoder setSamplerState:(linear_sampling ? linear_sampler : point_sampler) atIndex:1];
|
|
[command_encoder setVertexBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index atIndex:1];
|
|
[command_encoder setFragmentBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index atIndex:1];
|
|
[command_encoder useResource:buf usage:MTLResourceUsageRead stages:MTLRenderStageVertex|MTLRenderStageFragment];
|
|
for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
|
|
if (current_textures[i] == NULL) {
|
|
break;
|
|
}
|
|
id<MTLTexture> tex = (__bridge id<MTLTexture>)current_textures[i]->impl._tex;
|
|
[argument_encoder setTexture:tex atIndex:i + 2];
|
|
[command_encoder useResource:tex usage:MTLResourceUsageRead stages:MTLRenderStageVertex|MTLRenderStageFragment];
|
|
}
|
|
}
|
|
|
|
void gpu_set_texture(int unit, gpu_texture_t *texture) {
|
|
current_textures[unit] = texture;
|
|
}
|
|
|
|
void gpu_use_linear_sampling(bool b) {
|
|
linear_sampling = b;
|
|
}
|
|
|
|
void gpu_pipeline_destroy_internal(gpu_pipeline_t *pipeline) {
|
|
id<MTLRenderPipelineState> pipe = (__bridge_transfer id<MTLRenderPipelineState>)pipeline->impl.pipeline;
|
|
pipe = nil;
|
|
pipeline->impl.pipeline = NULL;
|
|
|
|
id<MTLDepthStencilState> depth_state = (__bridge_transfer id<MTLDepthStencilState>)pipeline->impl.depth;
|
|
depth_state = nil;
|
|
pipeline->impl.depth = NULL;
|
|
}
|
|
|
|
void gpu_pipeline_compile(gpu_pipeline_t *pipeline) {
|
|
if (pipeline->vertex_shader->impl.length == 0 || pipeline->fragment_shader->impl.length == 0) {
|
|
// Shader compilation error
|
|
return;
|
|
}
|
|
|
|
id<MTLDevice> device = get_metal_device();
|
|
NSError *error = nil;
|
|
id<MTLLibrary> library = [device newLibraryWithSource:[[NSString alloc] initWithBytes:pipeline->vertex_shader->impl.source length:pipeline->vertex_shader->impl.length encoding:NSUTF8StringEncoding] options:nil error:&error];
|
|
if (library == nil) {
|
|
iron_error("%s", error.localizedDescription.UTF8String);
|
|
return;
|
|
}
|
|
|
|
pipeline->vertex_shader->impl.mtl_function = (__bridge_retained void *)[library newFunctionWithName:[NSString stringWithCString:pipeline->vertex_shader->impl.name encoding:NSUTF8StringEncoding]];
|
|
pipeline->fragment_shader->impl.mtl_function = (__bridge_retained void *)[library newFunctionWithName:[NSString stringWithCString:pipeline->fragment_shader->impl.name encoding:NSUTF8StringEncoding]];
|
|
|
|
MTLRenderPipelineDescriptor *render_pipeline_desc = [[MTLRenderPipelineDescriptor alloc] init];
|
|
render_pipeline_desc.vertexFunction = (__bridge id<MTLFunction>)pipeline->vertex_shader->impl.mtl_function;
|
|
render_pipeline_desc.fragmentFunction = (__bridge id<MTLFunction>)pipeline->fragment_shader->impl.mtl_function;
|
|
|
|
for (int i = 0; i < pipeline->color_attachment_count; ++i) {
|
|
render_pipeline_desc.colorAttachments[i].pixelFormat = convert_texture_format(pipeline->color_attachment[i]);
|
|
render_pipeline_desc.colorAttachments[i].blendingEnabled =
|
|
pipeline->blend_source != GPU_BLEND_ONE || pipeline->blend_destination != GPU_BLEND_ZERO ||
|
|
pipeline->alpha_blend_source != GPU_BLEND_ONE || pipeline->alpha_blend_destination != GPU_BLEND_ZERO;
|
|
render_pipeline_desc.colorAttachments[i].sourceRGBBlendFactor = convert_blending_factor(pipeline->blend_source);
|
|
render_pipeline_desc.colorAttachments[i].destinationRGBBlendFactor = convert_blending_factor(pipeline->blend_destination);
|
|
render_pipeline_desc.colorAttachments[i].rgbBlendOperation = MTLBlendOperationAdd;
|
|
render_pipeline_desc.colorAttachments[i].sourceAlphaBlendFactor = convert_blending_factor(pipeline->alpha_blend_source);
|
|
render_pipeline_desc.colorAttachments[i].destinationAlphaBlendFactor = convert_blending_factor(pipeline->alpha_blend_destination);
|
|
render_pipeline_desc.colorAttachments[i].alphaBlendOperation = MTLBlendOperationAdd;
|
|
render_pipeline_desc.colorAttachments[i].writeMask =
|
|
(pipeline->color_write_mask_red[i] ? MTLColorWriteMaskRed : 0) |
|
|
(pipeline->color_write_mask_green[i] ? MTLColorWriteMaskGreen : 0) |
|
|
(pipeline->color_write_mask_blue[i] ? MTLColorWriteMaskBlue : 0) |
|
|
(pipeline->color_write_mask_alpha[i] ? MTLColorWriteMaskAlpha : 0);
|
|
}
|
|
render_pipeline_desc.depthAttachmentPixelFormat = pipeline->depth_attachment_bits > 0 ? MTLPixelFormatDepth32Float : MTLPixelFormatInvalid;
|
|
|
|
float offset = 0;
|
|
MTLVertexDescriptor *vertex_descriptor = [[MTLVertexDescriptor alloc] init];
|
|
|
|
for (int i = 0; i < pipeline->input_layout->size; ++i) {
|
|
vertex_descriptor.attributes[i].bufferIndex = 0;
|
|
vertex_descriptor.attributes[i].offset = offset;
|
|
offset += gpu_vertex_data_size(pipeline->input_layout->elements[i].data);
|
|
|
|
switch (pipeline->input_layout->elements[i].data) {
|
|
case GPU_VERTEX_DATA_F32_1X:
|
|
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat;
|
|
break;
|
|
case GPU_VERTEX_DATA_F32_2X:
|
|
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat2;
|
|
break;
|
|
case GPU_VERTEX_DATA_F32_3X:
|
|
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat3;
|
|
break;
|
|
case GPU_VERTEX_DATA_F32_4X:
|
|
vertex_descriptor.attributes[i].format = MTLVertexFormatFloat4;
|
|
break;
|
|
case GPU_VERTEX_DATA_I16_2X_NORM:
|
|
vertex_descriptor.attributes[i].format = MTLVertexFormatShort2Normalized;
|
|
break;
|
|
case GPU_VERTEX_DATA_I16_4X_NORM:
|
|
vertex_descriptor.attributes[i].format = MTLVertexFormatShort4Normalized;
|
|
break;
|
|
}
|
|
}
|
|
|
|
vertex_descriptor.layouts[0].stride = offset;
|
|
vertex_descriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
|
|
|
|
render_pipeline_desc.vertexDescriptor = vertex_descriptor;
|
|
|
|
NSError *errors = nil;
|
|
MTLRenderPipelineReflection *reflection = nil;
|
|
|
|
pipeline->impl.pipeline = (__bridge_retained void *)[
|
|
device newRenderPipelineStateWithDescriptor:render_pipeline_desc
|
|
options:MTLPipelineOptionBufferTypeInfo
|
|
reflection:&reflection
|
|
error:&errors];
|
|
|
|
MTLDepthStencilDescriptor *depth_descriptor = [MTLDepthStencilDescriptor new];
|
|
depth_descriptor.depthCompareFunction = convert_compare_mode(pipeline->depth_mode);
|
|
depth_descriptor.depthWriteEnabled = pipeline->depth_write;
|
|
pipeline->impl.depth = (__bridge_retained void *)[device newDepthStencilStateWithDescriptor:depth_descriptor];
|
|
}
|
|
|
|
void gpu_shader_destroy(gpu_shader_t *shader) {
|
|
id<MTLFunction> function = (__bridge_transfer id<MTLFunction>)shader->impl.mtl_function;
|
|
function = nil;
|
|
shader->impl.mtl_function = NULL;
|
|
}
|
|
|
|
void gpu_shader_init(gpu_shader_t *shader, const void *data, size_t length, gpu_shader_type_t type) {
|
|
shader->impl.name[0] = 0;
|
|
const char *source = data;
|
|
|
|
for (int i = 3; i < length; ++i) { // //>
|
|
if (source[i] == '\n') {
|
|
shader->impl.name[i - 3] = 0;
|
|
break;
|
|
}
|
|
shader->impl.name[i - 3] = source[i];
|
|
}
|
|
|
|
shader->impl.source = data;
|
|
shader->impl.length = length;
|
|
}
|
|
|
|
void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format) {
|
|
texture->width = width;
|
|
texture->height = height;
|
|
texture->format = format;
|
|
texture->state = GPU_TEXTURE_STATE_SHADER_RESOURCE;
|
|
texture->buffer = NULL;
|
|
|
|
MTLPixelFormat mtlformat = convert_texture_format(format);
|
|
if (mtlformat == MTLPixelFormatBGRA8Unorm) {
|
|
mtlformat = MTLPixelFormatRGBA8Unorm;
|
|
}
|
|
MTLTextureDescriptor *descriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:mtlformat
|
|
width:width
|
|
height:height
|
|
mipmapped:NO];
|
|
descriptor.textureType = MTLTextureType2D;
|
|
descriptor.width = width;
|
|
descriptor.height = height;
|
|
descriptor.depth = 1;
|
|
descriptor.pixelFormat = mtlformat;
|
|
descriptor.arrayLength = 1;
|
|
descriptor.mipmapLevelCount = 1;
|
|
descriptor.usage = MTLTextureUsageShaderRead; // MTLTextureUsageShaderWrite
|
|
|
|
id<MTLDevice> device = get_metal_device();
|
|
id<MTLTexture> tex = [device newTextureWithDescriptor:descriptor];
|
|
texture->impl._tex = (__bridge_retained void *)tex;
|
|
[tex replaceRegion:MTLRegionMake2D(0, 0, width, height)
|
|
mipmapLevel:0
|
|
slice:0
|
|
withBytes:data
|
|
bytesPerRow:width * gpu_texture_format_size(format)
|
|
bytesPerImage:width * gpu_texture_format_size(format) * height];
|
|
}
|
|
|
|
void gpu_texture_destroy_internal(gpu_texture_t *target) {
|
|
id<MTLTexture> tex = (__bridge_transfer id<MTLTexture>)target->impl._tex;
|
|
tex = nil;
|
|
target->impl._tex = NULL;
|
|
}
|
|
|
|
void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format) {
|
|
gpu_render_target_init2(target, width, height, format, -1);
|
|
}
|
|
|
|
void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure) {
|
|
buffer->count = count;
|
|
for (int i = 0; i < structure->size; ++i) {
|
|
gpu_vertex_element_t element = structure->elements[i];
|
|
buffer->stride += gpu_vertex_data_size(element.data);
|
|
}
|
|
|
|
id<MTLDevice> device = get_metal_device();
|
|
MTLResourceOptions options = MTLResourceCPUCacheModeWriteCombined;
|
|
options |= MTLResourceStorageModeShared;
|
|
|
|
id<MTLBuffer> buf = [device newBufferWithLength:count * buffer->stride options:options];
|
|
buffer->impl.metal_buffer = (__bridge_retained void *)buf;
|
|
}
|
|
|
|
void *gpu_vertex_buffer_lock(gpu_buffer_t *buf) {
|
|
id<MTLBuffer> buffer = (__bridge id<MTLBuffer>)buf->impl.metal_buffer;
|
|
return [buffer contents];
|
|
}
|
|
|
|
void gpu_vertex_buffer_unlock(gpu_buffer_t *buf) {
|
|
}
|
|
|
|
void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size) {
|
|
buffer->count = size;
|
|
buffer->data = NULL;
|
|
buffer->impl.metal_buffer = (__bridge_retained void *)[get_metal_device() newBufferWithLength:size options:MTLResourceOptionCPUCacheModeDefault];
|
|
}
|
|
|
|
void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) {
|
|
id<MTLBuffer> buf = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
|
|
uint8_t *data = (uint8_t *)[buf contents];
|
|
buffer->data = &data[start];
|
|
}
|
|
|
|
void gpu_constant_buffer_unlock(gpu_buffer_t *buffer) {
|
|
}
|
|
|
|
void gpu_index_buffer_init(gpu_buffer_t *buffer, int indexCount) {
|
|
buffer->count = indexCount;
|
|
|
|
id<MTLDevice> device = get_metal_device();
|
|
MTLResourceOptions options = MTLResourceCPUCacheModeWriteCombined;
|
|
options |= MTLResourceStorageModeShared;
|
|
|
|
buffer->impl.metal_buffer = (__bridge_retained void *)[device
|
|
newBufferWithLength:sizeof(uint32_t) * indexCount
|
|
options:options];
|
|
}
|
|
|
|
void gpu_buffer_destroy_internal(gpu_buffer_t *buffer) {
|
|
id<MTLBuffer> buf = (__bridge_transfer id<MTLBuffer>)buffer->impl.metal_buffer;
|
|
buf = nil;
|
|
buffer->impl.metal_buffer = NULL;
|
|
}
|
|
|
|
void *gpu_index_buffer_lock(gpu_buffer_t *buffer) {
|
|
id<MTLBuffer> metal_buffer = (__bridge id<MTLBuffer>)buffer->impl.metal_buffer;
|
|
uint8_t *data = (uint8_t *)[metal_buffer contents];
|
|
return data;
|
|
}
|
|
|
|
void gpu_index_buffer_unlock(gpu_buffer_t *buffer) {
|
|
}
|
|
|
|
char *gpu_device_name() {
|
|
id<MTLDevice> device = get_metal_device();
|
|
return (char *)[device.name UTF8String];
|
|
}
|
|
|
|
typedef struct inst {
|
|
iron_matrix4x4_t m;
|
|
int i;
|
|
} inst_t;
|
|
|
|
static gpu_raytrace_acceleration_structure_t *accel;
|
|
static gpu_raytrace_pipeline_t *pipeline;
|
|
static gpu_texture_t *output = NULL;
|
|
static gpu_buffer_t *constant_buf;
|
|
static id<MTLComputePipelineState> _raytracing_pipeline;
|
|
static NSMutableArray *_primitive_accels;
|
|
static id<MTLAccelerationStructure> _instance_accel;
|
|
static dispatch_semaphore_t _semaphore;
|
|
static gpu_texture_t *_texpaint0;
|
|
static gpu_texture_t *_texpaint1;
|
|
static gpu_texture_t *_texpaint2;
|
|
static gpu_texture_t *_texenv;
|
|
static gpu_texture_t *_texsobol;
|
|
static gpu_texture_t *_texscramble;
|
|
static gpu_texture_t *_texrank;
|
|
static gpu_buffer_t *vb[16];
|
|
static gpu_buffer_t *vb_last[16];
|
|
static gpu_buffer_t *ib[16];
|
|
static int vb_count = 0;
|
|
static int vb_count_last = 0;
|
|
static inst_t instances[1024];
|
|
static int instances_count = 0;
|
|
|
|
void gpu_raytrace_pipeline_init(gpu_raytrace_pipeline_t *pipeline, void *ray_shader, int ray_shader_size, gpu_buffer_t *constant_buffer) {
|
|
id<MTLDevice> device = get_metal_device();
|
|
if (!device.supportsRaytracing) return;
|
|
constant_buf = constant_buffer;
|
|
|
|
NSError *error = nil;
|
|
id<MTLLibrary> library = [device newLibraryWithSource:[[NSString alloc] initWithBytes:ray_shader length:ray_shader_size encoding:NSUTF8StringEncoding]
|
|
options:nil
|
|
error:&error];
|
|
if (library == nil) {
|
|
iron_error("%s", error.localizedDescription.UTF8String);
|
|
}
|
|
|
|
MTLComputePipelineDescriptor *descriptor = [[MTLComputePipelineDescriptor alloc] init];
|
|
descriptor.computeFunction = [library newFunctionWithName:@"raytracingKernel"];
|
|
descriptor.threadGroupSizeIsMultipleOfThreadExecutionWidth = YES;
|
|
_raytracing_pipeline = [device newComputePipelineStateWithDescriptor:descriptor options:0 reflection:nil error:&error];
|
|
_semaphore = dispatch_semaphore_create(2);
|
|
}
|
|
|
|
void gpu_raytrace_pipeline_destroy(gpu_raytrace_pipeline_t *pipeline) {
|
|
}
|
|
|
|
bool gpu_raytrace_supported() {
|
|
id<MTLDevice> device = get_metal_device();
|
|
return device.supportsRaytracing;
|
|
}
|
|
|
|
id<MTLAccelerationStructure> create_acceleration_sctructure(MTLAccelerationStructureDescriptor *descriptor) {
|
|
id<MTLDevice> device = get_metal_device();
|
|
id<MTLCommandQueue> queue = get_metal_queue();
|
|
|
|
MTLAccelerationStructureSizes accel_sizes = [device accelerationStructureSizesWithDescriptor:descriptor];
|
|
id<MTLAccelerationStructure> acceleration_structure = [device newAccelerationStructureWithSize:accel_sizes.accelerationStructureSize];
|
|
|
|
id<MTLBuffer> scratch_buffer = [device newBufferWithLength:accel_sizes.buildScratchBufferSize options:MTLResourceStorageModePrivate];
|
|
id<MTLCommandBuffer> command_buffer = [queue commandBuffer];
|
|
id<MTLAccelerationStructureCommandEncoder> command_encoder = [command_buffer accelerationStructureCommandEncoder];
|
|
id<MTLBuffer> compacteds_size_buffer = [device newBufferWithLength:sizeof(uint32_t) options:MTLResourceStorageModeShared];
|
|
|
|
[command_encoder buildAccelerationStructure:acceleration_structure descriptor:descriptor scratchBuffer:scratch_buffer scratchBufferOffset:0];
|
|
|
|
[command_encoder writeCompactedAccelerationStructureSize:acceleration_structure toBuffer:compacteds_size_buffer offset:0];
|
|
|
|
[command_encoder endEncoding];
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
|
|
uint32_t compacted_size = *(uint32_t *)compacteds_size_buffer.contents;
|
|
id<MTLAccelerationStructure> compacted_acceleration_structure = [device newAccelerationStructureWithSize:compacted_size];
|
|
command_buffer = [queue commandBuffer];
|
|
command_encoder = [command_buffer accelerationStructureCommandEncoder];
|
|
[command_encoder copyAndCompactAccelerationStructure:acceleration_structure toAccelerationStructure:compacted_acceleration_structure];
|
|
[command_encoder endEncoding];
|
|
[command_buffer commit];
|
|
|
|
return compacted_acceleration_structure;
|
|
}
|
|
|
|
void gpu_raytrace_acceleration_structure_init(gpu_raytrace_acceleration_structure_t *accel) {
|
|
vb_count = 0;
|
|
instances_count = 0;
|
|
}
|
|
|
|
void gpu_raytrace_acceleration_structure_add(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb, gpu_buffer_t *_ib,
|
|
iron_matrix4x4_t _transform) {
|
|
|
|
int vb_i = -1;
|
|
for (int i = 0; i < vb_count; ++i) {
|
|
if (_vb == vb[i]) {
|
|
vb_i = i;
|
|
break;
|
|
}
|
|
}
|
|
if (vb_i == -1) {
|
|
vb_i = vb_count;
|
|
vb[vb_count] = _vb;
|
|
ib[vb_count] = _ib;
|
|
vb_count++;
|
|
}
|
|
|
|
inst_t inst = { .i = vb_i, .m = _transform };
|
|
instances[instances_count] = inst;
|
|
instances_count++;
|
|
}
|
|
|
|
void _gpu_raytrace_acceleration_structure_destroy_bottom(gpu_raytrace_acceleration_structure_t *accel) {
|
|
// for (int i = 0; i < vb_count_last; ++i) {
|
|
// }
|
|
_primitive_accels = nil;
|
|
}
|
|
|
|
void _gpu_raytrace_acceleration_structure_destroy_top(gpu_raytrace_acceleration_structure_t *accel) {
|
|
_instance_accel = nil;
|
|
}
|
|
|
|
void gpu_raytrace_acceleration_structure_build(gpu_raytrace_acceleration_structure_t *accel,
|
|
gpu_buffer_t *_vb_full, gpu_buffer_t *_ib_full) {
|
|
|
|
bool build_bottom = false;
|
|
for (int i = 0; i < 16; ++i) {
|
|
if (vb_last[i] != vb[i]) {
|
|
build_bottom = true;
|
|
}
|
|
vb_last[i] = vb[i];
|
|
}
|
|
|
|
if (vb_count_last > 0) {
|
|
if (build_bottom) {
|
|
_gpu_raytrace_acceleration_structure_destroy_bottom(accel);
|
|
}
|
|
_gpu_raytrace_acceleration_structure_destroy_top(accel);
|
|
}
|
|
|
|
vb_count_last = vb_count;
|
|
|
|
if (vb_count == 0) {
|
|
return;
|
|
}
|
|
|
|
id<MTLDevice> device = get_metal_device();
|
|
if (!device.supportsRaytracing) {
|
|
return;
|
|
}
|
|
|
|
MTLResourceOptions options = MTLResourceStorageModeShared;
|
|
|
|
MTLAccelerationStructureTriangleGeometryDescriptor *descriptor = [MTLAccelerationStructureTriangleGeometryDescriptor descriptor];
|
|
descriptor.indexType = MTLIndexTypeUInt32;
|
|
descriptor.indexBuffer = (__bridge id<MTLBuffer>)ib[0]->impl.metal_buffer;
|
|
descriptor.vertexBuffer = (__bridge id<MTLBuffer>)vb[0]->impl.metal_buffer;
|
|
descriptor.vertexStride = vb[0]->stride;
|
|
descriptor.triangleCount = ib[0]->count / 3;
|
|
descriptor.vertexFormat = MTLAttributeFormatShort4Normalized;
|
|
|
|
MTLPrimitiveAccelerationStructureDescriptor *accel_descriptor = [MTLPrimitiveAccelerationStructureDescriptor descriptor];
|
|
accel_descriptor.geometryDescriptors = @[ descriptor ];
|
|
id<MTLAccelerationStructure> acceleration_structure = create_acceleration_sctructure(accel_descriptor);
|
|
_primitive_accels = [[NSMutableArray alloc] init];
|
|
[_primitive_accels addObject:acceleration_structure];
|
|
|
|
id<MTLBuffer> instance_buffer = [device newBufferWithLength:sizeof(MTLAccelerationStructureInstanceDescriptor) * 1 options:options];
|
|
|
|
MTLAccelerationStructureInstanceDescriptor *instance_descriptors = (MTLAccelerationStructureInstanceDescriptor *)instance_buffer.contents;
|
|
instance_descriptors[0].accelerationStructureIndex = 0;
|
|
instance_descriptors[0].options = MTLAccelerationStructureInstanceOptionOpaque;
|
|
instance_descriptors[0].mask = 1;
|
|
instance_descriptors[0].transformationMatrix.columns[0] = MTLPackedFloat3Make(instances[0].m.m[0], instances[0].m.m[1], instances[0].m.m[2]);
|
|
instance_descriptors[0].transformationMatrix.columns[1] = MTLPackedFloat3Make(instances[0].m.m[4], instances[0].m.m[5], instances[0].m.m[6]);
|
|
instance_descriptors[0].transformationMatrix.columns[2] = MTLPackedFloat3Make(instances[0].m.m[8], instances[0].m.m[9], instances[0].m.m[10]);
|
|
instance_descriptors[0].transformationMatrix.columns[3] = MTLPackedFloat3Make(instances[0].m.m[12], instances[0].m.m[13], instances[0].m.m[14]);
|
|
|
|
MTLInstanceAccelerationStructureDescriptor *inst_accel_descriptor = [MTLInstanceAccelerationStructureDescriptor descriptor];
|
|
inst_accel_descriptor.instancedAccelerationStructures = _primitive_accels;
|
|
inst_accel_descriptor.instanceCount = 1;
|
|
inst_accel_descriptor.instanceDescriptorBuffer = instance_buffer;
|
|
_instance_accel = create_acceleration_sctructure(inst_accel_descriptor);
|
|
}
|
|
|
|
void gpu_raytrace_acceleration_structure_destroy(gpu_raytrace_acceleration_structure_t *accel) {}
|
|
|
|
void gpu_raytrace_set_textures(gpu_texture_t *texpaint0, gpu_texture_t *texpaint1, gpu_texture_t *texpaint2, gpu_texture_t *texenv, gpu_texture_t *texsobol, gpu_texture_t *texscramble, gpu_texture_t *texrank) {
|
|
_texpaint0 = texpaint0;
|
|
_texpaint1 = texpaint1;
|
|
_texpaint2 = texpaint2;
|
|
_texenv = texenv;
|
|
_texsobol = texsobol;
|
|
_texscramble = texscramble;
|
|
_texrank = texrank;
|
|
}
|
|
|
|
void gpu_raytrace_set_acceleration_structure(gpu_raytrace_acceleration_structure_t *_accel) {
|
|
accel = _accel;
|
|
}
|
|
|
|
void gpu_raytrace_set_pipeline(gpu_raytrace_pipeline_t *_rt_pipeline) {
|
|
pipeline = _rt_pipeline;
|
|
}
|
|
|
|
void gpu_raytrace_set_target(gpu_texture_t *_output) {
|
|
output = _output;
|
|
}
|
|
|
|
void gpu_raytrace_dispatch_rays() {
|
|
id<MTLDevice> device = get_metal_device();
|
|
if (!device.supportsRaytracing) return;
|
|
dispatch_semaphore_wait(_semaphore, DISPATCH_TIME_FOREVER);
|
|
|
|
id<MTLCommandQueue> queue = get_metal_queue();
|
|
id<MTLCommandBuffer> command_buffer = [queue commandBuffer];
|
|
__block dispatch_semaphore_t sem = _semaphore;
|
|
[command_buffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
|
|
dispatch_semaphore_signal(sem);
|
|
}];
|
|
|
|
NSUInteger width = output->width;
|
|
NSUInteger height = output->height;
|
|
MTLSize threads_per_threadgroup = MTLSizeMake(8, 8, 1);
|
|
MTLSize threadgroups = MTLSizeMake((width + threads_per_threadgroup.width - 1) / threads_per_threadgroup.width,
|
|
(height + threads_per_threadgroup.height - 1) / threads_per_threadgroup.height, 1);
|
|
|
|
id<MTLComputeCommandEncoder> compute_encoder = [command_buffer computeCommandEncoder];
|
|
[compute_encoder setBuffer:(__bridge id<MTLBuffer>)constant_buf->impl.metal_buffer offset:0 atIndex:0];
|
|
[compute_encoder setAccelerationStructure:_instance_accel atBufferIndex:1];
|
|
[compute_encoder setBuffer: (__bridge id<MTLBuffer>)ib[0]->impl.metal_buffer offset:0 atIndex:2];
|
|
[compute_encoder setBuffer: (__bridge id<MTLBuffer>)vb[0]->impl.metal_buffer offset:0 atIndex:3];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)output->impl._tex atIndex:0];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texpaint0->impl._tex atIndex:1];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texpaint1->impl._tex atIndex:2];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texpaint2->impl._tex atIndex:3];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texenv->impl._tex atIndex:4];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texsobol->impl._tex atIndex:5];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texscramble->impl._tex atIndex:6];
|
|
[compute_encoder setTexture:(__bridge id<MTLTexture>)_texrank->impl._tex atIndex:7];
|
|
|
|
for (id<MTLAccelerationStructure> primitive_accel in _primitive_accels) {
|
|
[compute_encoder useResource:primitive_accel usage:MTLResourceUsageRead];
|
|
}
|
|
|
|
[compute_encoder setComputePipelineState:_raytracing_pipeline];
|
|
[compute_encoder dispatchThreadgroups:threadgroups threadsPerThreadgroup:threads_per_threadgroup];
|
|
[compute_encoder endEncoding];
|
|
[command_buffer commit];
|
|
}
|