Files
armorpaint/Sources/arm/MaterialParser.hx
T
2019-05-09 22:38:50 +02:00

205 lines
5.8 KiB
Haxe

package arm;
import iron.data.SceneFormat;
import iron.data.ShaderData;
import iron.data.ShaderData.ShaderContext;
import iron.data.MaterialData;
import armory.system.Cycles;
import armory.system.CyclesFormat;
import armory.system.CyclesShader;
import armory.system.CyclesShader.CyclesShaderContext;
import arm.ui.UITrait;
import arm.ui.UINodes;
class MaterialParser {
static var sc:ShaderContext = null;
static var _matcon:TMaterialContext = null;
static var _materialcontext:MaterialContext = null;
static var lastT:iron.Trait = null;
static function getMOut():Bool {
for (n in UINodes.inst.canvas.nodes) if (n.type == "OUTPUT_MATERIAL_PBR") return true;
return false;
}
public static function parseMeshMaterial() {
if (UITrait.inst.worktab.position == 1 || UITrait.inst.worktab.position == 2) return;
var m = UITrait.inst.materials[0].data;
// iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
var sc:ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
var con = MaterialBuilder.make_mesh(new CyclesShaderData({name: "Material", canvas: null}));
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc:ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
UITrait.inst.ddirty = 2;
// });
}
public static function parseParticleMaterial() {
var m = UITrait.inst.particleMaterial;
// iron.data.Data.getMaterial("Scene", "MaterialParticle", function(m:iron.data.MaterialData) {
var sc:ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
var con = MaterialBuilder.make_particle(new CyclesShaderData({name: "MaterialParticle", canvas: null}));
if (sc != null) sc.delete();
sc = new ShaderContext(con.data, function(sc:ShaderContext){});
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
// });
}
public static function parseMeshPreviewMaterial() {
if (!getMOut()) return;
if (UITrait.inst.worktab.position == 2) { // Material
UITrait.inst.rdirty = 1;
}
var m = UITrait.inst.worktab.position == 1 ? UITrait.inst.selectedMaterial2.data : UITrait.inst.materials[0].data;
// iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
var sc:ShaderContext = null;
for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
var matcon:TMaterialContext = { name: "mesh", bind_textures: [] };
var sd = new CyclesShaderData({name: "Material", canvas: null});
var con = MaterialBuilder.make_mesh_preview(sd, matcon);
for (i in 0...m.contexts.length) {
if (m.contexts[i].raw.name == "mesh") {
m.contexts[i] = new MaterialContext(matcon, function(self:MaterialContext) {});
break;
}
}
if (sc != null) sc.delete();
var compileError = false;
sc = new ShaderContext(con.data, function(sc:ShaderContext) {
if (sc == null) compileError = true;
});
if (compileError) return;
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
// });
}
public static function parsePaintMaterial() {
if (!getMOut()) return;
if (UITrait.inst.worktab.position == 1) {
parseMeshPreviewMaterial();
return;
}
//
var m = UITrait.inst.materials[0].data;
sc = null;
_materialcontext = null;
//
// iron.data.Data.getMaterial("Scene", "Material", function(m:iron.data.MaterialData) {
var mat:TMaterial = {
name: "Material",
canvas: UINodes.inst.canvas
};
var _sd = new CyclesShaderData(mat);
if (sc == null) {
for (c in m.shader.contexts) {
if (c.raw.name == "paint") {
sc = c;
break;
}
}
}
if (_materialcontext == null) {
for (c in m.contexts) {
if (c.raw.name == "paint") {
_materialcontext = c;
_matcon = c.raw;
break;
}
}
}
if (sc != null) {
m.shader.raw.contexts.remove(sc.raw);
m.shader.contexts.remove(sc);
}
if (_materialcontext != null) {
m.raw.contexts.remove(_matcon);
m.contexts.remove(_materialcontext);
}
_matcon = {
name: "paint",
bind_textures: []
}
var con = MaterialBuilder.make_paint(_sd, _matcon);
var cdata = con.data;
// from_source is synchronous..
if (sc != null) sc.delete();
var compileError = false;
sc = new ShaderContext(cdata, function(sc:ShaderContext) {
if (sc == null) compileError = true;
});
if (compileError) return;
m.shader.raw.contexts.push(sc.raw);
m.shader.contexts.push(sc);
m.raw.contexts.push(_matcon);
new MaterialContext(_matcon, function(self:MaterialContext) {
_materialcontext = self;
m.contexts.push(self);
});
var dcon = MaterialBuilder.make_depth(_sd, _matcon);
var dcdata = dcon.data;
// from_source is synchronous..
var dsc = new ShaderContext(dcdata, function(sc:ShaderContext){});
m.shader.contexts.push(dsc);
var dmatcon:TMaterialContext = {
name: "depth"
}
m.raw.contexts.push(dmatcon);
new MaterialContext(dmatcon, function(self:MaterialContext) {
m.contexts.push(self);
});
// });
}
public static function parseBrush() {
armory.system.Logic.packageName = "arm.brushnode";
var tree = armory.system.Logic.parse(UINodes.inst.canvasBrush, false);
}
public static function parseLogic() {
if (lastT != null) UITrait.inst.selectedObject.removeTrait(lastT);
armory.system.Logic.packageName = "armory.logicnode";
var t = armory.system.Logic.parse(UINodes.inst.canvasLogic);
lastT = t;
UITrait.inst.selectedObject.addTrait(t);
}
}