748 lines
20 KiB
Haxe
748 lines
20 KiB
Haxe
package arm.renderpath;
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import iron.RenderPath;
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import armory.renderpath.Inc;
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import arm.ui.UITrait;
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import arm.ui.*;
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class RenderPathDeferred {
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#if (rp_renderer == "Deferred")
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public static var path:RenderPath;
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#if rp_voxelao
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static var voxels = "voxels";
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static var voxelsLast = "voxels";
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#end
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static var taaFrame = 0;
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public static function init(_path:RenderPath) {
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path = _path;
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armory.renderpath.RenderPathDeferred.init(path);
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{
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var t = new RenderTargetRaw();
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t.name = "taa2";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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path.createDepthBuffer("paintdb", "DEPTH16");
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}
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{
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var t = new RenderTargetRaw();
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t.name = "texpaint_colorid";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "texpaint_picker";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "texpaint_nor_picker";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "texpaint_pack_picker";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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path.loadShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
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{ // Material preview
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{
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var t = new RenderTargetRaw();
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t.name = "texpreview";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "texpreview_icon";
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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{
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path.createDepthBuffer("mmain", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "mtex";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = Inc.getHdrFormat();
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "mmain";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mbuf";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = Inc.getHdrFormat();
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mgbuffer0";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "mmain";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mgbuffer1";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#if rp_gbuffer2
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{
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var t = new RenderTargetRaw();
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t.name = "mgbuffer2";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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var t = new RenderTargetRaw();
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t.name = "mbufa";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "mbufb";
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t.width = arm.util.RenderUtil.matPreviewSize;
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t.height = arm.util.RenderUtil.matPreviewSize;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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}
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//
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}
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@:access(iron.RenderPath)
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public static function commands() {
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if (kha.System.windowWidth() == 0 || kha.System.windowHeight() == 0) return;
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var ssaa4 = armory.data.Config.raw.rp_supersample == 4 ? true : false;
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if (!UITrait.inst.dirty()) {
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path.setTarget("");
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path.bindTarget(taaFrame % 2 == 0 ? "taa" : "taa2", "tex");
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ssaa4 ?
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path.drawShader("shader_datas/supersample_resolve/supersample_resolve") :
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path.drawShader("shader_datas/copy_pass/copy_pass");
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return;
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}
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// Match projection matrix jitter
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@:privateAccess iron.Scene.active.camera.frame = taaFrame;
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@:privateAccess iron.Scene.active.camera.projectionJitter();
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var tid = UITrait.inst.selectedLayer.id;
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if (UITrait.inst.pushUndo) {
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var isMask = UITrait.inst.selectedLayerIsMask;
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var i = UITrait.inst.undoI;
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if (isMask) {
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path.setTarget("texpaint_mask_undo" + i);
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path.bindTarget("texpaint_mask" + tid, "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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}
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else {
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path.setTarget("texpaint_undo" + i, ["texpaint_nor_undo" + i, "texpaint_pack_undo" + i]);
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path.bindTarget((isMask ? "texpaint_mask" : "texpaint") + tid, "tex0");
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path.bindTarget("texpaint_nor" + tid, "tex1");
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path.bindTarget("texpaint_pack" + tid, "tex2");
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path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
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}
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var undoLayer = UITrait.inst.undoLayers[UITrait.inst.undoI];
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undoLayer.targetObject = UITrait.inst.paintObject;
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undoLayer.targetLayer = UITrait.inst.selectedLayer;
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undoLayer.targetIsMask = isMask;
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UITrait.inst.undoI = (UITrait.inst.undoI + 1) % UITrait.inst.C.undo_steps;
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if (UITrait.inst.undos < UITrait.inst.C.undo_steps) UITrait.inst.undos++;
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UITrait.inst.redos = 0;
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UITrait.inst.pushUndo = false;
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}
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// 2D paint
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var painto:iron.object.MeshObject = null;
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var planeo:iron.object.MeshObject = null;
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var visibles:Array<Bool> = null;
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var mergedObjectVisible = false;
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var savedFov = 0.0;
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if (UITrait.inst.paint2d) {
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// Set plane mesh
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painto = UITrait.inst.paintObject;
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visibles = [];
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for (p in UITrait.inst.paintObjects) {
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visibles.push(p.visible);
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p.visible = false;
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}
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if (UITrait.inst.mergedObject != null) {
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mergedObjectVisible = UITrait.inst.mergedObject.visible;
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UITrait.inst.mergedObject.visible = false;
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}
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var cam = iron.Scene.active.camera;
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UITrait.inst.savedCamera.setFrom(cam.transform.local);
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savedFov = cam.data.raw.fov;
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UITrait.inst.updateCameraType(0);
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var m = iron.math.Mat4.identity();
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m.translate(0, 0, 0.5);
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cam.transform.setMatrix(m);
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cam.data.raw.fov = 0.92;
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cam.buildProjection();
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cam.buildMatrix();
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var tw = 0.95 * UIView2D.inst.panScale;
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var tx = UIView2D.inst.panX / iron.App.w();
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var ty = UIView2D.inst.panY / iron.App.h();
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m.setIdentity();
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m.scale(new iron.math.Vec4(tw, tw, 1));
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m.setLoc(new iron.math.Vec4(tx, ty, 0));
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var m2 = iron.math.Mat4.identity();
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m2.getInverse(iron.Scene.active.camera.VP);
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m.multmat(m2);
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planeo = cast iron.Scene.active.getChild(".Plane");
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planeo.visible = true;
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UITrait.inst.paintObject = planeo;
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var v = new iron.math.Vec4();
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var sx = v.set(m._00, m._01, m._02).length();
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planeo.transform.rot.fromEuler(-Math.PI / 2, 0, 0);
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planeo.transform.scale.set(sx, 1.0, sx);
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planeo.transform.loc.set(m._30, -m._31, 0.0);
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planeo.transform.buildMatrix();
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}
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// Symmetry
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if (UITrait.inst.symX || UITrait.inst.symY || UITrait.inst.symZ) {
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UITrait.inst.ddirty = 2;
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var t = UITrait.inst.paintObject.transform;
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var sx = t.scale.x;
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var sy = t.scale.y;
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var sz = t.scale.z;
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if (UITrait.inst.symX) {
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t.scale.set(-sx, sy, sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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if (UITrait.inst.symY) {
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t.scale.set(sx, -sy, sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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if (UITrait.inst.symZ) {
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t.scale.set(sx, sy, -sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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if (UITrait.inst.symX && UITrait.inst.symY) {
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t.scale.set(-sx, -sy, sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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if (UITrait.inst.symX && UITrait.inst.symZ) {
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t.scale.set(-sx, sy, -sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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if (UITrait.inst.symY && UITrait.inst.symZ) {
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t.scale.set(sx, -sy, -sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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if (UITrait.inst.symX && UITrait.inst.symY && UITrait.inst.symZ) {
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t.scale.set(-sx, -sy, -sz);
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t.buildMatrix();
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RenderPathPaint.commandsPaint();
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}
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t.scale.set(sx, sy, sz);
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t.buildMatrix();
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}
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RenderPathPaint.commandsPaint();
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//
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if (UITrait.inst.brushBlendDirty) {
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UITrait.inst.brushBlendDirty = false;
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path.setTarget("texpaint_blend0", ["texpaint_blend1"]);
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path.clearTarget(0x00000000);
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}
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if (UITrait.inst.paint2d) {
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// Restore paint mesh
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planeo.visible = false;
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for (i in 0...UITrait.inst.paintObjects.length) {
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UITrait.inst.paintObjects[i].visible = visibles[i];
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}
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if (UITrait.inst.mergedObject != null) {
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UITrait.inst.mergedObject.visible = mergedObjectVisible;
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}
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UITrait.inst.paintObject = painto;
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iron.Scene.active.camera.transform.setMatrix(UITrait.inst.savedCamera);
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iron.Scene.active.camera.data.raw.fov = savedFov;
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UITrait.inst.updateCameraType(UITrait.inst.cameraType);
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iron.Scene.active.camera.buildProjection();
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iron.Scene.active.camera.buildMatrix();
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}
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path.setTarget("gbuffer0"); // Only clear gbuffer0
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path.clearTarget(null, 1.0);
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#if rp_gbuffer2
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{
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path.setTarget("gbuffer2");
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path.clearTarget(0xff000000);
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path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
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}
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#else
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{
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path.setTarget("gbuffer0", ["gbuffer1"]);
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}
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#end
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// Paint
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tid = UITrait.inst.layers[0].id;
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path.bindTarget("texpaint" + tid, "texpaint");
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path.bindTarget("texpaint_nor" + tid, "texpaint_nor");
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path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
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for (i in 1...UITrait.inst.layers.length) {
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var l = UITrait.inst.layers[i];
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tid = l.id;
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path.bindTarget("texpaint" + tid, "texpaint" + tid);
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path.bindTarget("texpaint_nor" + tid, "texpaint_nor" + tid);
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path.bindTarget("texpaint_pack" + tid, "texpaint_pack" + tid);
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if (l.texpaint_mask != null) {
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path.bindTarget("texpaint_mask" + tid, "texpaint_mask" + tid);
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}
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}
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//
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RenderPathCreator.drawMeshes();
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#if rp_decals
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{
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#if (!kha_opengl)
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path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
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path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
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#end
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path.setTarget("gbuffer0", ["gbuffer1"]);
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path.bindTarget("_main", "gbufferD");
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path.drawDecals("decal");
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#if (!kha_opengl)
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path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
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path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
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#end
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}
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#end
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#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
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{
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var ssgi = armory.data.Config.raw.rp_ssgi != false && UITrait.inst.cameraType == 0;
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if (ssgi) {
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path.setTarget("singlea");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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// #if (rp_ssgi == "RTGI")
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// path.bindTarget("gbuffer1", "gbuffer1");
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// #end
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path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
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path.setTarget("singleb");
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path.bindTarget("singlea", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
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path.setTarget("singlea");
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path.bindTarget("singleb", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
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}
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}
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#end
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// Voxels
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#if rp_voxelao
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if (armory.data.Config.raw.rp_gi != false)
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{
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var voxelize = path.voxelize();
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#if arm_voxelgi_temporal
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voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
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if (voxelize) {
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voxels = voxels == "voxels" ? "voxelsB" : "voxels";
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voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
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}
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#end
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if (voxelize) {
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var res = Inc.getVoxelRes();
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var voxtex = voxels;
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path.clearImage(voxtex, 0x00000000);
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path.setTarget("");
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path.setViewport(res, res);
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path.bindTarget(voxtex, "voxels");
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path.drawMeshes("voxel");
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path.generateMipmaps(voxels);
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}
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}
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#end
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// ---
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// Deferred light
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// ---
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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#end
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path.setTarget("tex");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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#if (rp_ssgi != "Off")
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{
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var ssgi = armory.data.Config.raw.rp_ssgi != false && UITrait.inst.cameraType == 0;
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if (ssgi) {
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path.bindTarget("singlea", "ssaotex");
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}
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else {
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path.bindTarget("empty_white", "ssaotex");
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}
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}
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#end
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var voxelao_pass = false;
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#if rp_voxelao
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if (armory.data.Config.raw.rp_gi != false)
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{
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voxelao_pass = true;
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path.bindTarget(voxels, "voxels");
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#if arm_voxelgi_temporal
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{
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path.bindTarget(voxelsLast, "voxelsLast");
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}
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#end
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}
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#end
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voxelao_pass ?
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path.drawShader("shader_datas/deferred_light/deferred_light_VoxelAOvar") :
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path.drawShader("shader_datas/deferred_light/deferred_light");
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
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#end
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path.setTarget("tex"); // Re-binds depth
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path.drawSkydome("shader_datas/world_pass/world_pass");
|
|
|
|
#if rp_ocean
|
|
{
|
|
path.setTarget("tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawShader("shader_datas/water_pass/water_pass");
|
|
}
|
|
#end
|
|
|
|
#if rp_blending
|
|
{
|
|
path.drawMeshes("blend");
|
|
}
|
|
#end
|
|
|
|
#if rp_translucency
|
|
{
|
|
var hasLight = iron.Scene.active.lights.length > 0;
|
|
if (hasLight) Inc.drawTranslucency("tex");
|
|
}
|
|
#end
|
|
|
|
#if rp_bloom
|
|
{
|
|
if (armory.data.Config.raw.rp_bloom != false) {
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("tex", "tex");
|
|
path.drawShader("shader_datas/bloom_pass/bloom_pass");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if rp_sss
|
|
{
|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer2", "gbuffer2");
|
|
path.drawShader("shader_datas/sss_pass/sss_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
// TODO: can not bind tex
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer2", "gbuffer2");
|
|
path.drawShader("shader_datas/sss_pass/sss_pass_y");
|
|
}
|
|
#end
|
|
|
|
#if rp_ssr
|
|
{
|
|
if (armory.data.Config.raw.rp_ssr != false) {
|
|
var targeta = "buf";
|
|
var targetb = "gbuffer1";
|
|
|
|
path.setTarget(targeta);
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
path.drawShader("shader_datas/ssr_pass/ssr_pass");
|
|
|
|
path.setTarget(targetb);
|
|
path.bindTarget(targeta, "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget(targetb, "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
|
|
{
|
|
if (armory.data.Config.raw.rp_motionblur != false) {
|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
#if (rp_motionblur == "Camera")
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
|
|
}
|
|
#end
|
|
path.setTarget("tex");
|
|
path.bindTarget("buf", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
}
|
|
#end
|
|
|
|
// Begin compositor
|
|
#if rp_autoexposure
|
|
{
|
|
path.generateMipmaps("tex");
|
|
}
|
|
#end
|
|
|
|
RenderPathCreator.finalTarget = path.currentTarget;
|
|
path.setTarget("buf");
|
|
|
|
path.bindTarget("tex", "tex");
|
|
#if rp_compositordepth
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/compositor_pass/compositor_pass");
|
|
// End compositor
|
|
|
|
#if rp_overlays
|
|
{
|
|
path.setTarget("buf");
|
|
path.clearTarget(null, 1.0);
|
|
var currentG = path.currentG;
|
|
path.drawMeshes("overlay");
|
|
|
|
if (UITrait.inst.showCompass) {
|
|
var scene = iron.Scene.active;
|
|
var cam = iron.Scene.active.camera;
|
|
var gizmo:iron.object.MeshObject = cast scene.getChild(".GizmoTranslate");
|
|
|
|
var visible = gizmo.visible;
|
|
var parent = gizmo.parent;
|
|
var loc = gizmo.transform.loc;
|
|
var rot = gizmo.transform.rot;
|
|
var crot = cam.transform.rot;
|
|
var ratio = iron.App.w() / iron.App.h();
|
|
var P = cam.P;
|
|
cam.P = iron.math.Mat4.ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
|
|
gizmo.visible = true;
|
|
gizmo.parent = cam;
|
|
gizmo.transform.loc = new iron.math.Vec4(7.2 * ratio, -7.6, -1);
|
|
gizmo.transform.rot = new iron.math.Quat(-crot.x, -crot.y, -crot.z, crot.w);
|
|
gizmo.transform.buildMatrix();
|
|
|
|
gizmo.render(currentG, "overlay", []);
|
|
|
|
cam.P = P;
|
|
gizmo.visible = visible;
|
|
gizmo.parent = parent;
|
|
gizmo.transform.loc = loc;
|
|
gizmo.transform.rot = rot;
|
|
gizmo.transform.buildMatrix();
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
path.setTarget("bufa");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
path.setTarget("bufb");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("bufa", "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
// #if (rp_antialiasing == "TAA")
|
|
path.setTarget("bufa");
|
|
// #else
|
|
// path.setTarget("");
|
|
// #end
|
|
path.bindTarget("buf", "colorTex");
|
|
path.bindTarget("bufb", "blendTex");
|
|
// #if (rp_antialiasing == "TAA")
|
|
// {
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
// }
|
|
// #end
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
|
|
// #if (rp_antialiasing == "TAA")
|
|
// {
|
|
path.setTarget(taaFrame % 2 == 0 ? "taa2" : "taa");
|
|
path.bindTarget(taaFrame % 2 == 0 ? "taa" : "taa2", "tex2");
|
|
path.bindTarget("bufa", "tex");
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/taa_pass/taa_pass");
|
|
if (!ssaa4) {
|
|
path.setTarget("");
|
|
path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
|
|
// }
|
|
// #end
|
|
}
|
|
#end
|
|
|
|
#if (rp_supersampling == 4)
|
|
{
|
|
if (ssaa4) {
|
|
path.setTarget("");
|
|
path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
|
|
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
}
|
|
#end
|
|
|
|
taaFrame++;
|
|
UITrait.inst.ddirty--;
|
|
UITrait.inst.pdirty--;
|
|
UITrait.inst.rdirty--;
|
|
}
|
|
|
|
#end
|
|
}
|