Files
armorpaint/base/sources/render_path_deferred.ts
T
2024-09-03 16:39:16 +02:00

197 lines
5.4 KiB
TypeScript

function render_path_deferred_init() {
render_path_create_depth_buffer("main", "DEPTH24");
{
let t: render_target_t = render_target_create();
t.name = "gbuffer0";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
t.depth_buffer = "main";
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "gbuffer1";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "gbuffer2";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "tex";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
///if iron_opengl
t.depth_buffer = "main";
///end
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "buf";
t.width = 0;
t.height = 0;
///if (iron_direct3d12 || iron_vulkan)// || iron_metal)
// Match raytrace_target format
// Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
t.format = "RGBA64";
///else
t.format = "RGBA32";
///end
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "buf2";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "taa";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "taa2";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "empty_white";
t.width = 1;
t.height = 1;
t.format = "R8";
let b: buffer_t = buffer_create(1);
buffer_set_u8(b, 0, 255);
t._image = image_from_bytes(b, t.width, t.height, tex_format_t.R8);
map_set(render_path_render_targets, t.name, t);
}
{
let t: render_target_t = render_target_create();
t.name = "empty_black";
t.width = 1;
t.height = 1;
t.format = "RGBA32";
let b: buffer_t = buffer_create(4);
buffer_set_u8(b, 0, 0);
buffer_set_u8(b, 1, 0);
buffer_set_u8(b, 2, 0);
buffer_set_u8(b, 3, 0);
t._image = image_from_bytes(b, t.width, t.height, tex_format_t.RGBA32);
map_set(render_path_render_targets, t.name, t);
}
///if is_sculpt
{
let t: render_target_t = render_target_create();
t.name = "gbuffer0_undo";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "gbufferD_undo";
t.width = 0;
t.height = 0;
t.format = "R32";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
///end
if (config_raw.rp_ssao) {
render_path_base_init_ssao();
}
render_path_load_shader("shader_datas/world_pass/world_pass");
render_path_load_shader("shader_datas/deferred_light/deferred_light");
render_path_load_shader("shader_datas/compositor_pass/compositor_pass");
render_path_load_shader("shader_datas/copy_pass/copy_pass");
render_path_load_shader("shader_datas/copy_pass/copyR8_pass");
render_path_load_shader("shader_datas/smaa_edge_detect/smaa_edge_detect");
render_path_load_shader("shader_datas/smaa_blend_weight/smaa_blend_weight");
render_path_load_shader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
render_path_load_shader("shader_datas/taa_pass/taa_pass");
render_path_load_shader("shader_datas/supersample_resolve/supersample_resolve");
// render_path_load_shader("shader_datas/motion_blur_pass/motion_blur_pass");
// render_path_load_shader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
///if arm_voxels
{
render_path_base_init_voxels();
render_path_load_shader("shader_datas/deferred_light/deferred_light_voxel");
}
///end
render_path_paint_init();
///if (is_paint || is_sculpt)
render_path_preview_init();
///end
///if (iron_direct3d12 || iron_vulkan || iron_metal)
render_path_raytrace_init();
///end
}
function render_path_deferred_commands() {
///if is_paint
render_path_paint_live_brush_dirty();
///end
render_path_base_commands(render_path_deferred_draw_deferred);
}
function render_path_deferred_draw_deferred() {
render_path_base_draw_ssao();
///if arm_voxels
render_path_base_draw_voxels();
///end
render_path_base_draw_deferred_light();
render_path_base_draw_bloom();
render_path_base_draw_ssr();
// drawMotionBlur();
// drawHistogram();
render_path_set_target("buf");
render_path_bind_target("tex", "tex");
// render_path_bind_target("histogram", "histogram");
render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
render_path_set_target("buf");
render_path_base_draw_compass();
render_path_draw_meshes("overlay");
render_path_base_draw_taa();
}