Files
armorpaint/paint/sources/nodes_material/brightness_contrast_node.c
T
2026-06-04 11:00:05 +02:00

76 lines
5.4 KiB
C

#include "../global.h"
char *brightness_contrast_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *out_col = parser_material_parse_vector_input(node->inputs->buffer[0]);
char *bright = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *contr = parser_material_parse_value_input(node->inputs->buffer[2], false);
node_shader_add_function(parser_material_kong, str_brightcontrast);
return string("brightcontrast(%s, %s, %s)", out_col, bright, contr);
}
void brightness_contrast_node_init() {
ui_node_t *brightness_contrast_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Brightness/Contrast"),
.type = "BRIGHTCONTRAST",
.x = 0,
.y = 0,
.color = 0xff448c6d,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Brightness"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Contrast"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
3),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_color, brightness_contrast_node_def);
any_map_set(parser_material_node_vectors, "BRIGHTCONTRAST", brightness_contrast_node_vector);
}