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armorpaint/base/shaders/layer_view.vert.glsl
T
2024-10-02 23:17:50 +02:00

16 lines
194 B
GLSL

#version 450
uniform mat4 P;
in vec3 pos;
in vec2 tex;
in vec4 col;
out vec2 tex_coord;
out vec4 color;
void main() {
gl_Position = mul(vec4(pos, 1.0), P);
tex_coord = tex;
color = col;
}