9 lines
169 B
GLSL
9 lines
169 B
GLSL
#version 330
|
|
uniform sampler2D tex;
|
|
in vec2 texCoord;
|
|
out vec4 FragColor;
|
|
void main() {
|
|
vec4 col = texture(tex, texCoord);
|
|
FragColor = vec4(col.rgb / col.a, col.a);
|
|
}
|