Files
armorpaint/Shaders/painter/glsl/cursor.frag.glsl
T
2019-11-11 17:14:51 +01:00

9 lines
169 B
GLSL

#version 330
uniform sampler2D tex;
in vec2 texCoord;
out vec4 FragColor;
void main() {
vec4 col = texture(tex, texCoord);
FragColor = vec4(col.rgb / col.a, col.a);
}