Files
armorpaint/Sources/arm/io/ImportTexture.hx
T
2019-06-19 22:42:17 +02:00

36 lines
1.0 KiB
Haxe

package arm.io;
import zui.Canvas;
import arm.ui.UITrait;
import arm.util.Path;
class ImportTexture {
public static function run(path:String) {
if (!Path.checkTextureFormat(path)) {
UITrait.inst.showError(Strings.error1);
return;
}
for (a in UITrait.inst.assets) if (a.file == path) { UITrait.inst.showMessage(Strings.info0); return; }
iron.data.Data.getImage(path, function(image:kha.Image) {
var ar = path.split("/");
ar = ar[ar.length - 1].split("\\");
var name = ar[ar.length - 1];
var asset:TAsset = {name: name, file: path, id: UITrait.inst.assetId++};
UITrait.inst.assets.push(asset);
if (UITrait.inst.selectedTexture == null) UITrait.inst.selectedTexture = asset;
UITrait.inst.assetNames.push(name);
Canvas.assetMap.set(asset.id, image);
UITrait.inst.hwnd2.redraws = 2;
// Set envmap
if (StringTools.endsWith(path.toLowerCase(), ".hdr") &&
(image.width == 1024 || image.width == 2048 || image.width == 4096)) {
arm.io.ImportEnvmap.run(path, image);
}
});
}
}