213 lines
9.6 KiB
C
213 lines
9.6 KiB
C
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#include "../global.h"
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void inpaint_image_node_button_on_next_frame(ui_node_t *node) {
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ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
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ui_node_t *mask_node = neural_from_node(node->inputs->buffer[1], 1);
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gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
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gpu_texture_t *mask = ui_nodes_get_node_preview_image(mask_node);
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if (input != NULL && mask != NULL) {
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char *node_name = parser_material_node_name(node, NULL);
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ui_handle_t *h = ui_handle(node_name);
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i32 model = ui_nest(h, 0)->i;
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char *prompt = ui_nest(h, 1)->text;
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if (string_equals(prompt, "")) {
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prompt = ".";
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}
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char *dir = neural_node_dir();
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if (model == 0) {
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#ifdef IRON_BGRA
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buffer_t *input_buf = buffer_bgra_swap(gpu_get_texture_pixels(input)); // Vulkan non-rt textures need a flip
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#else
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buffer_t *input_buf = gpu_get_texture_pixels(input);
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#endif
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iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
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buffer_t *mask_buf = gpu_get_texture_pixels(mask);
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for (uint32_t i = 0; i < mask_buf->length / 4; ++i) {
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if (mask_buf->buffer[i * 4] + mask_buf->buffer[i * 4 + 1] + mask_buf->buffer[i * 4 + 2] > 200) {
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mask_buf->buffer[i * 4] = 0;
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mask_buf->buffer[i * 4 + 1] = 0;
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mask_buf->buffer[i * 4 + 2] = 0;
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}
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else {
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mask_buf->buffer[i * 4] = 255;
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mask_buf->buffer[i * 4 + 1] = 255;
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mask_buf->buffer[i * 4 + 2] = 255;
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}
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}
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iron_write_png(string("%s%smask.png", dir, PATH_SEP), mask_buf, mask->width, mask->height, 0);
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}
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else {
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gpu_texture_t *masked = gpu_create_render_target(512, 512, GPU_TEXTURE_FORMAT_RGBA32);
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draw_begin(masked, false, 0);
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draw_scaled_image(input, 0, 0, 512, 512);
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draw_set_pipeline(ui_view2d_pipe);
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gpu_set_int(ui_view2d_channel_loc, 6);
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draw_scaled_image(mask, 0, 0, 512, 512);
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draw_set_pipeline(NULL);
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draw_end();
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iron_write_png(string("%s%sinput.png", dir, PATH_SEP), gpu_get_texture_pixels(masked), masked->width, masked->height, 0);
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}
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string_array_t *argv;
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if (model == 0) {
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argv = any_array_create_from_raw(
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(void *[]){
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string("%s/%s", dir, neural_node_sd_bin()),
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"-m",
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string("%s/v1-5-pruned-emaonly.safetensors", dir),
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"--steps",
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"30",
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"-s",
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"-1",
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"--cfg-scale",
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"0",
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"--strength",
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"1",
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"-W",
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"512",
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"-H",
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"512",
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"-p",
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prompt,
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"-i",
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string("%s/input.png", dir),
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"--mask",
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string("%s/mask.png", dir),
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"-o",
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string("%s/output.png", dir),
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NULL,
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},
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24);
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}
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else {
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argv = any_array_create_from_raw(
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(void *[]){
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string("%s/%s", dir, neural_node_sd_bin()),
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"--diffusion-model",
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string("%s/qwen-image-edit-2511-Q4_K_S.gguf", dir),
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"--vae",
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string("%s/Qwen_Image-VAE.safetensors", dir),
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"--llm",
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string("%s/Qwen2.5-VL-7B-Instruct-Q4_K_S.gguf", dir),
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"--llm_vision",
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string("%s/mmproj-F16.gguf", dir),
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"--offload-to-cpu",
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"--diffusion-fa",
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"--qwen-image-zero-cond-t",
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"--steps",
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"50",
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"-s",
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"-1",
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"-W",
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"512",
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"-H",
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"512",
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"-p",
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"inpaint red area",
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"-r",
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string("%s/input.png", dir),
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"-o",
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string("%s/output.png", dir),
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NULL,
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},
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27);
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}
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iron_exec_async(argv->buffer[0], argv->buffer);
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sys_notify_on_update(neural_node_check_result, node);
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}
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}
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void inpaint_image_node_button(i32 node_id) {
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ui_node_canvas_t *canvas = ui_nodes_get_canvas(true);
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ui_node_t *node = ui_get_node(canvas->nodes, node_id);
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char *node_name = parser_material_node_name(node, NULL);
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ui_handle_t *h = ui_handle(node_name);
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string_array_t *models = any_array_create_from_raw(
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(void *[]){
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"Stable Diffusion",
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"Qwen Image Edit",
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},
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2);
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i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true);
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char *prompt = ui_text_area(ui_nest(h, 1), UI_ALIGN_LEFT, true, tr("prompt"), true);
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node->buttons->buffer[0]->height = string_split(prompt, "\n")->length + 2;
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if (neural_node_button(node, models->buffer[model])) {
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sys_notify_on_next_frame(&inpaint_image_node_button_on_next_frame, node);
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}
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}
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void inpaint_image_node_init() {
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ui_node_t *inpaint_image_node_def =
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Inpaint Image"),
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.type = "NEURAL_INPAINT_IMAGE",
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Mask"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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2),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_button_t, {.name = "inpaint_image_node_button",
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.type = "CUSTOM",
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.output = -1,
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.default_value = f32_array_create_x(0),
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.data = NULL,
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.height = 2}),
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},
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1),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_material_neural, inpaint_image_node_def);
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any_map_set(parser_material_node_vectors, "NEURAL_INPAINT_IMAGE", neural_node_vector);
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any_map_set(ui_nodes_custom_buttons, "inpaint_image_node_button", inpaint_image_node_button);
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}
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