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armorpaint/paint/sources/nodes_neural/inpaint_image_node.c
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2026-06-15 11:09:01 +02:00

213 lines
9.6 KiB
C

#include "../global.h"
void inpaint_image_node_button_on_next_frame(ui_node_t *node) {
ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
ui_node_t *mask_node = neural_from_node(node->inputs->buffer[1], 1);
gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
gpu_texture_t *mask = ui_nodes_get_node_preview_image(mask_node);
if (input != NULL && mask != NULL) {
char *node_name = parser_material_node_name(node, NULL);
ui_handle_t *h = ui_handle(node_name);
i32 model = ui_nest(h, 0)->i;
char *prompt = ui_nest(h, 1)->text;
if (string_equals(prompt, "")) {
prompt = ".";
}
char *dir = neural_node_dir();
if (model == 0) {
#ifdef IRON_BGRA
buffer_t *input_buf = buffer_bgra_swap(gpu_get_texture_pixels(input)); // Vulkan non-rt textures need a flip
#else
buffer_t *input_buf = gpu_get_texture_pixels(input);
#endif
iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
buffer_t *mask_buf = gpu_get_texture_pixels(mask);
for (uint32_t i = 0; i < mask_buf->length / 4; ++i) {
if (mask_buf->buffer[i * 4] + mask_buf->buffer[i * 4 + 1] + mask_buf->buffer[i * 4 + 2] > 200) {
mask_buf->buffer[i * 4] = 0;
mask_buf->buffer[i * 4 + 1] = 0;
mask_buf->buffer[i * 4 + 2] = 0;
}
else {
mask_buf->buffer[i * 4] = 255;
mask_buf->buffer[i * 4 + 1] = 255;
mask_buf->buffer[i * 4 + 2] = 255;
}
}
iron_write_png(string("%s%smask.png", dir, PATH_SEP), mask_buf, mask->width, mask->height, 0);
}
else {
gpu_texture_t *masked = gpu_create_render_target(512, 512, GPU_TEXTURE_FORMAT_RGBA32);
draw_begin(masked, false, 0);
draw_scaled_image(input, 0, 0, 512, 512);
draw_set_pipeline(ui_view2d_pipe);
gpu_set_int(ui_view2d_channel_loc, 6);
draw_scaled_image(mask, 0, 0, 512, 512);
draw_set_pipeline(NULL);
draw_end();
iron_write_png(string("%s%sinput.png", dir, PATH_SEP), gpu_get_texture_pixels(masked), masked->width, masked->height, 0);
}
string_array_t *argv;
if (model == 0) {
argv = any_array_create_from_raw(
(void *[]){
string("%s/%s", dir, neural_node_sd_bin()),
"-m",
string("%s/v1-5-pruned-emaonly.safetensors", dir),
"--steps",
"30",
"-s",
"-1",
"--cfg-scale",
"0",
"--strength",
"1",
"-W",
"512",
"-H",
"512",
"-p",
prompt,
"-i",
string("%s/input.png", dir),
"--mask",
string("%s/mask.png", dir),
"-o",
string("%s/output.png", dir),
NULL,
},
24);
}
else {
argv = any_array_create_from_raw(
(void *[]){
string("%s/%s", dir, neural_node_sd_bin()),
"--diffusion-model",
string("%s/qwen-image-edit-2511-Q4_K_S.gguf", dir),
"--vae",
string("%s/Qwen_Image-VAE.safetensors", dir),
"--llm",
string("%s/Qwen2.5-VL-7B-Instruct-Q4_K_S.gguf", dir),
"--llm_vision",
string("%s/mmproj-F16.gguf", dir),
"--offload-to-cpu",
"--diffusion-fa",
"--qwen-image-zero-cond-t",
"--steps",
"50",
"-s",
"-1",
"-W",
"512",
"-H",
"512",
"-p",
"inpaint red area",
"-r",
string("%s/input.png", dir),
"-o",
string("%s/output.png", dir),
NULL,
},
27);
}
iron_exec_async(argv->buffer[0], argv->buffer);
sys_notify_on_update(neural_node_check_result, node);
}
}
void inpaint_image_node_button(i32 node_id) {
ui_node_canvas_t *canvas = ui_nodes_get_canvas(true);
ui_node_t *node = ui_get_node(canvas->nodes, node_id);
char *node_name = parser_material_node_name(node, NULL);
ui_handle_t *h = ui_handle(node_name);
string_array_t *models = any_array_create_from_raw(
(void *[]){
"Stable Diffusion",
"Qwen Image Edit",
},
2);
i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true);
char *prompt = ui_text_area(ui_nest(h, 1), UI_ALIGN_LEFT, true, tr("prompt"), true);
node->buttons->buffer[0]->height = string_split(prompt, "\n")->length + 2;
if (neural_node_button(node, models->buffer[model])) {
sys_notify_on_next_frame(&inpaint_image_node_button_on_next_frame, node);
}
}
void inpaint_image_node_init() {
ui_node_t *inpaint_image_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Inpaint Image"),
.type = "NEURAL_INPAINT_IMAGE",
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Mask"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = "inpaint_image_node_button",
.type = "CUSTOM",
.output = -1,
.default_value = f32_array_create_x(0),
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 2}),
},
1),
.width = 0,
.flags = 0});
any_array_push(nodes_material_neural, inpaint_image_node_def);
any_map_set(parser_material_node_vectors, "NEURAL_INPAINT_IMAGE", neural_node_vector);
any_map_set(ui_nodes_custom_buttons, "inpaint_image_node_button", inpaint_image_node_button);
}