Files
armorpaint/paint/sources/nodes_neural/outpaint_image_node.c
T
2026-06-15 11:09:01 +02:00

181 lines
8.0 KiB
C

#include "../global.h"
void outpaint_image_node_button_on_next_frame(ui_node_t *node) {
ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
if (input != NULL) {
char *node_name = parser_material_node_name(node, NULL);
ui_handle_t *h = ui_handle(node_name);
i32 model = ui_nest(h, 0)->i;
char *prompt = ui_nest(h, 1)->text;
if (string_equals(prompt, "")) {
prompt = ".";
}
gpu_texture_t *mask = gpu_create_render_target(512, 512, GPU_TEXTURE_FORMAT_RGBA32);
draw_begin(mask, true, 0xffffffff);
draw_set_color(0xff000000);
draw_filled_rect(64, 64, 512 - 128, 512 - 128);
draw_end();
gpu_texture_t *input_scaled = gpu_create_render_target(512, 512, GPU_TEXTURE_FORMAT_RGBA32);
draw_begin(input_scaled, true, model == 0 ? 0xff808080 : 0xffff0000);
draw_scaled_image(input, 64, 64, 512 - 128, 512 - 128);
draw_end();
char *dir = neural_node_dir();
iron_write_png(string("%s%sinput.png", dir, PATH_SEP), gpu_get_texture_pixels(input_scaled), input_scaled->width, input_scaled->height, 0);
iron_write_png(string("%s%smask.png", dir, PATH_SEP), gpu_get_texture_pixels(mask), mask->width, mask->height, 0);
string_array_t *argv;
if (model == 0) {
argv = any_array_create_from_raw(
(void *[]){
string("%s/%s", dir, neural_node_sd_bin()),
"-m",
string("%s/v1-5-pruned-emaonly.safetensors", dir),
"--offload-to-cpu",
"--steps",
"30",
"-s",
"-1",
"--cfg-scale",
"0",
"--strength",
"1",
"-W",
"512",
"-H",
"512",
"-p",
prompt,
"-i",
string("%s/input.png", dir),
"--mask",
string("%s/mask.png", dir),
"-o",
string("%s/output.png", dir),
NULL,
},
25);
}
else {
argv = any_array_create_from_raw(
(void *[]){
string("%s/%s", dir, neural_node_sd_bin()),
"--diffusion-model",
string("%s/qwen-image-edit-2511-Q4_K_S.gguf", dir),
"--vae",
string("%s/Qwen_Image-VAE.safetensors", dir),
"--llm",
string("%s/Qwen2.5-VL-7B-Instruct-Q4_K_S.gguf", dir),
"--llm_vision",
string("%s/mmproj-F16.gguf", dir),
"--offload-to-cpu",
"--diffusion-fa",
"--qwen-image-zero-cond-t",
"--steps",
"50",
"-s",
"-1",
"-W",
"512",
"-H",
"512",
"-p",
"replace red squares by extending image contents", // prompt,
"-r",
string("%s/input.png", dir),
"-o",
string("%s/output.png", dir),
NULL,
},
27);
}
iron_exec_async(argv->buffer[0], argv->buffer);
sys_notify_on_update(neural_node_check_result, node);
}
}
void outpaint_image_node_button(i32 node_id) {
ui_node_canvas_t *canvas = ui_nodes_get_canvas(true);
ui_node_t *node = ui_get_node(canvas->nodes, node_id);
char *node_name = parser_material_node_name(node, NULL);
ui_handle_t *h = ui_handle(node_name);
string_array_t *models = any_array_create_from_raw(
(void *[]){
"Stable Diffusion",
"Qwen Image Edit",
},
2);
i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true);
char *prompt = ui_text_area(ui_nest(h, 1), UI_ALIGN_LEFT, true, tr("prompt"), true);
node->buttons->buffer[0]->height = string_split(prompt, "\n")->length + 2;
if (neural_node_button(node, models->buffer[model])) {
sys_notify_on_next_frame(&outpaint_image_node_button_on_next_frame, node);
}
}
void outpaint_image_node_init() {
ui_node_t *outpaint_image_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Outpaint Image"),
.type = "NEURAL_OUTPAINT_IMAGE",
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(1.0, 1.0, 1.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = "outpaint_image_node_button",
.type = "CUSTOM",
.output = -1,
.default_value = f32_array_create_x(0),
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
},
1),
.width = 0,
.flags = 0});
any_array_push(nodes_material_neural, outpaint_image_node_def);
any_map_set(parser_material_node_vectors, "NEURAL_OUTPAINT_IMAGE", neural_node_vector);
any_map_set(ui_nodes_custom_buttons, "outpaint_image_node_button", outpaint_image_node_button);
}