63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
|
|
#include "../global.h"
|
|
|
|
void script_set_stage(char *name) {
|
|
if (g_project->stages == NULL) {
|
|
return;
|
|
}
|
|
for (i32 i = 0; i < g_project->stages->length; ++i) {
|
|
stage_t *s = g_project->stages->buffer[i];
|
|
if (string_equals(s->name, name)) {
|
|
tab_stages_selected = i;
|
|
tab_stages_apply(s);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void script_set_tilesheet_anim(object_t *o, char *anim) {
|
|
mesh_object_t *mo = (mesh_object_t *)o->ext;
|
|
|
|
// Locate the material slot
|
|
i32 slot_index = tab_meshes_get_override(mo);
|
|
if (slot_index < 0) {
|
|
for (i32 i = 0; i < g_project->_->materials->length; ++i) {
|
|
if (g_project->_->materials->buffer[i]->data == mo->material) {
|
|
slot_index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
slot_material_t *slot = g_project->_->materials->buffer[slot_index];
|
|
|
|
// Locate the tilesheet animation node
|
|
for (i32 i = 0; i < slot->canvas->nodes->length; ++i) {
|
|
ui_node_t *node = slot->canvas->nodes->buffer[i];
|
|
if (!string_equals(node->type, "TILESHEET_ANIM")) {
|
|
continue;
|
|
}
|
|
|
|
ui_node_button_t *enum_but = node->buttons->buffer[4];
|
|
string_array_t *names = string_split(u8_array_to_string(enum_but->data), "\n");
|
|
for (i32 j = 0; j < (i32)names->length; ++j) {
|
|
if (!string_equals(names->buffer[j], anim)) {
|
|
continue;
|
|
}
|
|
|
|
enum_but->default_value->buffer[0] = (f32)j;
|
|
make_material_parse_paint_material(true);
|
|
|
|
// Material override
|
|
for (i32 k = 0; k < g_project->_->paint_objects->length; ++k) {
|
|
mesh_object_t *po = g_project->_->paint_objects->buffer[k];
|
|
if (tab_meshes_get_override(po) == slot_index) {
|
|
tab_meshes_set_override(po, slot_index);
|
|
g_context->ddirty = 2;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|