Files
armorpaint/base/Shaders/smaa_edge_detect.vert.glsl
T
2023-02-21 14:06:58 +01:00

31 lines
750 B
GLSL

#version 450
uniform vec2 screenSizeInv;
in vec2 pos;
out vec2 texCoord;
out vec4 offset0;
out vec4 offset1;
out vec4 offset2;
#if defined(HLSL) || defined(METAL) || defined(SPIRV)
#define V_DIR(v) -(v)
#else
#define V_DIR(v) v
#endif
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#if defined(HLSL) || defined(METAL) || defined(SPIRV)
texCoord.y = 1.0 - texCoord.y;
#endif
offset0 = screenSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, V_DIR(-1.0)) + texCoord.xyxy;
offset1 = screenSizeInv.xyxy * vec4( 1.0, 0.0, 0.0, V_DIR(1.0)) + texCoord.xyxy;
offset2 = screenSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, V_DIR(-2.0)) + texCoord.xyxy;
gl_Position = vec4(pos.xy, 0.0, 1.0);
}