Files
armorpaint/paint/sources/sim.ts
T
luboslenco 625aa681a9 Merge forge
2025-08-08 14:09:48 +02:00

137 lines
3.7 KiB
TypeScript

let sim_running: bool = false;
let sim_transforms: mat4_box_t[];
let sim_object_script_map: map_t<object_t, string> = map_create();
let sim_record: bool = false;
let sim_initialized: bool = false;
function sim_init() {
if (sim_initialized) {
return;
}
physics_world_create();
sim_initialized = true;
}
function sim_update() {
render_path_raytrace_ready = false;
if (sim_running) {
// if (render_path_raytrace_frame != 1) {
// return;
// }
let objects: object_t[] = map_keys(sim_object_script_map);
for (let i: i32 = 0; i < objects.length; ++i) {
let o: object_t = objects[i];
let s: string = map_get(sim_object_script_map, o);
let addr: string = i64_to_string((i64)(o.transform));
s = "{let transform=" + addr + ";" + s + "}";
js_eval(s);
}
let world: physics_world_t = physics_world_active;
physics_world_update(world);
iron_delay_idle_sleep();
if (sim_record) {
let rt: render_target_t = map_get(render_path_render_targets, "last");
let pixels: buffer_t = gpu_get_texture_pixels(rt._image);
///if (arm_metal || arm_vulkan)
export_arm_bgra_swap(pixels);
///end
iron_mp4_encode(pixels);
}
}
}
function sim_play() {
sim_running = true;
if (sim_record) {
if (project_filepath == "") {
console_error(tr("Save project first"));
sim_record = false;
return;
}
let path: string = path_base_dir(project_filepath) + "/output.mp4";
let rt: render_target_t = map_get(render_path_render_targets, "last");
iron_mp4_begin(path, rt._image.width, rt._image.height);
}
// Save transforms
sim_transforms = [];
let pos: mesh_object_t[] = project_paint_objects;
for (let i: i32 = 0; i < pos.length; ++i) {
let m: mat4_box_t = { v: pos[i].base.transform.local };
array_push(sim_transforms, m);
}
}
function sim_stop() {
sim_running = false;
if (sim_record) {
iron_mp4_end();
}
// Restore transforms
let pos: mesh_object_t[] = project_paint_objects;
for (let i: i32 = 0; i < pos.length; ++i) {
transform_set_matrix(pos[i].base.transform, sim_transforms[i].v);
let pb: physics_body_t = map_get(physics_body_object_map, pos[i].base.uid);
if (pb != null) {
physics_body_sync_transform(pb);
}
}
}
function sim_add_body(o: object_t, shape: physics_shape_t, mass: f32) {
let body: physics_body_t = physics_body_create();
body.shape = shape;
body.mass = mass;
physics_body_init(body, o);
}
function sim_remove_body(uid: i32) {
physics_body_remove(uid);
}
function sim_duplicate() {
// Mesh
let so: mesh_object_t = context_raw.selected_object.ext;
let dup: mesh_object_t = scene_add_mesh_object(so.data, so.materials, so.base.parent);
transform_set_matrix(dup.base.transform, so.base.transform.local);
array_push(project_paint_objects, dup);
dup.base.name = so.base.name;
// Physics
let pb: physics_body_t = map_get(physics_body_object_map, so.base.uid);
if (pb != null) {
let pbdup: physics_body_t = physics_body_create();
pbdup.shape = pb.shape;
pbdup.mass = pb.mass;
physics_body_init(pbdup, dup.base);
}
///if is_forge
_tab_scene_paint_object_length++;
tab_scene_sort();
///end
}
function sim_delete() {
let so: mesh_object_t = context_raw.selected_object.ext;
array_remove(project_paint_objects, so);
mesh_object_remove(so);
sim_remove_body(so.base.uid);
///if is_forge
_tab_scene_paint_object_length--;
tab_scene_sort();
///end
}