Files
armorpaint/paint/sources/material_nodes/voronoi_texture_node.ts
T
2025-10-20 10:28:33 +02:00

146 lines
4.1 KiB
TypeScript

function voronoi_texture_node_init() {
array_push(nodes_material_texture, voronoi_texture_node_def);
map_set(parser_material_node_vectors, "TEX_VORONOI", voronoi_texture_node_vector);
map_set(parser_material_node_values, "TEX_VORONOI", voronoi_texture_node_value);
}
let str_tex_voronoi: string = "\
fun tex_voronoi(x: float3): float4 { \
var p: float3 = floor3(x); \
var f: float3 = frac3(x); \
var id: float = 0.0; \
var res: float = 100.0; \
for (var k: int = 0; k <= 2; k += 1) \
for (var j: int = 0; j <= 2; j += 1) \
for (var i: int = 0; i <= 2; i += 1) { \
var b: float3 = float3(float(i - 1), float(j - 1), float(k - 1)); \
var pb: float3 = p + b; \
var snoise_sample: float3 = sample(snoise256, sampler_linear, (pb.xy + float2(3.0, 1.0) * pb.z + 0.5) / 256.0).xyz; \
var r: float3 = b - f + snoise_sample; \
var d: float = dot(r, r); \
if (d < res) { \
id = dot(p + b, float3(1.0, 57.0, 113.0)); \
res = d; \
} \
} \
/*var col: float3 = 0.5 + 0.5 * cos(id * 0.35 + float3(0.0, 1.0, 2.0));*/ \
var col: float3; \
col.x = 0.5 + 0.5 * cos(id * 0.35 + 0.0); \
col.y = 0.5 + 0.5 * cos(id * 0.35 + 1.0); \
col.z = 0.5 + 0.5 * cos(id * 0.35 + 2.0); \
return float4(col, sqrt(res)); \
} \
";
function voronoi_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_function(parser_material_kong, str_tex_voronoi);
node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k");
let co: string = parser_material_get_coord(node);
let scale: string = parser_material_parse_value_input(node.inputs[1]);
let but: ui_node_button_t = node.buttons[0]; // coloring;
let coloring: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
coloring = string_replace_all(coloring, " ", "_");
let res: string = "";
if (coloring == "INTENSITY") {
let voronoi: string = "tex_voronoi(" + co + " * " + scale + ").a";
res = parser_material_to_vec3(voronoi);
}
else { // Cells
res = "tex_voronoi(" + co + " * " + scale + ").rgb";
}
return res;
}
function voronoi_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_function(parser_material_kong, str_tex_voronoi);
node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k");
let co: string = parser_material_get_coord(node);
let scale: string = parser_material_parse_value_input(node.inputs[1]);
let but: ui_node_button_t = node.buttons[0]; // coloring
let coloring: string = to_upper_case(u8_array_string_at(but.data, but.default_value[0]));
coloring = string_replace_all(coloring, " ", "_");
let res: string = "";
if (coloring == "INTENSITY") {
res = "tex_voronoi(" + co + " * " + scale + ").a";
}
else { // Cells
res = "tex_voronoi(" + co + " * " + scale + ").r";
}
return res;
}
let voronoi_texture_node_def: ui_node_t = {
id : 0,
name : _tr("Voronoi Texture"),
type : "TEX_VORONOI",
x : 0,
y : 0,
color : 0xff4982a0,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("Vector"),
type : "VECTOR",
color : 0xff6363c7,
default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Scale"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(5.0),
min : 0.0,
max : 10.0,
precision : 100,
display : 0
}
],
outputs : [
{
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Factor"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
buttons : [ {
name : _tr("coloring"),
type : "ENUM",
output : 0,
default_value : f32_array_create_x(0),
data : u8_array_create_from_string(_tr("Intensity") + "\n" + _tr("Cells")),
min : 0.0,
max : 1.0,
precision : 100,
height : 0
} ],
width : 0,
flags : 0
};