94 lines
2.8 KiB
Haxe
94 lines
2.8 KiB
Haxe
package arm.node.brush;
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import arm.ui.UITrait;
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import arm.ui.UIView2D;
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import arm.Tool;
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@:keep
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class BrushOutputNode extends LogicNode {
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public function new(tree:LogicTree) {
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super(tree);
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UITrait.inst.onBrush = run;
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}
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override function run(from:Int) {
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UITrait.inst.paintVec = inputs[0].get();
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UITrait.inst.brushNodesRadius = inputs[1].get();
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var opac:Dynamic = inputs[2].get(); // Float or texture name
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if (opac == null) opac = 1.0;
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var lastMask = UITrait.inst.brushMaskImage;
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if (Std.is(opac, String)) {
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UITrait.inst.brushNodesOpacity = 1.0;
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var index = Project.assetNames.indexOf(opac);
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var asset = Project.assets[index];
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UITrait.inst.brushMaskImage = UITrait.inst.getImage(asset);
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}
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else {
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UITrait.inst.brushNodesOpacity = opac;
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UITrait.inst.brushMaskImage = null;
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}
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if (lastMask != UITrait.inst.brushMaskImage) {
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MaterialParser.parsePaintMaterial();
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}
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UITrait.inst.brushNodesHardness = inputs[3].get();
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UITrait.inst.brushNodesScale = inputs[4].get();
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var left = 0;
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var right = 1;
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if (UITrait.inst.paint2d) {
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left = 1;
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right = 2;
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}
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// First time init
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if (UITrait.inst.lastPaintX < 0 || UITrait.inst.lastPaintY < 0) {
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UITrait.inst.lastPaintVecX = UITrait.inst.paintVec.x;
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UITrait.inst.lastPaintVecY = UITrait.inst.paintVec.y;
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}
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// Do not paint over fill layer
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var fillLayer = Context.layer.material_mask != null && Context.tool != ToolPicker;
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// Paint bounds
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if (UITrait.inst.paintVec.x < right && UITrait.inst.paintVec.x > left &&
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UITrait.inst.paintVec.y < 1 && UITrait.inst.paintVec.y > 0 &&
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!UITrait.inst.ui.isHovered &&
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!UITrait.inst.ui.isScrolling &&
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!fillLayer &&
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(Context.layer.visible || UITrait.inst.paint2d) &&
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!arm.App.isDragging &&
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!arm.App.isResizing &&
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@:privateAccess UITrait.inst.ui.comboSelectedHandle == null &&
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@:privateAccess UIView2D.inst.ui.comboSelectedHandle == null) { // Header combos are in use
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// Set color pick
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var down = iron.system.Input.getMouse().down() || iron.system.Input.getPen().down();
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if (down && Context.tool == ToolColorId && Project.assets.length > 0) {
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UITrait.inst.colorIdPicked = true;
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}
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// Prevent painting the same spot
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if (down && UITrait.inst.paintVec.x == UITrait.inst.lastPaintX && UITrait.inst.paintVec.y == UITrait.inst.lastPaintY) {
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UITrait.inst.painted++;
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}
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else {
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UITrait.inst.painted = 0;
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}
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UITrait.inst.lastPaintX = UITrait.inst.paintVec.x;
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UITrait.inst.lastPaintY = UITrait.inst.paintVec.y;
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if (Context.tool == ToolParticle) {
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UITrait.inst.painted = 0; // Always paint particles
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}
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var decal = Context.tool == ToolDecal || Context.tool == ToolText;
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var paintFrames = decal ? 1 : 4;
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if (UITrait.inst.painted <= paintFrames) {
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Context.pdirty = 1;
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Context.rdirty = 2;
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}
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}
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}
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}
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