177 lines
7.1 KiB
C
177 lines
7.1 KiB
C
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#include "../global.h"
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f32 render_path_raytrace_bake_rays_timer = 0.0;
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i32 render_path_raytrace_bake_rays_counter = 0;
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gpu_texture_t *render_path_raytrace_bake_last_layer = NULL;
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i32 render_path_raytrace_bake_last_bake_type = 0;
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i32 render_path_raytrace_bake_last_bake_type2 = 0;
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void render_path_raytrace_bake_commands_parse_paint_material(void (*parse_paint_material)(bool)) {
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parse_paint_material(true);
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}
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char *render_path_raytrace_bake_get_bake_shader_name() {
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return g_context->bake_type == BAKE_TYPE_OCCLUSION ? string("raytrace_bake_ao%s", render_path_raytrace_ext)
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: g_context->bake_type == BAKE_TYPE_LIGHTMAP ? string("raytrace_bake_light%s", render_path_raytrace_ext)
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: g_context->bake_type == BAKE_TYPE_BENT_NORMAL ? string("raytrace_bake_bent%s", render_path_raytrace_ext)
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: string("raytrace_bake_thick%s", render_path_raytrace_ext);
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}
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bool render_path_raytrace_bake_commands(void (*parse_paint_material)(bool)) {
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if (!render_path_raytrace_ready || !render_path_raytrace_is_bake || render_path_raytrace_bake_last_bake_type != g_context->bake_type) {
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bool rebuild = !(render_path_raytrace_ready && render_path_raytrace_is_bake && render_path_raytrace_bake_last_bake_type != g_context->bake_type);
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render_path_raytrace_bake_last_bake_type = g_context->bake_type;
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render_path_raytrace_ready = true;
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render_path_raytrace_is_bake = true;
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render_path_raytrace_last_envmap = NULL;
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render_path_raytrace_bake_last_layer = NULL;
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if (any_map_get(render_path_render_targets, "baketex0") != NULL) {
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render_target_t *baketex0 = any_map_get(render_path_render_targets, "baketex0");
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render_target_t *baketex1 = any_map_get(render_path_render_targets, "baketex1");
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render_target_t *baketex2 = any_map_get(render_path_render_targets, "baketex2");
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gpu_delete_texture(baketex0->_image);
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gpu_delete_texture(baketex1->_image);
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gpu_delete_texture(baketex2->_image);
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}
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{
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render_target_t *t = render_target_create();
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t->name = "baketex0";
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t->width = config_get_texture_res_x();
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t->height = config_get_texture_res_y();
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t->format = "RGBA64";
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render_path_create_render_target(t);
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}
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{
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render_target_t *t = render_target_create();
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t->name = "baketex1";
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t->width = config_get_texture_res_x();
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t->height = config_get_texture_res_y();
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t->format = "RGBA64";
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render_path_create_render_target(t);
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}
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{
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render_target_t *t = render_target_create();
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t->name = "baketex2";
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t->width = config_get_texture_res_x();
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t->height = config_get_texture_res_y();
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t->format = "RGBA64"; // Match raytrace_target format
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render_path_create_render_target(t);
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}
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bake_type_t _bake_type = g_context->bake_type;
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g_context->bake_type = BAKE_TYPE_INIT;
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parse_paint_material(false);
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render_path_set_target("baketex0", NULL, NULL, GPU_CLEAR_COLOR, 0x00000000, 0.0);
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// Pixels with alpha of 0.0 are skipped during raytracing
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string_array_t *additional = any_array_create_from_raw(
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(void *[]){
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"baketex1",
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},
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1);
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render_path_set_target("baketex0", additional, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_draw_meshes("paint");
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g_context->bake_type = _bake_type;
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sys_notify_on_next_frame(&render_path_raytrace_bake_commands_parse_paint_material, parse_paint_material);
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render_path_raytrace_init_shader = true;
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render_path_raytrace_raytrace_init(render_path_raytrace_bake_get_bake_shader_name(), rebuild);
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return false;
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}
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if (!g_context->envmap_loaded) {
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context_load_envmap();
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context_update_envmap();
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}
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world_data_t *probe = scene_world;
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gpu_texture_t *saved_envmap = g_context->show_envmap_blur ? probe->_->radiance_mipmaps->buffer[0] : g_context->saved_envmap;
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if (render_path_raytrace_last_envmap != saved_envmap || render_path_raytrace_bake_last_layer != g_context->layer->texpaint ||
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render_path_raytrace_bake_last_bake_type2 != g_context->bake_type || g_context->rtdirty > 0) {
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g_context->rtdirty = 0;
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render_path_raytrace_last_envmap = saved_envmap;
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render_path_raytrace_bake_last_layer = g_context->layer->texpaint;
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render_path_raytrace_bake_last_bake_type2 = g_context->bake_type;
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gpu_texture_t *bnoise_sobol = data_get_texture("bnoise_sobol.k");
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gpu_texture_t *bnoise_scramble = data_get_texture("bnoise_scramble.k");
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gpu_texture_t *bnoise_rank = data_get_texture("bnoise_rank.k");
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render_target_t *baketex0 = any_map_get(render_path_render_targets, "baketex0");
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render_target_t *baketex1 = any_map_get(render_path_render_targets, "baketex1");
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gpu_texture_t *tex2 = NULL;
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if (g_context->bake_type == BAKE_TYPE_LIGHTMAP) {
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gpu_texture_t *_texpaint = g_context->layer->texpaint;
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g_context->layer->texpaint = bake_texture_node_texpaint;
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slot_layer_t *flat = layers_flatten(true, NULL);
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tex2 = flat->texpaint;
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g_context->layer->texpaint = _texpaint;
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}
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else {
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render_target_t *texpaint_undo = any_map_get(render_path_render_targets, string("texpaint_undo%d", history_undo_i));
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tex2 = texpaint_undo->_image;
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}
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gpu_raytrace_set_textures(baketex0->_image, baketex1->_image, tex2, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
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}
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if (g_context->brush_time > 0) {
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g_context->pdirty = 2;
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g_context->rdirty = 2;
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}
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if (g_context->pdirty > 0) {
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f32_array_t *f32a = render_path_raytrace_f32a;
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f32a->buffer[0] = render_path_raytrace_frame++;
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f32a->buffer[1] = g_context->bake_ao_strength;
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f32a->buffer[2] = g_context->bake_ao_radius;
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f32a->buffer[3] = g_context->bake_ao_offset;
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f32a->buffer[4] = scene_world->strength;
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f32a->buffer[5] = g_context->bake_up_axis;
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f32a->buffer[6] = g_context->envmap_angle;
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render_target_t *framebuffer = any_map_get(render_path_render_targets, "baketex2");
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_gpu_raytrace_dispatch_rays(framebuffer->_image, f32a);
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i32 id = g_context->layer->id;
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char *texpaint_id = string("texpaint%d", id);
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render_path_set_target(texpaint_id, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target("baketex2", "tex");
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render_path_draw_shader("Scene/copy_pass/copy_pass");
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#ifdef IRON_METAL
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i32 samples_per_frame = 4;
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#else
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i32 samples_per_frame = 64;
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#endif
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render_path_raytrace_bake_rays_pix = render_path_raytrace_frame * samples_per_frame;
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render_path_raytrace_bake_rays_counter += samples_per_frame;
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render_path_raytrace_bake_rays_timer += sys_real_delta();
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if (render_path_raytrace_bake_rays_timer >= 1) {
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render_path_raytrace_bake_rays_sec = render_path_raytrace_bake_rays_counter;
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render_path_raytrace_bake_rays_timer = 0;
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render_path_raytrace_bake_rays_counter = 0;
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}
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render_path_raytrace_bake_current_sample++;
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iron_delay_idle_sleep();
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return true;
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}
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else {
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render_path_raytrace_frame = 0;
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render_path_raytrace_bake_rays_timer = 0;
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render_path_raytrace_bake_rays_counter = 0;
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render_path_raytrace_bake_current_sample = 0;
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return false;
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}
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}
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