270 lines
7.3 KiB
C
270 lines
7.3 KiB
C
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#define CGLTF_IMPLEMENTATION
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#include "cgltf.h"
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#include <math.h>
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#include "iron_array.h"
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#include "iron_obj.h"
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static bool has_next = false;
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static int current_node = 0;
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static float scale_pos = 1.0;
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uint32_t *io_gltf_read_u8_array(cgltf_accessor *a) {
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cgltf_buffer_view *v = a->buffer_view;
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uint8_t *ar = (uint8_t *) (v->buffer->data + v->offset);
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uint32_t *res = malloc(sizeof(uint32_t) * v->size);
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for (int i = 0; i < v->size; ++i) {
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res[i] = ar[i];
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}
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return res;
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}
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uint32_t *io_gltf_read_u16_array(cgltf_accessor *a) {
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cgltf_buffer_view *v = a->buffer_view;
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uint16_t *ar = (uint16_t *) (v->buffer->data + v->offset);
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uint32_t *res = malloc(sizeof(unsigned int) * v->size);
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for (int i = 0; i < a->count; ++i) {
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res[i] = ar[i];
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}
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return res;
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}
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uint32_t *io_gltf_read_u32_array(cgltf_accessor *a) {
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cgltf_buffer_view *v = a->buffer_view;
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uint32_t *ar = (uint32_t *) (v->buffer->data + v->offset);
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return ar;
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}
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float *io_gltf_read_f32_array(cgltf_accessor *a) {
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cgltf_buffer_view *v = a->buffer_view;
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float *ar = (float *) (v->buffer->data + v->offset);
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return ar;
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}
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void io_gltf_parse_mesh(raw_mesh_t *raw, cgltf_mesh *mesh, float *to_world, float *scale) {
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cgltf_primitive *prim = NULL;
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uint32_t *inda = NULL;
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for (int i = 0; i < mesh->primitives_count; ++i) {
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prim = &mesh->primitives[0];
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cgltf_accessor *a = prim->indices;
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int elem_size = a->buffer_view->size / a->count;
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inda = elem_size == 1 ? io_gltf_read_u8_array(a)
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: elem_size == 2 ? io_gltf_read_u16_array(a)
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: elem_size == 4 ? io_gltf_read_u32_array(a) : NULL;
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if (inda) {
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break;
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}
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}
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if (!inda) {
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// All of the primitives in the mesh don't have data
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return;
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}
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int index_count = prim->indices->count;
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int vertex_count = -1;
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float *posa32 = NULL;
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float *nora32 = NULL;
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float *texa32 = NULL;
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for (int i = 0; i < prim->attributes_count; ++i) {
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cgltf_attribute* attrib = &prim->attributes[i];
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if (attrib->type == cgltf_attribute_type_position) {
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vertex_count = attrib->data->count;
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posa32 = io_gltf_read_f32_array(attrib->data);
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}
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else if (attrib->type == cgltf_attribute_type_normal) {
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nora32 = io_gltf_read_f32_array(attrib->data);
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}
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else if (attrib->type == cgltf_attribute_type_texcoord) {
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texa32 = io_gltf_read_f32_array(attrib->data);
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}
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}
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if (vertex_count == -1) {
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// No vertex data position attributes found in primitive
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return;
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}
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float *m = to_world;
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for (int i = 0; i < vertex_count; ++i) {
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float x = posa32[i * 3 + 0];
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float y = posa32[i * 3 + 1];
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float z = posa32[i * 3 + 2];
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posa32[i * 3 + 0] = m[0] * x + m[4] * y + m[8] * z + m[12];
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posa32[i * 3 + 1] = m[1] * x + m[5] * y + m[9] * z + m[13];
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posa32[i * 3 + 2] = m[2] * x + m[6] * y + m[10] * z + m[14];
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}
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if (nora32 != NULL) {
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for (int i = 0; i < vertex_count; ++i) {
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float x = nora32[i * 3 + 0] / scale[0];
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float y = nora32[i * 3 + 1] / scale[1];
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float z = nora32[i * 3 + 2] / scale[2];
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nora32[i * 3 + 0] = m[0] * x + m[4] * y + m[8] * z;
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nora32[i * 3 + 1] = m[1] * x + m[5] * y + m[9] * z;
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nora32[i * 3 + 2] = m[2] * x + m[6] * y + m[10] * z;
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}
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}
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// Pack positions to (-1, 1) range
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float hx = 0.0;
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float hy = 0.0;
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float hz = 0.0;
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for (int i = 0; i < vertex_count; ++i) {
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float f = fabsf(posa32[i * 3]);
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if (hx < f) hx = f;
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f = fabsf(posa32[i * 3 + 1]);
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if (hy < f) hy = f;
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f = fabsf(posa32[i * 3 + 2]);
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if (hz < f) hz = f;
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}
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float _scale_pos = fmax(hx, fmax(hy, hz));
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if (_scale_pos > scale_pos) scale_pos = _scale_pos;
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float inv = 1 / scale_pos;
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// Pack into 16bit
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short *posa = malloc(sizeof(short) * vertex_count * 4);
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for (int i = 0; i < vertex_count; ++i) {
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posa[i * 4 ] = posa32[i * 3 ] * 32767 * inv;
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posa[i * 4 + 1] = posa32[i * 3 + 1] * 32767 * inv;
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posa[i * 4 + 2] = posa32[i * 3 + 2] * 32767 * inv;
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}
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short *nora = malloc(sizeof(short) * vertex_count * 2);
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if (nora32 != NULL) {
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for (int i = 0; i < vertex_count; ++i) {
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nora[i * 2 ] = nora32[i * 3 ] * 32767;
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nora[i * 2 + 1] = nora32[i * 3 + 1] * 32767;
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posa[i * 4 + 3] = nora32[i * 3 + 2] * 32767;
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}
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}
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else {
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// Calc normals
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for (int i = 0; i < index_count / 3; ++i) {
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int i1 = inda[i * 3 ];
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int i2 = inda[i * 3 + 1];
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int i3 = inda[i * 3 + 2];
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float vax = posa32[i1 * 3]; float vay = posa32[i1 * 3 + 1]; float vaz = posa32[i1 * 3 + 2];
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float vbx = posa32[i2 * 3]; float vby = posa32[i2 * 3 + 1]; float vbz = posa32[i2 * 3 + 2];
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float vcx = posa32[i3 * 3]; float vcy = posa32[i3 * 3 + 1]; float vcz = posa32[i3 * 3 + 2];
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float cbx = vcx - vbx; float cby = vcy - vby; float cbz = vcz - vbz;
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float abx = vax - vbx; float aby = vay - vby; float abz = vaz - vbz;
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float x = cbx, y = cby, z = cbz;
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cbx = y * abz - z * aby;
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cby = z * abx - x * abz;
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cbz = x * aby - y * abx;
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float n = sqrt(cbx * cbx + cby * cby + cbz * cbz);
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if (n > 0.0) {
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float inv_n = 1.0 / n;
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cbx *= inv_n;
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cby *= inv_n;
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cbz *= inv_n;
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}
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nora[i1 * 2 ] = (int)(cbx * 32767);
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nora[i1 * 2 + 1] = (int)(cby * 32767);
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posa[i1 * 4 + 3] = (int)(cbz * 32767);
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nora[i2 * 2 ] = (int)(cbx * 32767);
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nora[i2 * 2 + 1] = (int)(cby * 32767);
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posa[i2 * 4 + 3] = (int)(cbz * 32767);
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nora[i3 * 2 ] = (int)(cbx * 32767);
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nora[i3 * 2 + 1] = (int)(cby * 32767);
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posa[i3 * 4 + 3] = (int)(cbz * 32767);
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}
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}
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short *texa = NULL;
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if (texa32 != NULL) {
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texa = malloc(sizeof(short) * vertex_count * 2);
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for (int i = 0; i < vertex_count; ++i) {
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texa[i * 2 ] = texa32[i * 2 ] * 32767;
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texa[i * 2 + 1] = texa32[i * 2 + 1] * 32767;
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}
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}
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raw->posa = (i16_array_t *)malloc(sizeof(i16_array_t));
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raw->posa->buffer = posa;
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raw->posa->length = raw->posa->capacity = vertex_count * 4;
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raw->nora = (i16_array_t *)malloc(sizeof(i16_array_t));
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raw->nora->buffer = nora;
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raw->nora->length = raw->nora->capacity = vertex_count * 2;
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if (texa != NULL) {
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raw->texa = (i16_array_t *)malloc(sizeof(i16_array_t));
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raw->texa->buffer = texa;
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raw->texa->length = raw->texa->capacity = vertex_count * 2;
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}
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else {
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raw->texa = NULL;
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}
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raw->inda = (u32_array_t *)malloc(sizeof(u32_array_t));
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raw->inda->buffer = inda;
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raw->inda->length = raw->inda->capacity = index_count;
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raw->scale_pos = scale_pos;
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raw->scale_tex = 1.0;
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}
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void *io_gltf_parse(char *buf, size_t size, const char *path) {
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cgltf_options options = {0};
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cgltf_data *data = NULL;
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cgltf_result result = cgltf_parse(&options, buf, size, &data);
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if (result != cgltf_result_success) {
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return NULL;
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}
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cgltf_load_buffers(&options, data, path);
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raw_mesh_t *raw = (raw_mesh_t *)calloc(sizeof(raw_mesh_t), 1);
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for (; current_node < data->nodes_count; ++current_node) {
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cgltf_node *n = &data->nodes[current_node];
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if (n->mesh != NULL) {
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raw->name = malloc(strlen(n->name) + 1);
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strcpy(raw->name, n->name);
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float m[16];
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cgltf_node_transform_world(n, &m);
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float scale[3];
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scale[0] = 1;
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scale[1] = 1;
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scale[2] = 1;
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if (n->has_scale) {
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scale[0] = n->scale[0];
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scale[1] = n->scale[1];
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scale[2] = n->scale[2];
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}
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io_gltf_parse_mesh(raw, n->mesh, &m, &scale);
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break;
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}
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}
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current_node++;
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has_next = false;
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for (size_t i = current_node; i < data->nodes_count; ++i) {
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cgltf_node *n = &data->nodes[i];
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if (n->mesh != NULL) {
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has_next = true;
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break;
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}
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}
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cgltf_free(data);
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if (!has_next) {
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current_node = 0;
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}
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raw->has_next = has_next;
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return raw;
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}
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