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armorpaint/base/shaders/mask_apply.frag.glsl
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luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

14 lines
258 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D texa;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
vec4 col0 = textureLod(tex0, tex_coord, 0);
float mask = textureLod(texa, tex_coord, 0).r;
frag_color = vec4(col0.rgb, col0.a * mask);
}