14 lines
258 B
GLSL
14 lines
258 B
GLSL
#version 450
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uniform sampler2D tex0;
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uniform sampler2D texa;
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in vec2 tex_coord;
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out vec4 frag_color;
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void main() {
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vec4 col0 = textureLod(tex0, tex_coord, 0);
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float mask = textureLod(texa, tex_coord, 0).r;
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frag_color = vec4(col0.rgb, col0.a * mask);
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}
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